Normal maps for decals.
This was SVN commit r12508.
This commit is contained in:
parent
7ba2b8947c
commit
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@ -2,9 +2,12 @@
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<actor version="1">
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<group>
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<variant name="barracks_decal_5x5">
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<decal width="-30" depth="30" angle="0" offsetx="0" offsetz="0"/>
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<textures><texture file="props/celt_barracks_decal.png" name="baseTex"/></textures>
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<decal angle="0" depth="30" offsetx="0" offsetz="0" width="-30"/>
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<textures>
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<texture file="props/celt_barracks_decal.png" name="baseTex"/>
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<texture file="props/celt_barracks_decal_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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@ -2,9 +2,12 @@
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<actor version="1">
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<group>
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<variant>
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<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
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<textures><texture file="props/celt_barracks_decal.png" name="baseTex"/></textures>
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<decal angle="0" depth="30" offsetx="0" offsetz="0" width="30"/>
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<textures>
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<texture file="props/celt_barracks_decal.png" name="baseTex"/>
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<texture file="props/celt_barracks_decal_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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@ -3,8 +3,11 @@
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<group>
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<variant name="decal_dirt_2x2">
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<decal angle="0" depth="10" offsetx="0" offsetz="0" width="10"/>
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<textures><texture file="props/decal_struct_sand_small.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/decal_struct_sand_small.png" name="baseTex"/>
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<texture file="props/decal_struct_sand_small_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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@ -3,8 +3,11 @@
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<group>
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<variant name="decal_dirt_2x2">
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<decal angle="0" depth="15" offsetx="0" offsetz="0" width="15"/>
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<textures><texture file="props/decal_struct_sand_small.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/decal_struct_sand_small.png" name="baseTex"/>
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<texture file="props/decal_struct_sand_small_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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@ -3,8 +3,11 @@
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<group>
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<variant name="decal_dirt_3x6">
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<decal angle="-90" depth="-14" offsetx="0" offsetz="0" width="28"/>
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<textures><texture file="props/decal_struct_sand_long.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
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<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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@ -3,8 +3,11 @@
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<group>
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<variant name="decal_dirt_3x3">
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<decal angle="0" depth="22" offsetx="0" offsetz="0" width="22"/>
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<textures><texture file="props/decal_struct_sand_medium.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
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<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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@ -3,8 +3,11 @@
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<group>
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<variant name="decal_dirt_3x6">
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<decal angle="90" depth="20" offsetx="0" offsetz="0" width="35"/>
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<textures><texture file="props/decal_struct_sand_long.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
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<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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<group>
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<variant name="decal_dirt_6x4">
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<decal angle="180" depth="16" offsetx="0" offsetz="0" width="26"/>
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<textures><texture file="props/decal_struct_sand_long.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
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<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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<group>
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<variant name="decal_dirt_4x4">
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<decal angle="0" depth="27" offsetx="0" offsetz="0" width="27"/>
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<textures><texture file="props/decal_struct_sand_medium.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
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<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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<group>
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<variant name="decal_dirt_4x6">
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<decal angle="90" depth="25" offsetx="0" offsetz="0" width="40"/>
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<textures><texture file="props/decal_struct_sand_long.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
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<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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<group>
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<variant name="decal_dirt_5x5">
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<decal angle="0" depth="30" offsetx="0" offsetz="0" width="30"/>
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<textures><texture file="props/decal_struct_sand_large.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
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<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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<group>
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<variant name="decal_dirt_6x4">
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<decal angle="0" depth="-28" offsetx="0" offsetz="0" width="36"/>
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<textures><texture file="props/decal_struct_sand_long_big.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/decal_struct_sand_long_big.png" name="baseTex"/>
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<texture file="props/decal_struct_sand_long_big_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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<group>
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<variant name="decal_dirt_6x6">
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<decal angle="0" depth="40" offsetx="0" offsetz="0" width="40"/>
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<textures><texture file="props/decal_struct_sand_large.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
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<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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@ -3,8 +3,11 @@
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<group>
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<variant name="decal_dirt_7x7">
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<decal angle="0" depth="50" offsetx="0" offsetz="0" width="50"/>
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<textures><texture file="props/decal_struct_sand_large.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
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<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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<group>
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<variant name="decal_dirt_small">
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<decal angle="0" depth="20" offsetx="0" offsetz="0" width="20"/>
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<textures><texture file="props/decal_struct_sand_medium.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
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<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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<group>
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<variant name="decal_dirt_theatron">
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<decal angle="0" depth="60" offsetx="0" offsetz="0" width="60"/>
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<textures><texture file="props/decal_struct_sand_large.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
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<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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@ -2,9 +2,12 @@
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<actor version="1">
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<group>
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<variant name="decal_gravel_5x5">
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<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
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<textures><texture file="props/decal_struct_gravel_large.png" name="baseTex"/></textures>
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<decal angle="0" depth="30" offsetx="0" offsetz="0" width="30"/>
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<textures>
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<texture file="props/decal_struct_gravel_large.png" name="baseTex"/>
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<texture file="props/decal_struct_gravel_large_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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<actor version="1">
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<group>
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<variant name="decal_savanna_metalmine">
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<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
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<textures><texture file="gaia/decal_quarry_savanna_a.png" name="baseTex"/></textures>
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<decal angle="0" depth="20" offsetx="0" offsetz="0" width="20"/>
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<textures>
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<texture file="gaia/decal_quarry_savanna_a.png" name="baseTex"/>
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<texture file="gaia/decal_quarry_savanna_a_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/textures/skins/gaia/decal_quarry_savanna_a_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/gaia/decal_quarry_savanna_a_norm.png
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/textures/skins/gaia/decal_quarry_savanna_a_spec.png
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/textures/skins/gaia/decal_quarry_savanna_a_spec.png
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/textures/skins/gaia/tree_deciduous_tropic_a.png
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/textures/skins/gaia/tree_deciduous_tropic_a.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/celt_barracks_decal_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/celt_barracks_decal_norm.png
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/textures/skins/props/decal_struct_gravel_large_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/decal_struct_gravel_large_norm.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_large_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_large_norm.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_long_big_norm.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_long_big_norm.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_long_norm.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_long_norm.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_medium_norm.png
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_medium_norm.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_small_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_small_norm.png
(Stored with Git LFS)
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