1
0
forked from 0ad/0ad

Normal maps for decals.

This was SVN commit r12508.
This commit is contained in:
Michael D. Hafer 2012-08-21 18:13:37 +00:00
parent 7ba2b8947c
commit d73c589a04
28 changed files with 124 additions and 40 deletions

View File

@ -2,9 +2,12 @@
<actor version="1">
<group>
<variant name="barracks_decal_5x5">
<decal width="-30" depth="30" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="props/celt_barracks_decal.png" name="baseTex"/></textures>
<decal angle="0" depth="30" offsetx="0" offsetz="0" width="-30"/>
<textures>
<texture file="props/celt_barracks_decal.png" name="baseTex"/>
<texture file="props/celt_barracks_decal_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -2,9 +2,12 @@
<actor version="1">
<group>
<variant>
<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="props/celt_barracks_decal.png" name="baseTex"/></textures>
<decal angle="0" depth="30" offsetx="0" offsetz="0" width="30"/>
<textures>
<texture file="props/celt_barracks_decal.png" name="baseTex"/>
<texture file="props/celt_barracks_decal_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -3,8 +3,11 @@
<group>
<variant name="decal_dirt_2x2">
<decal angle="0" depth="10" offsetx="0" offsetz="0" width="10"/>
<textures><texture file="props/decal_struct_sand_small.png" name="baseTex"/></textures>
<textures>
<texture file="props/decal_struct_sand_small.png" name="baseTex"/>
<texture file="props/decal_struct_sand_small_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -3,8 +3,11 @@
<group>
<variant name="decal_dirt_2x2">
<decal angle="0" depth="15" offsetx="0" offsetz="0" width="15"/>
<textures><texture file="props/decal_struct_sand_small.png" name="baseTex"/></textures>
<textures>
<texture file="props/decal_struct_sand_small.png" name="baseTex"/>
<texture file="props/decal_struct_sand_small_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -3,8 +3,11 @@
<group>
<variant name="decal_dirt_3x6">
<decal angle="-90" depth="-14" offsetx="0" offsetz="0" width="28"/>
<textures><texture file="props/decal_struct_sand_long.png" name="baseTex"/></textures>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -3,8 +3,11 @@
<group>
<variant name="decal_dirt_3x3">
<decal angle="0" depth="22" offsetx="0" offsetz="0" width="22"/>
<textures><texture file="props/decal_struct_sand_medium.png" name="baseTex"/></textures>
<textures>
<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -3,8 +3,11 @@
<group>
<variant name="decal_dirt_3x6">
<decal angle="90" depth="20" offsetx="0" offsetz="0" width="35"/>
<textures><texture file="props/decal_struct_sand_long.png" name="baseTex"/></textures>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -3,8 +3,11 @@
<group>
<variant name="decal_dirt_6x4">
<decal angle="180" depth="16" offsetx="0" offsetz="0" width="26"/>
<textures><texture file="props/decal_struct_sand_long.png" name="baseTex"/></textures>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -3,8 +3,11 @@
<group>
<variant name="decal_dirt_4x4">
<decal angle="0" depth="27" offsetx="0" offsetz="0" width="27"/>
<textures><texture file="props/decal_struct_sand_medium.png" name="baseTex"/></textures>
<textures>
<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -3,8 +3,11 @@
<group>
<variant name="decal_dirt_4x6">
<decal angle="90" depth="25" offsetx="0" offsetz="0" width="40"/>
<textures><texture file="props/decal_struct_sand_long.png" name="baseTex"/></textures>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -3,8 +3,11 @@
<group>
<variant name="decal_dirt_5x5">
<decal angle="0" depth="30" offsetx="0" offsetz="0" width="30"/>
<textures><texture file="props/decal_struct_sand_large.png" name="baseTex"/></textures>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -3,8 +3,11 @@
<group>
<variant name="decal_dirt_6x4">
<decal angle="0" depth="-28" offsetx="0" offsetz="0" width="36"/>
<textures><texture file="props/decal_struct_sand_long_big.png" name="baseTex"/></textures>
<textures>
<texture file="props/decal_struct_sand_long_big.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_big_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -3,8 +3,11 @@
<group>
<variant name="decal_dirt_6x6">
<decal angle="0" depth="40" offsetx="0" offsetz="0" width="40"/>
<textures><texture file="props/decal_struct_sand_large.png" name="baseTex"/></textures>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -3,8 +3,11 @@
<group>
<variant name="decal_dirt_7x7">
<decal angle="0" depth="50" offsetx="0" offsetz="0" width="50"/>
<textures><texture file="props/decal_struct_sand_large.png" name="baseTex"/></textures>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -3,8 +3,11 @@
<group>
<variant name="decal_dirt_small">
<decal angle="0" depth="20" offsetx="0" offsetz="0" width="20"/>
<textures><texture file="props/decal_struct_sand_medium.png" name="baseTex"/></textures>
<textures>
<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -3,8 +3,11 @@
<group>
<variant name="decal_dirt_theatron">
<decal angle="0" depth="60" offsetx="0" offsetz="0" width="60"/>
<textures><texture file="props/decal_struct_sand_large.png" name="baseTex"/></textures>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -2,9 +2,12 @@
<actor version="1">
<group>
<variant name="decal_gravel_5x5">
<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="props/decal_struct_gravel_large.png" name="baseTex"/></textures>
<decal angle="0" depth="30" offsetx="0" offsetz="0" width="30"/>
<textures>
<texture file="props/decal_struct_gravel_large.png" name="baseTex"/>
<texture file="props/decal_struct_gravel_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

View File

@ -2,9 +2,12 @@
<actor version="1">
<group>
<variant name="decal_savanna_metalmine">
<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="gaia/decal_quarry_savanna_a.png" name="baseTex"/></textures>
<decal angle="0" depth="20" offsetx="0" offsetz="0" width="20"/>
<textures>
<texture file="gaia/decal_quarry_savanna_a.png" name="baseTex"/>
<texture file="gaia/decal_quarry_savanna_a_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm.xml</material>
</actor>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.