Attempting to implement Blood for killed units. It's not quite working as I hoped.
The Roman super unit has the blood attached to his chest prop point. Problem: The Blood decal gets stretched strangely. The Persian super unit has the blood attached to his root prop point. Problem: 1.) Blood doesn't look in the right spot when the unit's death animation ends. 2.) The blood actor (decal) is not randomizing as it should. This was SVN commit r9297.
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@ -36,5 +36,13 @@
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<texture>skeletal/pers_su1_anusiya_iron.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -26,5 +26,13 @@
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<texture>skeletal/rome_su3_marian_legion.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="chest"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/maps/scenarios/Blood Demo.pmp
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/maps/scenarios/Blood Demo.pmp
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Blood Demo.xml
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/maps/scenarios/Blood Demo.xml
(Stored with Git LFS)
Normal file
Binary file not shown.
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