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forked from 0ad/0ad

Attempting to implement Blood for killed units. It's not quite working as I hoped.

The Roman super unit has the blood attached to his chest prop point.
Problem: The Blood decal gets stretched strangely.

The Persian super unit has the blood attached to his root prop point.
Problem: 1.) Blood doesn't look in the right spot when the unit's death
animation ends. 2.) The blood actor (decal) is not randomizing as it
should.

This was SVN commit r9297.
This commit is contained in:
Michael D. Hafer 2011-04-22 04:10:04 +00:00
parent 04dc0c2d3c
commit d9cbf6c9a8
4 changed files with 22 additions and 0 deletions

View File

@ -36,5 +36,13 @@
<texture>skeletal/pers_su1_anusiya_iron.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -26,5 +26,13 @@
<texture>skeletal/rome_su3_marian_legion.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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binaries/data/mods/public/maps/scenarios/Blood Demo.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/public/maps/scenarios/Blood Demo.xml (Stored with Git LFS) Normal file

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