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This was SVN commit r15075.
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@ -85,10 +85,10 @@ renderpath = default
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;;;;; EXPERIMENTAL ;;;;;
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; Prefer GLSL shaders over ARB shaders (not recommended). REQUIRES gentangents=true.
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preferglsl = false
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preferglsl = true
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; Generate tangents for normal and parallax mapping. REQUIRES preferglsl=true.
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gentangents = false
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gentangents = true
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; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk
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gpuskinning = false
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