Do not use GPUSkinning without glsl [Crash fix]
Disable GPUSkinning when glsl is disabled, because VertexAttribPointer is not implemented on ARB/GLES and it is called by GPUSkinning. Differential Revision: D2423 Reviewed by: vladislavbelov Fixes: #5635 This was SVN commit r24101.
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@ -112,6 +112,12 @@ void SRenderingOptions::ReadConfig()
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CFG_GET_VAL("gpuskinning", m_GPUSkinning);
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CFG_GET_VAL("gpuskinning", m_GPUSkinning);
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CFG_GET_VAL("renderactors", m_RenderActors);
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CFG_GET_VAL("renderactors", m_RenderActors);
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if (m_GPUSkinning && !m_PreferGLSL)
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{
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LOGWARNING("GPUSkinning have been disabled, because it is not supported with PreferGLSL disabled.");
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m_GPUSkinning = false;
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}
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}
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}
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void SRenderingOptions::SetShadows(bool value)
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void SRenderingOptions::SetShadows(bool value)
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@ -134,6 +140,14 @@ void SRenderingOptions::SetFog(bool value)
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void SRenderingOptions::SetPreferGLSL(bool value)
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void SRenderingOptions::SetPreferGLSL(bool value)
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{
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{
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if (m_GPUSkinning && !value)
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{
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LOGWARNING("GPUSkinning have been disabled, because it is not supported with PreferGLSL disabled.");
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m_GPUSkinning = false;
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}
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else if (!m_GPUSkinning && value)
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CFG_GET_VAL("gpuskinning", m_GPUSkinning);
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m_PreferGLSL = value;
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m_PreferGLSL = value;
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g_Renderer.MakeShadersDirty();
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g_Renderer.MakeShadersDirty();
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g_Renderer.RecomputeSystemShaderDefines();
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g_Renderer.RecomputeSystemShaderDefines();
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