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forked from 0ad/0ad

New Texture: Persian Units

Thread:
https://wildfiregames.com/forum/index.php?/topic/23634-task-persian-unit-texture-upgrade/#comments

Reviewed by: LordGood, Wowgetoffyourcellphone and several community
members.

This was SVN commit r22246.
This commit is contained in:
wackyserious 2019-05-04 02:15:27 +00:00
parent 0e3a3257c2
commit e4a5a8f848
80 changed files with 799 additions and 115 deletions

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -27,6 +27,54 @@
<texture file="skeletal/pers_champ_cav_r_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-full-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-full-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-armband-full-1a">
<textures>
<texture file="skeletal/pers_scale_amband_full_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-armband-full-1b">
<textures>
<texture file="skeletal/pers_scale_amband_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-top-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_top_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-top-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_top_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-bottom-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_bottom_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-bottom-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_bottom_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_bottom_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Arm Guards Iron">

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -11,52 +11,63 @@
</variant>
</group>
<group>
<variant frequency="1" name="Clothing-red-stripes">
<variant name="kidaris-tied-yellow-a">
<props>
<prop actor="props/units/heads/new/head_pers_tiara_y.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_tied_yellow.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/pers_isp_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Clothing-blue-stripes">
<variant name="kidaris-tied-white-a">
<props>
<prop actor="props/units/heads/new/head_pers_tiara_y.xml" attachpoint="head"/>
<prop actor="props/units/heads/new/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_tied.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/pers_isp_a_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Clothing-gold-stripes">
<props>
<prop actor="props/units/heads/new/head_pers_tiara_y.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/pers_isp_a_3.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Clothing-emerald">
<variant name="kidaris-tied-white-b">
<props>
<prop actor="props/units/heads/new/head_pers_tiara.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-basic-1a">
<textures>
<texture file="skeletal/pers_isp_e_1.dds" name="baseTex"/>
<texture file="skeletal/pers_tunic_basic_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Clothing-gold">
<props>
<prop actor="props/units/heads/new/head_pers_tiara.xml" attachpoint="head"/>
</props>
<variant frequency="1" name="tunic-basic-1b">
<textures>
<texture file="skeletal/pers_isp_e_2.dds" name="baseTex"/>
<texture file="skeletal/pers_tunic_basic_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Clothing-brown-stripes">
<props>
<prop actor="props/units/heads/new/head_pers_tiara_y.xml" attachpoint="head"/>
</props>
<variant frequency="1" name="tunic-basic-1c">
<textures>
<texture file="skeletal/pers_isp_b_1.dds" name="baseTex"/>
<texture file="skeletal/pers_tunic_basic_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1d">
<textures>
<texture file="skeletal/pers_tunic_basic_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1e">
<textures>
<texture file="skeletal/pers_tunic_basic_1_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1f">
<textures>
<texture file="skeletal/pers_tunic_basic_1_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1g">
<textures>
<texture file="skeletal/pers_tunic_basic_1_g.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1h">
<textures>
<texture file="skeletal/pers_tunic_basic_1_h.png" name="baseTex"/>
</textures>
</variant>
</group>
@ -67,7 +78,7 @@
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/promotion_shield.xml"/>
<variant file="biped/rider/attack_slaughter_shield_pers.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death_javelin.xml"/>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_pants.dae</mesh>
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_tied.xml" attachpoint="helmet"/>
@ -13,14 +13,19 @@
</variant>
</group>
<group>
<variant frequency="1" name="Rider-Texture-1">
<variant frequency="3" name="pers_isp_a_padded_1g">
<textures>
<texture file="skeletal/pers_csp_b_1.dds" name="baseTex"/>
<texture file="skeletal/pers_padded_1_g.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Rider-Texture-2">
<variant frequency="1" name="pers_isp_a_padded_1h">
<textures>
<texture file="skeletal/pers_csp_b_2.dds" name="baseTex"/>
<texture file="skeletal/pers_padded_1_h.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1i">
<textures>
<texture file="skeletal/pers_padded_1_i.png" name="baseTex"/>
</textures>
</variant>
</group>
@ -30,7 +35,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/promotion.xml" />
<variant file="biped/rider/promotion.xml"/>
<variant file="biped/rider/attack_slaughter_pers.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death.xml"/>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -26,6 +26,54 @@
<texture file="skeletal/pers_champ_cav_r_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-full-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-full-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-armband-full-1a">
<textures>
<texture file="skeletal/pers_scale_amband_full_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-armband-full-1b">
<textures>
<texture file="skeletal/pers_scale_amband_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-top-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_top_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-top-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_top_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-bottom-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_bottom_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-bottom-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_bottom_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_bottom_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Arm Guards Iron">

View File

@ -1,17 +1,70 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_pants.dae</mesh>
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_cav_crest.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/rider/pers_spearman_e.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armor-1">
<textures>
<texture file="skeletal/pers_car_e_r.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-armband-1a">
<textures>
<texture file="skeletal/pers_scale_amband_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-armband-1b">
<textures>
<texture file="skeletal/pers_scale_amband_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-armband-full-1a">
<textures>
<texture file="skeletal/pers_scale_amband_full_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-armband-full-1b">
<textures>
<texture file="skeletal/pers_scale_amband_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-top-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_top_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-top-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_top_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-full-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-full-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@ -21,10 +74,10 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/promotion.xml" />
<variant file="biped/rider/promotion.xml"/>
<variant file="biped/rider/attack_slaughter_pers.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec_helmet.xml</material>
</actor>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_archer_chariot_ready.xml">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_loose.xml" attachpoint="helmet"/>
@ -12,7 +12,46 @@
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
</props>
<textures><texture file="skeletal/pers_car_a_r.png" name="baseTex"/></textures>
<textures>
<texture file="skeletal/pers_scale_2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="scale-2a">
<textures>
<texture file="skeletal/pers_scale_2_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2b">
<textures>
<texture file="skeletal/pers_scale_2_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2c">
<textures>
<texture file="skeletal/pers_scale_2_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2d">
<textures>
<texture file="skeletal/pers_scale_2_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2e">
<textures>
<texture file="skeletal/pers_scale_2_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2f">
<textures>
<texture file="skeletal/pers_scale_2_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2g">
<textures>
<texture file="skeletal/pers_scale_2_g.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
@ -21,5 +60,5 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -1,14 +1,53 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_driver_chariot.xml">
<mesh>skeletal/new/m_pants_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
</props>
<textures><texture file="skeletal/pers_car_a_r.png" name="baseTex"/></textures>
<textures>
<texture file="skeletal/pers_scale_2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="scale-2a">
<textures>
<texture file="skeletal/pers_scale_2_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2b">
<textures>
<texture file="skeletal/pers_scale_2_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2c">
<textures>
<texture file="skeletal/pers_scale_2_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2d">
<textures>
<texture file="skeletal/pers_scale_2_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2e">
<textures>
<texture file="skeletal/pers_scale_2_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2f">
<textures>
<texture file="skeletal/pers_scale_2_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2g">
<textures>
<texture file="skeletal/pers_scale_2_g.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
@ -17,5 +56,5 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -7,13 +7,50 @@
<props>
<prop actor="props/units/heads/new/head_pers_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_neckguard.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_neckguard_champ.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
</props>
<textures><texture file="skeletal/pers_car_e_r.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="scale-armband-1a">
<textures>
<texture file="skeletal/pers_scale_amband_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-armband-1b">
<textures>
<texture file="skeletal/pers_scale_amband_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-armband-full-1a">
<textures>
<texture file="skeletal/pers_scale_amband_full_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-armband-full-1b">
<textures>
<texture file="skeletal/pers_scale_amband_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-full-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-full-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -24,5 +61,5 @@
<variant name="carry_meat"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec_helmet.xml</material>
</actor>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_pants_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
@ -15,19 +15,54 @@
</variant>
</group>
<group>
<variant frequency="1" name="pants brown">
<variant frequency="1" name="tunic-1a">
<textures>
<texture file="skeletal/pers_iar_a_1.png" name="baseTex"/>
<texture file="skeletal/pers_tunic_advanced_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pants green">
<variant frequency="1" name="tunic-1b">
<textures>
<texture file="skeletal/pers_iar_a_2.png" name="baseTex"/>
<texture file="skeletal/pers_tunic_advanced_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pants black white">
<variant frequency="1" name="tunic-1c">
<textures>
<texture file="skeletal/pers_iar_a_3.png" name="baseTex"/>
<texture file="skeletal/pers_tunic_advanced_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1d">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1e">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1f">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1g">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_g.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1h">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_h.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1i">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_i.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1j">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_j.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_pants_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_conical.xml" attachpoint="helmet"/>
@ -13,22 +13,25 @@
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
</props>
<textures>
<texture file="skeletal/pers_scale_2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="scale mail 1">
<variant frequency="1" name="scale-2a">
<textures>
<texture file="skeletal/pers_iar_e_1.dds" name="baseTex"/>
<texture file="skeletal/pers_scale_2_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale mail 2">
<variant frequency="1" name="scale-2b">
<textures>
<texture file="skeletal/pers_iar_e_2.dds" name="baseTex"/>
<texture file="skeletal/pers_scale_2_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale mail 3">
<variant frequency="1" name="scale-2c">
<textures>
<texture file="skeletal/pers_iar_e_3.dds" name="baseTex"/>
<texture file="skeletal/pers_scale_2_d.png" name="baseTex"/>
</textures>
</variant>
</group>
@ -57,5 +60,5 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -1,19 +1,98 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_loose_tan.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pers_tower_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="pers_isp_a_base">
<textures>
<texture file="skeletal/pers_isp_a_new_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1a">
<textures>
<texture file="skeletal/pers_linothorax_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1b">
<textures>
<texture file="skeletal/pers_linothorax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1c">
<textures>
<texture file="skeletal/pers_linothorax_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1d">
<textures>
<texture file="skeletal/pers_linothorax_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1e">
<textures>
<texture file="skeletal/pers_linothorax_1_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1f">
<textures>
<texture file="skeletal/pers_linothorax_1_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1a">
<textures>
<texture file="skeletal/pers_padded_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1b">
<textures>
<texture file="skeletal/pers_padded_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1c">
<textures>
<texture file="skeletal/pers_padded_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1d">
<textures>
<texture file="skeletal/pers_padded_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1e">
<textures>
<texture file="skeletal/pers_padded_1_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1f">
<textures>
<texture file="skeletal/pers_padded_1_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1g">
<textures>
<texture file="skeletal/pers_padded_1_g.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1h">
<textures>
<texture file="skeletal/pers_padded_1_h.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1i">
<textures>
<texture file="skeletal/pers_padded_1_i.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="weapon_R"/>
@ -11,55 +11,68 @@
</variant>
</group>
<group>
<variant frequency="1" name="Clothing-red-stripes">
<variant name="kidaris-tied-yellow-a">
<props>
<prop actor="props/units/heads/new/head_pers_tiara_y.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_tied_yellow.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/pers_isp_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Clothing-blue-stripes">
<variant name="kidaris-tied-yellow-b">
<props>
<prop actor="props/units/heads/new/head_pers_tiara_y.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/pers_isp_a_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Clothing-gold-stripes">
<props>
<prop actor="props/units/heads/new/head_pers_tiara_y.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/pers_isp_a_3.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Clothing-emerald">
<variant name="kidaris-tied-white-a">
<props>
<prop actor="props/units/heads/new/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_tied.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/pers_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Clothing-gold">
<variant name="kidaris-tied-white-b">
<props>
<prop actor="props/units/heads/new/head_pers_tiara.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-basic-1a">
<textures>
<texture file="skeletal/pers_isp_e_2.dds" name="baseTex"/>
<texture file="skeletal/pers_tunic_basic_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Clothing-brown-stripes">
<props>
<prop actor="props/units/heads/new/head_pers_tiara_y.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_tied_yellow.xml" attachpoint="helmet"/>
</props>
<variant frequency="1" name="tunic-basic-1b">
<textures>
<texture file="skeletal/pers_isp_b_1.dds" name="baseTex"/>
<texture file="skeletal/pers_tunic_basic_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1c">
<textures>
<texture file="skeletal/pers_tunic_basic_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1d">
<textures>
<texture file="skeletal/pers_tunic_basic_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1e">
<textures>
<texture file="skeletal/pers_tunic_basic_1_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1f">
<textures>
<texture file="skeletal/pers_tunic_basic_1_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1g">
<textures>
<texture file="skeletal/pers_tunic_basic_1_g.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1h">
<textures>
<texture file="skeletal/pers_tunic_basic_1_h.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -11,10 +11,13 @@
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="weapon_R"/>
<prop actor="props/units/pers_quiver_back.xml" attachpoint="back"/>
</props>
<textures>
<texture file="skeletal/pers_scale_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="5" name="Armor Bronze Scales">
<variant frequency="1" name="Armor Bronze Scales">
<textures>
<texture file="skeletal/pers_su1_anusiya.dds" name="baseTex"/>
</textures>
@ -24,11 +27,56 @@
<texture file="skeletal/pers_su1_anusiya_iron.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1a">
<textures>
<texture file="skeletal/pers_scale_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1b">
<textures>
<texture file="skeletal/pers_scale_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1c">
<textures>
<texture file="skeletal/pers_scale_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1d">
<textures>
<texture file="skeletal/pers_scale_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1e">
<textures>
<texture file="skeletal/pers_scale_1_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1f">
<textures>
<texture file="skeletal/pers_scale_1_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1g">
<textures>
<texture file="skeletal/pers_scale_1_g.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1h">
<textures>
<texture file="skeletal/pers_scale_1_h.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1i">
<textures>
<texture file="skeletal/pers_scale_1_i.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec_helmet.xml</material>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -10,17 +10,45 @@
<prop actor="props/units/shields/pers_tower_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/pers_scale_2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="scale mail">
<variant frequency="1" name="scale-2a">
<textures>
<texture file="skeletal/pers_iar_e_2.dds" name="baseTex"/>
<texture file="skeletal/pers_scale_2_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale 2">
<variant frequency="1" name="scale-2b">
<textures>
<texture file="skeletal/pers_car_a_r.png" name="baseTex"/>
<texture file="skeletal/pers_scale_2_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2c">
<textures>
<texture file="skeletal/pers_scale_2_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2d">
<textures>
<texture file="skeletal/pers_scale_2_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2e">
<textures>
<texture file="skeletal/pers_scale_2_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2f">
<textures>
<texture file="skeletal/pers_scale_2_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2g">
<textures>
<texture file="skeletal/pers_scale_2_g.png" name="baseTex"/>
</textures>
</variant>
</group>
@ -48,5 +76,5 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

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