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forked from 0ad/0ad

Remove unused carthaginians/farmstead_horse.xml used in carthaginians/farmstead.xml

Remove round shield for Bouddica and add a British Exclusive shield
Remove unused files by 2115bf2e5d

This was SVN commit r22268.
This commit is contained in:
Alexandermb 2019-05-10 14:05:58 +00:00
parent 20da0b727f
commit e8451c235a
59 changed files with 5 additions and 443 deletions

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="props_horse">
<mesh>props/kart_farmstead_b.dae</mesh>
<textures><texture file="skeletal/horse.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

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@ -41,7 +41,6 @@
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/farmstead.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/farmstead_horse.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/farmstead_cart.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>

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@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_celt_boudicca.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/shields/celt_round_swirl.xml" attachpoint="shield"/>
<prop actor="props/units/shields/brit_shield_spear_sq_c_03.xml" attachpoint="shield"/>
<prop actor="props/units/capes/rider/brit_boudicca.xml" attachpoint="root"/>
</props>
<textures>

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@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_swordsman_shield_ready.xml" frequency="1" name="Base">
<variant file="biped/base_cavalry_swordsman_ready_shield.xml" frequency="1" name="Base">
<mesh>skeletal/new/m_hero_pants_tunic.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_cunobelin.xml" attachpoint="head"/>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_pony_chariot.xml" name="Pony">
<mesh>skeletal/pony.dae</mesh>
<textures>
<texture file="skeletal/horse_celt_boudicca_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_pony_chariot.xml" name="Pony">
<mesh>skeletal/pony.dae</mesh>
<textures>
<texture file="skeletal/horse_celt_boudicca_b.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -7,9 +7,9 @@
<props>
<prop actor="props/units/heads/new/head_celt_boudicca.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/brit_shield_spear_sq_c_03.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/rider/brit_chariot_boudicca.xml" attachpoint="root"/>
<prop actor="props/units/shields/celt_round_swirl.xml" attachpoint="shield"/>
</props>
<textures>
<texture file="skeletal/celt_boudicca_2.dds" name="baseTex"/>

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@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_celt_boudicca.xml" attachpoint="head"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/celt_round_swirl.xml" attachpoint="shield"/>
<prop actor="props/units/shields/brit_shield_spear_sq_c_03.xml" attachpoint="shield"/>
<prop actor="props/units/capes/brit_boudicca.xml" attachpoint="root"/>
</props>
<textures>

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@ -6,7 +6,7 @@
<mesh>skeletal/horse_celtic.dae</mesh>
<props>
<prop actor="units/gauls/hero_cavalry_swordsman_vercingetorix_r.xml" attachpoint="rider"/>
<prop actor="props/horse/cav_rein_swordsman_shield.xml" attachpoint="head"/>
<prop actor="props/horse/cav_rein_spearman.xml" attachpoint="root"/>
</props>
</variant>
</group>

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@ -1,6 +0,0 @@
<variant name="attack_ranged">
<animations>
<animation file="biped/rider/cavalry/attack_stab.dae" event="0.5" name="attack_slaughter" id="attack1" speed="100"/>
<animation file="biped/rider/cavalry/attack_stab.dae" event="0.5" name="attack_slaughter" id="attack2" speed="100"/>
</animations>
</variant>

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@ -1,6 +0,0 @@
<variant name="attack_slaughter">
<animations>
<animation file="biped/rider/cavalry/attack_shield_stab.dae" event="0.5" name="attack_slaughter" id="attack1" speed="100"/>
<animation file="biped/rider/cavalry/attack_shield_stab.dae" event="0.5" name="attack_slaughter" id="attack2" speed="100"/>
</animations>
</variant>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant file="biped/rider/cavalry/base_spearman_no_shield.xml">
<animations>
<animation file="biped/rider/cavalry/idle_2hand_spear_relax.dae" name="idle" speed="58"/>
<animation file="biped/rider/cavalry/walk_2_hand_spear_relax.dae" name="Walk" speed="7"/>
</animations>
</variant>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant file="biped/rider/cavalry/base_spearman_shield_normal_attack.xml">
<animations>
<animation file="biped/rider/cavalry/idle_shieldsmall_ready.dae" name="idle" speed="98"/>
<animation file="biped/rider/cavalry/walk_shieldsmall_ready.dae" name="Walk" speed="7"/>
</animations>
</variant>

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@ -1,9 +0,0 @@
<variant name="gather_meat">
<animations>
<animation file="biped/rider/cavalry/gather_meat.dae" name="gather_meat" speed="70"/>
</animations>
<props>
<prop attachpoint="ammo"/>
<prop attachpoint="shield"/>
</props>
</variant>

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_back_armor.dae</mesh>
<textures>
<texture file="props/horse/peytral_bronze.png" name="baseTex"/>
<texture file="props/horse/peytral_spec.png" name="specTex"/>
<texture file="props/horse/peytral_norm.png" name="normTex"/>
</textures>
</variant>

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@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/back_armor_base_bronze.xml">
<textures>
<texture file="props/horse/peytral_bronze_02.png" name="baseTex"/>
<texture file="props/horse/peytral_spec_02.png" name="specTex"/>
<texture file="props/horse/peytral_norm_02.png" name="normTex"/>
</textures>
</variant>

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@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/back_armor_base_bronze.xml">
<textures>
<texture file="props/horse/peytral_bronze_03.png" name="baseTex"/>
<texture file="props/horse/peytral_spec_03.png" name="specTex"/>
<texture file="props/horse/peytral_norm_03.png" name="normTex"/>
</textures>
</variant>

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_back_armor.dae</mesh>
<textures>
<texture file="props/horse/peytral_iron.png" name="baseTex"/>
<texture file="props/horse/peytral_spec.png" name="specTex"/>
<texture file="props/horse/peytral_norm.png" name="normTex"/>
</textures>
</variant>

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@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/back_armor_base_iron.xml">
<textures>
<texture file="props/horse/peytral_iron_02.png" name="baseTex"/>
<texture file="props/horse/peytral_spec_02.png" name="specTex"/>
<texture file="props/horse/peytral_norm_02.png" name="normTex"/>
</textures>
</variant>

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@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/back_armor_base_iron.xml">
<textures>
<texture file="props/horse/peytral_iron_03.png" name="baseTex"/>
<texture file="props/horse/peytral_spec_03.png" name="specTex"/>
<texture file="props/horse/peytral_norm_03.png" name="normTex"/>
</textures>
</variant>

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@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_back_blanket.dae</mesh>
<textures>
<texture file="props/horse/back_blanket.png" name="baseTex"/>
<texture file="props/horse/back_blanket_norm.png" name="normTex"/>
<texture file="props/horse/back_blanket_spec.png" name="specTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse_blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_celt.png" name="baseTex"/>
</textures>
</variant>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/blanket_celt.xml">
<textures>
<texture file="props/horse/blanket_celt_01.png" name="baseTex"/>
</textures>
</variant>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/blanket_celt.xml">
<textures>
<texture file="props/horse/blanket_celt_02.png" name="baseTex"/>
</textures>
</variant>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/blanket_celt.xml">
<textures>
<texture file="props/horse/blanket_celt_03.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_cloth.png" name="baseTex"/>
</textures>
</variant>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/blanket_cloth.xml">
<textures>
<texture file="props/horse/blanket_cloth_01.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_fur.png" name="baseTex"/>
</textures>
</variant>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/blanket_fur.xml">
<textures>
<texture file="props/horse/blanket_fur_01.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket.dae</mesh>
<textures>
<texture file="props/horse/blanket_hele.png" name="baseTex"/>
</textures>
</variant>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/blanket_hele.xml">
<textures>
<texture file="props/horse/blanket_hele_01.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_iber.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket_long.dae</mesh>
<textures>
<texture file="props/horse/blanket_iber_01.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket_long.dae</mesh>
<textures>
<texture file="props/horse/blanket_iber_02.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket.dae</mesh>
<textures>
<texture file="props/horse/blanket_kart.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket_kush.dae</mesh>
<textures>
<texture file="props/horse/blanket_fur_02.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_leather.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_leather_01.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_mace.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket_mace.dae</mesh>
<textures>
<texture file="props/horse/blanket_mace_01.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_maur.png" name="baseTex"/>
</textures>
</variant>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/blanket_maur.xml">
<textures>
<texture file="props/horse/blanket_maur_01.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket_pers.dae</mesh>
<textures>
<texture file="props/horse/blanket_pers.png" name="baseTex"/>
</textures>
</variant>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/blanket_pers.xml">
<textures>
<texture file="props/horse/blanket_pers_01.png" name="baseTex"/>
</textures>
</variant>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/blanket_pers.xml">
<textures>
<texture file="props/horse/blanket_pers_02.png" name="baseTex"/>
</textures>
</variant>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/blanket_pers.xml">
<textures>
<texture file="props/horse/blanket_pers_03.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket.dae</mesh>
<textures>
<texture file="props/horse/blanket_ptol.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket.dae</mesh>
<textures>
<texture file="props/horse/blanket_rome.png" name="baseTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket_short.dae</mesh>
<textures>
<texture file="props/horse/blanket_rome_01.png" name="baseTex"/>
</textures>
</variant>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/blanket_rome.xml">
<textures>
<texture file="props/horse/blanket_rome_02.png" name="baseTex"/>
</textures>
</variant>

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/blanket_long.dae</mesh>
<textures>
<texture file="props/horse/blanket_sele.png" name="baseTex"/>
<texture file="props/horse/blanket_sele_norm.png" name="normTex"/>
<texture file="props/horse/back_blanket_spec.png" name="specTex"/>
</textures>
</variant>

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@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/blanket_sele.xml">
<textures>
<texture file="props/horse/blanket_sele_01.png" name="baseTex"/>
<texture file="props/horse/blanket_sele_norm.png" name="normTex"/>
<texture file="props/horse/back_blanket_spec.png" name="specTex"/>
</textures>
</variant>

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@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/straps_kush_base.xml">
<textures>
<texture file="props/horse/kush_straps_bronze.png" name="baseTex"/>
<texture file="props/horse/kush_straps_norm.png" name="normTex"/>
<texture file="props/horse/kush_straps_spec.png" name="specTex"/>
</textures>
</variant>

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/kush_straps.dae</mesh>
<textures>
<texture file="props/horse/kush_straps_advanced.png" name="baseTex"/>
<texture file="props/horse/kush_straps_norm.png" name="normTex"/>
<texture file="props/horse/kush_straps_spec.png" name="specTex"/>
</textures>
</variant>

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/kush_straps.dae</mesh>
<textures>
<texture file="props/horse/kush_straps_advanced_bronze.png" name="baseTex"/>
<texture file="props/horse/kush_straps_norm.png" name="normTex"/>
<texture file="props/horse/kush_straps_spec.png" name="specTex"/>
</textures>
</variant>

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/kush_straps.dae</mesh>
<textures>
<texture file="props/horse/kush_straps.png" name="baseTex"/>
<texture file="props/horse/kush_straps_norm.png" name="normTex"/>
<texture file="props/horse/kush_straps_spec.png" name="specTex"/>
</textures>
</variant>

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/kush_straps_head.dae</mesh>
<textures>
<texture file="props/horse/rein_kush.png" name="baseTex"/>
<texture file="props/horse/rein_kush_norm.png" name="normTex"/>
<texture file="props/horse/rein_kush_spec.png" name="specTex"/>
</textures>
</variant>

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@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/props/straps_kush_head.xml">
<textures>
<texture file="props/horse/rein_kush_bronze.png" name="baseTex"/>
<texture file="props/horse/rein_kush_norm.png" name="normTex"/>
<texture file="props/horse/rein_kush_spec.png" name="specTex"/>
</textures>
</variant>