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forked from 0ad/0ad

Cleans simulation templates xml files: sorts components by alphabetical order, fixes identation and removes tabs. Reviewed by elexis. Fixes #4160.

This was SVN commit r18617.
This commit is contained in:
fatherbushido 2016-08-21 16:19:03 +00:00
parent 289916b4d2
commit ea48757635
359 changed files with 836 additions and 836 deletions

View File

@ -6,7 +6,7 @@
<Attack>
<Melee>
<MaxRange>7.0</MaxRange>
</Melee>
</Melee>
</Attack>
<Cost>
<Resources>

View File

@ -3,7 +3,7 @@
<Attack>
<Melee>
<MaxRange>7.0</MaxRange>
</Melee>
</Melee>
</Attack>
<Decay>
<DelayTime>0.0</DelayTime>

View File

@ -6,7 +6,7 @@
<Attack>
<Melee>
<MaxRange>7.0</MaxRange>
</Melee>
</Melee>
</Attack>
<Cost>
<Resources>

View File

@ -30,11 +30,6 @@
<Obstruction>
<Static width="48.0" depth="48.0"/>
</Obstruction>
<TerritoryInfluence>
<Root>true</Root>
<Radius>150</Radius>
<Weight>35000</Weight>
</TerritoryInfluence>
<ProductionQueue>
<Entities datatype="tokens">
-units/{civ}_support_female_citizen
@ -42,6 +37,11 @@
campaigns/army_mace_standard
</Entities>
</ProductionQueue>
<TerritoryInfluence>
<Root>true</Root>
<Radius>150</Radius>
<Weight>35000</Weight>
</TerritoryInfluence>
<VisualActor>
<Actor>campaigns/structures/hellenes/settlement_curtainwall.xml</Actor>
</VisualActor>

View File

@ -30,11 +30,6 @@
<Obstruction>
<Static width="48.0" depth="48.0"/>
</Obstruction>
<TerritoryInfluence>
<Root>true</Root>
<Radius>300</Radius>
<Weight>35000</Weight>
</TerritoryInfluence>
<ProductionQueue>
<Entities datatype="tokens">
-units/{civ}_support_female_citizen
@ -43,6 +38,11 @@
units/{civ}_support_trader
</Entities>
</ProductionQueue>
<TerritoryInfluence>
<Root>true</Root>
<Radius>300</Radius>
<Weight>35000</Weight>
</TerritoryInfluence>
<VisualActor>
<Actor>campaigns/structures/hellenes/settlement_curtainwall.xml</Actor>
</VisualActor>

View File

@ -15,12 +15,12 @@
<Obstruction>
<Static width="17.5" depth="30.0"/>
</Obstruction>
<ProductionQueue disable=""/>
<TerritoryInfluence>
<Root>true</Root>
<Radius>100</Radius>
<Weight>65535</Weight>
</TerritoryInfluence>
<ProductionQueue disable=""/>
<VisualActor>
<Actor>structures/hellenes/temple.xml</Actor>
</VisualActor>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_formation">
<Formation>
<Formation>
<Icon>formations/column_closed.png</Icon>
<FormationName>Column Closed</FormationName>
<MinColumns>3</MinColumns>

View File

@ -21,6 +21,10 @@
<Position>
<Anchor>pitch</Anchor>
</Position>
<ResourceSupply>
<Amount>300</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<Sound>
<SoundGroups>
<select>actor/fauna/animal/lion_select.xml</select>
@ -28,10 +32,6 @@
<death>actor/fauna/animal/lion_select.xml</death>
</SoundGroups>
</Sound>
<ResourceSupply>
<Amount>300</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<VisualActor>
<Actor>fauna/bear.xml</Actor>
</VisualActor>

View File

@ -12,13 +12,6 @@
<Position>
<Anchor>pitch</Anchor>
</Position>
<Sound>
<SoundGroups>
<select>actor/fauna/animal/camel.xml</select>
<order_walk>actor/fauna/movement/camel.xml</order_walk>
<death>actor/fauna/death/death_camel.xml</death>
</SoundGroups>
</Sound>
<ResourceSupply>
<Amount>200</Amount>
</ResourceSupply>
@ -30,6 +23,13 @@
</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<select>actor/fauna/animal/camel.xml</select>
<order_walk>actor/fauna/movement/camel.xml</order_walk>
<death>actor/fauna/death/death_camel.xml</death>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>3.0</WalkSpeed>
<Run>

View File

@ -6,13 +6,10 @@
<Floating>false</Floating>
<TurnRate>1.0</TurnRate>
</Position>
<VisualActor>
<Actor>fauna/hawk.xml</Actor>
</VisualActor>
<UnitAI>
<RoamDistance>1000.0</RoamDistance>
</UnitAI>
<UnitMotion disable="" />
<UnitMotion disable=""/>
<UnitMotionFlying>
<MaxSpeed>15.0</MaxSpeed>
<TakeoffSpeed>1.0</TakeoffSpeed>
@ -26,4 +23,7 @@
<ClimbRate>4.0</ClimbRate>
<DiesInWater>false</DiesInWater>
</UnitMotionFlying>
<VisualActor>
<Actor>fauna/hawk.xml</Actor>
</VisualActor>
</Entity>

View File

@ -21,6 +21,10 @@
<Position>
<Anchor>pitch</Anchor>
</Position>
<ResourceSupply>
<Amount>300</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<Selectable>
<Overlay>
<Texture>
@ -36,10 +40,6 @@
<death>actor/fauna/animal/lion_select.xml</death>
</SoundGroups>
</Sound>
<ResourceSupply>
<Amount>300</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<VisualActor>
<Actor>fauna/rhino.xml</Actor>
</VisualActor>

View File

@ -32,15 +32,6 @@
</Texture>
</Overlay>
</Selectable>
<Visibility>
<RetainInFog>false</RetainInFog>
</Visibility>
<Vision>
<Range>100</Range>
</Vision>
<VisualActor>
<Actor>fauna/shark.xml</Actor>
</VisualActor>
<UnitAI>
<NaturalBehaviour>passive</NaturalBehaviour>
<RoamDistance>100.0</RoamDistance>
@ -57,4 +48,13 @@
<Speed>35.0</Speed>
</Run>
</UnitMotion>
<Visibility>
<RetainInFog>false</RetainInFog>
</Visibility>
<Vision>
<Range>100</Range>
</Vision>
<VisualActor>
<Actor>fauna/shark.xml</Actor>
</VisualActor>
</Entity>

View File

@ -13,7 +13,7 @@
</Obstruction>
<ResourceSupply>
<Amount>400</Amount>
<MaxGatherers>9</MaxGatherers>
<MaxGatherers>9</MaxGatherers>
</ResourceSupply>
<Selectable>
<Overlay>

View File

@ -13,7 +13,7 @@
</Obstruction>
<ResourceSupply>
<Amount>300</Amount>
<MaxGatherers>12</MaxGatherers>
<MaxGatherers>12</MaxGatherers>
</ResourceSupply>
<Selectable>
<Overlay>

View File

@ -8,7 +8,7 @@
<Static width="22.0" depth="14.0"/>
</Obstruction>
<ResourceSupply>
<MaxGatherers>48</MaxGatherers>
<MaxGatherers>48</MaxGatherers>
</ResourceSupply>
<VisualActor>
<Actor>geology/stonemine_temperate_quarry_01.xml</Actor>

View File

@ -14,7 +14,7 @@
<Static width="7.0" depth="7.0"/>
</Obstruction>
<Position>
<Floating>false</Floating>
<Floating>false</Floating>
</Position>
<ResourceSupply>
<Amount>200</Amount>

View File

@ -18,13 +18,13 @@
<History>Roman engineers constructed bridges using concrete, which they called Opus caementicium.</History>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Minimap disable=""/>
<Obstruction>
<Obstructions>
<Edge width="59" depth="4" x="0" z="5"/>
</Obstructions>
</Obstruction>
<ProductionQueue disable=""/>
<Minimap disable=""/>
<Selectable>
<EditorOnly/>
</Selectable>

View File

@ -21,7 +21,7 @@
<Civ>cart</Civ>
<GenericName>Sacrificial Temple</GenericName>
<SpecificName>Tophet</SpecificName>
<Tooltip>Train physicians and Sacred Band Cavalrymen.</Tooltip>
<Tooltip>Train physicians and Sacred Band Cavalrymen.</Tooltip>
</Identity>
<Loot>
<xp>50</xp>
@ -33,12 +33,12 @@
<Obstruction>
<Static width="22.0" depth="24.0"/>
</Obstruction>
<TerritoryDecay disable=""/>
<ProductionQueue>
<Entities datatype="tokens">
units/{civ}_champion_cavalry
units/{civ}_champion_cavalry
</Entities>
</ProductionQueue>
<TerritoryDecay disable=""/>
<Vision>
<Range>40</Range>
</Vision>

View File

@ -20,7 +20,7 @@
<GenericName>Obelisk</GenericName>
<SpecificName>Egyptian Obelisk</SpecificName>
<History>A monumental ornamental structure built by the Egyptians of old.</History>
<Classes datatype="tokens">-ConquestCritical</Classes>
<Classes datatype="tokens">-ConquestCritical</Classes>
<Icon>gaia/special_obelisk.png</Icon>
</Identity>
<Loot>

View File

@ -18,8 +18,8 @@
<SpecificName>Palisade Gate</SpecificName>
<GenericName>Wooden Gate</GenericName>
<Classes datatype="tokens">-StoneWall Palisade</Classes>
<Icon>structures/wooden_gate.png</Icon>
<RequiredTechnology>phase_village</RequiredTechnology>
<Icon>structures/wooden_gate.png</Icon>
<RequiredTechnology>phase_village</RequiredTechnology>
</Identity>
<Obstruction>
<Obstructions>
@ -31,11 +31,11 @@
<StatusBars>
<HeightOffset>9.0</HeightOffset>
</StatusBars>
<TerritoryInfluence disable=""/>
<VisualActor>
<FoundationActor>structures/fndn_1x3pal.xml</FoundationActor>
<Actor>props/special/palisade_rocks_gate.xml</Actor>
</VisualActor>
<TerritoryInfluence disable=""/>
<WallPiece>
<Length>11.0</Length>
</WallPiece>

View File

@ -28,7 +28,7 @@
<GenericName>Wooden Wall</GenericName>
<Classes datatype="tokens">-StoneWall Palisade</Classes>
<Icon>gaia/special_palisade.png</Icon>
<RequiredTechnology>phase_village</RequiredTechnology>
<RequiredTechnology>phase_village</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="14" depth="2.0"/>
@ -36,14 +36,7 @@
<StatusBars>
<HeightOffset>9.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>props/special/palisade_rocks_long.xml</Actor>
<FoundationActor>structures/fndn_1x3pal.xml</FoundationActor>
</VisualActor>
<TerritoryInfluence disable=""/>
<WallPiece>
<Length>11.0</Length>
</WallPiece>
<Upgrade>
<Gate>
<Entity>other/palisades_rocks_gate</Entity>
@ -54,4 +47,11 @@
<Time>5</Time>
</Gate>
</Upgrade>
<VisualActor>
<Actor>props/special/palisade_rocks_long.xml</Actor>
<FoundationActor>structures/fndn_1x3pal.xml</FoundationActor>
</VisualActor>
<WallPiece>
<Length>11.0</Length>
</WallPiece>
</Entity>

View File

@ -28,7 +28,7 @@
<GenericName>Wooden Wall</GenericName>
<Classes datatype="tokens">-StoneWall Palisade</Classes>
<Icon>gaia/special_palisade.png</Icon>
<RequiredTechnology>phase_village</RequiredTechnology>
<RequiredTechnology>phase_village</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="10" depth="2.0"/>
@ -36,11 +36,11 @@
<StatusBars>
<HeightOffset>9.0</HeightOffset>
</StatusBars>
<TerritoryInfluence disable=""/>
<VisualActor>
<Actor>props/special/palisade_rocks_medium.xml</Actor>
<FoundationActor>structures/fndn_1x3pal.xml</FoundationActor>
</VisualActor>
<TerritoryInfluence disable=""/>
<WallPiece>
<Length>8.0</Length>
</WallPiece>

View File

@ -27,7 +27,7 @@
<GenericName>Wooden Wall</GenericName>
<Classes datatype="tokens">-StoneWall Palisade</Classes>
<Icon>gaia/special_palisade.png</Icon>
<RequiredTechnology>phase_village</RequiredTechnology>
<RequiredTechnology>phase_village</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="4.5" depth="2.0"/>

View File

@ -27,7 +27,7 @@
<GenericName>Wooden Wall</GenericName>
<Classes datatype="tokens">-StoneWall Palisade Tower</Classes>
<Icon>gaia/special_palisade.png</Icon>
<RequiredTechnology>phase_village</RequiredTechnology>
<RequiredTechnology>phase_village</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="4.0" depth="4.0"/>

View File

@ -24,4 +24,4 @@
<VisualActor>
<Actor>props/structures/persians/alt_building_03.xml</Actor>
</VisualActor>
</Entity>
</Entity>

View File

@ -18,20 +18,24 @@
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
<GarrisonArrowClasses>Infantry</GarrisonArrowClasses>
</BuildingAI>
<GarrisonHolder>
<Max>1</Max>
<EjectHealth>0</EjectHealth>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>1</BuffHeal>
<LoadingRange>5</LoadingRange>
<EjectClassesOnDestroy datatype="tokens" />
</GarrisonHolder>
<Decay>
<SinkingAnim>true</SinkingAnim>
<DelayTime>0.0</DelayTime>
<SinkRate>3.0</SinkRate>
<SinkAccel>7.0</SinkAccel>
</Decay>
<GarrisonHolder>
<Max>1</Max>
<EjectHealth>0</EjectHealth>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>1</BuffHeal>
<LoadingRange>5</LoadingRange>
<EjectClassesOnDestroy datatype="tokens"/>
</GarrisonHolder>
<Health>
<Max>100</Max>
<Unhealable>true</Unhealable>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>P-51 Mustang</SpecificName>
@ -40,18 +44,14 @@
<Icon>units/global_mustang.png</Icon>
<Formations datatype="tokens" replace=""/>
</Identity>
<Health>
<Max>100</Max>
<Unhealable>true</Unhealable>
</Health>
<Repairable>
<RepairTimeRatio>3.0</RepairTimeRatio>
</Repairable>
<Obstruction disable=""/>
<Position>
<TurnRate>1.0</TurnRate>
<Floating>true</Floating>
</Position>
<Repairable>
<RepairTimeRatio>3.0</RepairTimeRatio>
</Repairable>
<UnitMotion disable=""/>
<UnitMotionFlying>
<MaxSpeed>60.0</MaxSpeed>

View File

@ -23,7 +23,7 @@
<ResourceSupply>
<Amount>10000</Amount>
<Type>stone.ruins</Type>
<MaxGatherers>120</MaxGatherers>
<MaxGatherers>120</MaxGatherers>
</ResourceSupply>
<Sound>
<SoundGroups>

View File

@ -17,7 +17,7 @@
<ResourceSupply>
<Amount>5000</Amount>
<Type>stone.ruins</Type>
<MaxGatherers>90</MaxGatherers>
<MaxGatherers>90</MaxGatherers>
</ResourceSupply>
<Sound>
<SoundGroups>

View File

@ -14,7 +14,7 @@
<Static width="7.0" depth="7.0"/>
</Obstruction>
<Position>
<Altitude>-0.1</Altitude>
<Altitude>-0.1</Altitude>
<Floating>true</Floating>
</Position>
<ResourceSupply>

View File

@ -9,7 +9,7 @@
<GenericName>Ruins</GenericName>
<SpecificName>Unfinished Greek Temple</SpecificName>
<History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History>
<Tooltip>This temple is unfinished and has fallen to ruin.</Tooltip>
<Tooltip>This temple is unfinished and has fallen to ruin.</Tooltip>
<Icon>structures/temple.png</Icon>
</Identity>
<Loot>
@ -20,7 +20,7 @@
</Obstruction>
<ResourceSupply>
<Amount>2000</Amount>
<MaxGatherers>30</MaxGatherers>
<MaxGatherers>30</MaxGatherers>
</ResourceSupply>
<StatusBars>
<BarWidth>6.0</BarWidth>

View File

@ -4,9 +4,9 @@
<Civ>gaia</Civ>
<GenericName>Wooden Wall</GenericName>
<SpecificName>Palisade</SpecificName>
<Classes datatype="tokens">-StoneWall Palisade</Classes>
<Classes datatype="tokens">-StoneWall Palisade</Classes>
<Icon>structures/palisade_wall.png</Icon>
<RequiredTechnology>phase_village</RequiredTechnology>
<RequiredTechnology>phase_village</RequiredTechnology>
</Identity>
<WallSet>
<Templates>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/fndn_1x1.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/fndn_1x1.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/fndn_1x1pal.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/fndn_1x1pal.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/fndn_1x3pal.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/fndn_1x3pal.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/fndn_2x2.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/fndn_2x2.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/fndn_2x4.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/fndn_2x4.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_3x3.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_3x3.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/fndn_3x6.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/fndn_3x6.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/fndn_4x2.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/fndn_4x2.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/fndn_4x4.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/fndn_4x4.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/fndn_4x4_dock.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/fndn_4x4_dock.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/fndn_4x6.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/fndn_4x6.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/fndn_5x5.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/fndn_5x5.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/fndn_6x4.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/fndn_6x4.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/fndn_6x4_dock.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/fndn_6x4_dock.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/fndn_6x6.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/fndn_6x6.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/fndn_8x8.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/fndn_8x8.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_celt_cc.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_celt_cc.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_celt_dock_rubble.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_celt_dock_rubble.xml</Actor>
</VisualActor>
</Entity>

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@ -4,6 +4,6 @@
<DelayTime>60.0</DelayTime>
</Decay>
<VisualActor>
<Actor>structures/plot_field_fallow.xml</Actor>
<Actor>structures/plot_field_fallow.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_hele_cc.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_hele_cc.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_hele_dock_rubble.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_hele_dock_rubble.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_iber_cc.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_iber_cc.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_iber_dock_rubble.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_iber_dock_rubble.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_kart_cc.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_kart_cc.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_kart_dock_rubble.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_kart_dock_rubble.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_maur_cc.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_maur_cc.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_pers_cc.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_pers_cc.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_pers_dock_rubble.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_pers_dock_rubble.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_rome_cc.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_rome_cc.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_rome_dock_rubble.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_rome_dock_rubble.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_rome_camp_palisade.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_rome_camp_palisade.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_stone_2x2.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_stone_2x2.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_stone_3x3.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_stone_3x3.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_stone_4x2.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_stone_4x2.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_stone_4x4.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_stone_4x4.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_stone_4x6.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_stone_4x6.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_stone_5x5.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_stone_5x5.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_stone_6x4.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_stone_6x4.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_stone_6x6.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_stone_6x6.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_stone_wall_long.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_stone_wall_long.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_stone_wall_medium.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_stone_wall_medium.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_stone_wall_short.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_stone_wall_short.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_stone_wall_tower.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/destruct_stone_wall_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/fndn_wall.xml</Actor>
</VisualActor>
<VisualActor>
<Actor>structures/fndn_wall.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,12 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_defense_tower">
<Identity>
<Civ>skirm</Civ>
</Identity>
<Footprint replace=""><!-- use iberian footprint -->
<Circle radius="8.0"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<Civ>skirm</Civ>
</Identity>
<SkirmishReplacer>
<general>structures/{civ}_defense_tower</general>
</SkirmishReplacer>

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>skirm</Civ>
<Tooltip>Changes in a 5-pop house for civilisations with those houses, is deleted for other civs</Tooltip>
</Identity>
<Footprint>
<Square width="16.0" depth="16.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>
<Civ>skirm</Civ>
<Tooltip>Changes in a 5-pop house for civilisations with those houses, is deleted for other civs</Tooltip>
</Identity>
<ProductionQueue disable=""/>
<SkirmishReplacer/>
<VisualActor>

View File

@ -17,6 +17,6 @@
<Actor>structures/hellenes/wall_long.xml</Actor>
</VisualActor>
<WallPiece>
<Length>36.0</Length>
<Length>36.0</Length>
</WallPiece>
</Entity>

View File

@ -17,6 +17,6 @@
<Actor>structures/hellenes/wall_medium.xml</Actor>
</VisualActor>
<WallPiece>
<Length>24.0</Length>
<Length>24.0</Length>
</WallPiece>
</Entity>

View File

@ -17,6 +17,6 @@
<Actor>structures/hellenes/wall_short.xml</Actor>
</VisualActor>
<WallPiece>
<Length>12.0</Length>
<Length>12.0</Length>
</WallPiece>
</Entity>

View File

@ -19,6 +19,6 @@
<Actor>structures/iberians/wall_gate.xml</Actor>
</VisualActor>
<WallPiece>
<Length>36.0</Length>
<Length>36.0</Length>
</WallPiece>
</Entity>

View File

@ -15,6 +15,6 @@
<Actor>structures/iberians/wall_long.xml</Actor>
</VisualActor>
<WallPiece>
<Length>36.0</Length>
<Length>36.0</Length>
</WallPiece>
</Entity>

View File

@ -15,6 +15,6 @@
<Actor>structures/iberians/wall_medium.xml</Actor>
</VisualActor>
<WallPiece>
<Length>24.0</Length>
<Length>24.0</Length>
</WallPiece>
</Entity>

View File

@ -15,6 +15,6 @@
<Actor>structures/iberians/wall_short.xml</Actor>
</VisualActor>
<WallPiece>
<Length>12.0</Length>
<Length>12.0</Length>
</WallPiece>
</Entity>

View File

@ -1,8 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity>
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<TurnRate>6.0</TurnRate>
</Position>
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<TurnRate>6.0</TurnRate>
</Position>
</Entity>

View File

@ -52,7 +52,7 @@
</LimitRemovers>
</EntityLimits>
<Identity>
<Civ></Civ>
<Civ/>
<GenericName>Player</GenericName>
<Classes datatype="tokens">Player</Classes>
</Identity>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="special/actor">
<VisualActor>
<Actor>props/special/common/waypoint_flag.xml</Actor>
</VisualActor>
<Visibility>
<AlwaysVisible>true</AlwaysVisible>
</Visibility>
<VisualActor>
<Actor>props/special/common/waypoint_flag.xml</Actor>
</VisualActor>
</Entity>

View File

@ -26,13 +26,6 @@
<Obstruction>
<Static width="28.0" depth="28.0"/>
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_gymnasium.xml</select>
<constructed>interface/complete/building/complete_gymnasium.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<ProductionQueue>
<BatchTimeModifier>0.7</BatchTimeModifier>
<Entities datatype="tokens">
@ -40,6 +33,13 @@
units/{civ}_champion_ranged
</Entities>
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_gymnasium.xml</select>
<constructed>interface/complete/building/complete_gymnasium.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<VisualActor>
<Actor>structures/athenians/gymnasion.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>

View File

@ -30,13 +30,6 @@
<Obstruction>
<Static width="24.0" depth="30.0"/>
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_tholos.xml</select>
<constructed>interface/complete/building/complete_tholos.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<ProductionQueue>
<BatchTimeModifier>0.7</BatchTimeModifier>
<Entities datatype="tokens">
@ -49,6 +42,13 @@
hellenes/special_iphicratean_reforms
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_tholos.xml</select>
<constructed>interface/complete/building/complete_tholos.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<VisualActor>
<Actor>structures/athenians/prytaneion.xml</Actor>
</VisualActor>

View File

@ -6,7 +6,7 @@
</Footprint>
<Identity>
<Civ>athen</Civ>
<SelectionGroupName>structures/athen_wallset_stone</SelectionGroupName>
<SelectionGroupName>structures/athen_wallset_stone</SelectionGroupName>
<SpecificName>Teîkhos</SpecificName>
<History>Athens was surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
</Identity>
@ -19,4 +19,4 @@
<WallPiece>
<Length>24.0</Length>
</WallPiece>
</Entity>
</Entity>

View File

@ -6,7 +6,7 @@
</Footprint>
<Identity>
<Civ>athen</Civ>
<SelectionGroupName>structures/athen_wallset_stone</SelectionGroupName>
<SelectionGroupName>structures/athen_wallset_stone</SelectionGroupName>
<SpecificName>Teîkhos</SpecificName>
<History>Athens was surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
</Identity>

View File

@ -18,4 +18,4 @@
<WallPiece>
<Length>7.5</Length>
</WallPiece>
</Entity>
</Entity>

View File

@ -13,15 +13,15 @@
<Identity>
<Civ>brit</Civ>
<SpecificName>Gwersyllty</SpecificName>
<History>All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose.</History>
<History>All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose.</History>
</Identity>
<Obstruction>
<Static width="20.0" depth="20.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/{civ}_champion_infantry_barracks
units/{civ}_champion_cavalry_barracks
units/{civ}_champion_infantry_barracks
units/{civ}_champion_cavalry_barracks
</Entities>
<Technologies datatype="tokens">
unlock_champion_units

View File

@ -6,7 +6,7 @@
<Identity>
<Civ>brit</Civ>
<SpecificName>Amoridas</SpecificName>
<History>Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.</History>
<History>Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.</History>
<RequiredTechnology>phase_town</RequiredTechnology>
<VisibleClasses datatype="tokens">Town</VisibleClasses>
</Identity>

View File

@ -4,14 +4,14 @@
<Circle radius="15.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_celt_cc</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>brit</Civ>
<SpecificName>Caer</SpecificName>
<History>This was be the center of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
</Identity>
<Health>
<SpawnEntityOnDeath>rubble/rubble_celt_cc</SpawnEntityOnDeath>
</Health>
<Obstruction>
<Static width="25.0" depth="25.0"/>
</Obstruction>

View File

@ -7,7 +7,7 @@
<Square width="12.0" depth="24.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Health>
<SpawnEntityOnDeath>rubble/rubble_celt_dock</SpawnEntityOnDeath>
</Health>
<Identity>

View File

@ -25,13 +25,6 @@
<Obstruction>
<Static width="29.0" depth="29.0"/>
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_broch.xml</select>
<constructed>interface/complete/building/complete_broch.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<ProductionQueue>
<Entities datatype="tokens">
units/{civ}_hero_boudicca
@ -47,6 +40,13 @@
siege_cost_wood
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_broch.xml</select>
<constructed>interface/complete/building/complete_broch.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<Vision>
<Range>100</Range>
</Vision>

View File

@ -39,6 +39,12 @@
<Obstruction>
<Static width="7.5" depth="6.75"/>
</Obstruction>
<ProductionQueue>
<BatchTimeModifier>0.7</BatchTimeModifier>
<Entities datatype="tokens">
units/brit_war_dog_b
</Entities>
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_kennel.xml</select>
@ -53,12 +59,6 @@
<Radius>20</Radius>
<Weight>30000</Weight>
</TerritoryInfluence>
<ProductionQueue>
<BatchTimeModifier>0.7</BatchTimeModifier>
<Entities datatype="tokens">
units/brit_war_dog_b
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/kennel.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>

View File

@ -19,7 +19,7 @@
</GarrisonHolder>
<Identity>
<Civ>brit</Civ>
<SelectionGroupName>structures/brit_wallset_stone</SelectionGroupName>
<SelectionGroupName>structures/brit_wallset_stone</SelectionGroupName>
<SpecificName>Gwarchglawdd</SpecificName>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity>

View File

@ -6,7 +6,7 @@
</Footprint>
<Identity>
<Civ>brit</Civ>
<SelectionGroupName>structures/brit_wallset_stone</SelectionGroupName>
<SelectionGroupName>structures/brit_wallset_stone</SelectionGroupName>
<SpecificName>Gwarchglawdd</SpecificName>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity>

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