This was SVN commit r5343.
This commit is contained in:
parent
e732631a68
commit
ef8a16a150
@ -19,10 +19,10 @@
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||||
<variant frequency="1" name="leaf-texture-a">
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||||
<texture>gaia/tree_oak_a.dds</texture>
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||||
</variant>
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<variant frequency="1" name="leaf-texture-b">
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<variant frequency="2" name="leaf-texture-b">
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||||
<texture>gaia/tree_oak_b.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="leaf-texture-c">
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||||
<variant frequency="4" name="leaf-texture-c">
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||||
<texture>gaia/tree_oak_c.dds</texture>
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||||
</variant>
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</group>
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||||
|
@ -22,10 +22,10 @@
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<variant frequency="1" name="oak-top-texture-a">
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<texture>gaia/tree_oak_a.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="oak-top-texture-b">
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||||
<variant frequency="2" name="oak-top-texture-b">
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||||
<texture>gaia/tree_oak_b.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="oak-top-texture-c">
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||||
<variant frequency="4" name="oak-top-texture-c">
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<texture>gaia/tree_oak_c.dds</texture>
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</variant>
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</group>
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|
@ -44,6 +44,26 @@
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<mesh>gaia/bush_tempe_la_b_2.pmd</mesh>
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||||
<texture>gaia/bush_tempe_la_b.dds</texture>
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</variant>
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||||
<variant frequency="1" name="Bush Temperate Large C1">
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||||
<mesh>gaia/bush_tempe_la_a_1.pmd</mesh>
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||||
<texture>gaia/bush_tempe_d.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="Bush Temperate Large C2">
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||||
<mesh>gaia/bush_tempe_la_a_2.pmd</mesh>
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||||
<texture>gaia/bush_tempe_d.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="Bush Temperate Large C3">
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||||
<mesh>gaia/bush_tempe_la_a_3.pmd</mesh>
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<texture>gaia/bush_tempe_d.dds</texture>
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</variant>
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||||
<variant frequency="1" name="Bush Temperate Large D1">
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<mesh>gaia/bush_tempe_la_b_1.pmd</mesh>
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||||
<texture>gaia/bush_tempe_d.dds</texture>
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</variant>
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||||
<variant frequency="1" name="Bush Temperate Large D2">
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||||
<mesh>gaia/bush_tempe_la_b_2.pmd</mesh>
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||||
<texture>gaia/bush_tempe_d.dds</texture>
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||||
</variant>
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||||
</group>
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<material>basic_trans.xml</material>
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@ -7,26 +7,97 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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||||
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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</animations>
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||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tights.pmd</mesh>
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<props>
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<prop actor="props/temp/kart_sign_infantry_swordsman_a.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
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<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_kart_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Tattoos-1">
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<texture>skeletal/celt_ijv_e_01.dds</texture>
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</variant>
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<variant frequency="1" name="Tattoos-2">
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<texture>skeletal/celt_ijv_e_02.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_metal">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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||||
<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="Build">
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||||
<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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||||
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<material>player_trans.xml</material>
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</actor>
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@ -7,25 +7,106 @@
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<variant frequency="100" name="Base">
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||||
<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Melee" speed="100"/>
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||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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||||
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
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||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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</animations>
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||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
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||||
<mesh>skeletal/m_pants_b.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/temp/kart_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
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||||
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
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||||
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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||||
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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||||
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_kart_b.dds</texture>
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</variant>
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||||
</group>
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<group>
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||||
<variant frequency="1" name="Pants-1">
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||||
<texture>skeletal/celt_ijv_a_01.dds</texture>
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</variant>
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||||
<variant frequency="1" name="Pants-2">
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||||
<texture>skeletal/celt_ijv_a_02.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="Pants-3">
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||||
<texture>skeletal/celt_ijv_a_03.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="Pants-4">
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||||
<texture>skeletal/celt_ijv_a_04.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="Pants-5">
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||||
<texture>skeletal/celt_ijv_a_05.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="Pants-6">
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||||
<texture>skeletal/celt_ijv_a_06.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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<group>
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<variant frequency="100" name="Idle"/>
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||||
<variant name="Melee">
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||||
<props>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
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</props>
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||||
</variant>
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<variant name="gather_wood">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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||||
<prop actor="" attachpoint="r_hand"/>
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</props>
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||||
</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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||||
</variant>
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||||
<variant name="gather_fruit">
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||||
<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="l_hand"/>
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||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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||||
</variant>
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||||
<variant name="gather_stone">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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||||
</variant>
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||||
<variant name="gather_metal">
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||||
<props>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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||||
<prop attachpoint="shield"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="Build">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
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||||
<prop actor="" attachpoint="l_hand"/>
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||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
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<material>player_trans.xml</material>
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||||
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||||
</actor>
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||||
|
@ -7,26 +7,105 @@
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<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
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||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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||||
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
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||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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||||
<prop actor="props/temp/kart_sign_infantry_swordsman_e.xml" attachpoint="head_extra"/>
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||||
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
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||||
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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||||
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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||||
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
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||||
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
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</props>
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||||
<texture>skeletal/plac_kart_e.dds</texture>
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</variant>
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||||
</group>
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||||
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<group>
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||||
<variant frequency="1" name="Body Armour-1">
|
||||
<mesh>skeletal/m_pants_b.pmd</mesh>
|
||||
<texture>skeletal/kart_isw_e_01.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Body Armour-2">
|
||||
<mesh>skeletal/m_pants_c.pmd</mesh>
|
||||
<texture>skeletal/celt_isw_e_02.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
BIN
binaries/data/mods/official/art/textures/skins/gaia/aleppo_pine_test.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/gaia/aleppo_pine_test.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/gaia/bush_tempe_la_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/gaia/bush_tempe_la_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/gaia/bush_tempe_la_a2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/gaia/bush_tempe_la_a2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/gaia/bush_tempe_la_b.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/gaia/bush_tempe_la_b.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_field_wild.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_field_wild.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_pasture_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_pasture_a.dds
(Stored with Git LFS)
Binary file not shown.
@ -17,7 +17,7 @@
|
||||
</Id>
|
||||
|
||||
<Supply>
|
||||
<Max>350</Max>
|
||||
<Max>200</Max>
|
||||
<Type>wood</Type>
|
||||
</Supply>
|
||||
|
||||
|
@ -14,12 +14,6 @@
|
||||
|
||||
</Id>
|
||||
|
||||
<Creation>
|
||||
<Resource>
|
||||
<Wood>100</Wood>
|
||||
</Resource>
|
||||
</Creation>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actor>structures/plot_field.xml</Actor>
|
||||
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="template_structure_military_fortress"
|
||||
>
|
||||
<Entity Parent="template_structure_military_fortress">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
|
@ -28,7 +28,7 @@
|
||||
</MiniMap>
|
||||
|
||||
<Supply>
|
||||
<Max>200</Max>
|
||||
<Max>100</Max>
|
||||
<Type>wood</Type>
|
||||
</Supply>
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="template_structure"
|
||||
>
|
||||
<Entity Parent="template_structure">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="template_structure_military"
|
||||
>
|
||||
<Entity Parent="template_structure_military">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
|
@ -21,6 +21,9 @@
|
||||
</Id>
|
||||
|
||||
<Creation>
|
||||
<Foundation>foundation_5x5</Foundation>
|
||||
<Resource>
|
||||
<Wood>100</Wood>
|
||||
<BuildingLimitCategory>Field</BuildingLimitCategory>
|
||||
</Creation>
|
||||
|
||||
@ -35,8 +38,8 @@
|
||||
</Health>
|
||||
|
||||
<Footprint>
|
||||
<Width>12.0</Width>
|
||||
<Depth>18.0</Depth>
|
||||
<Width>10.0</Width>
|
||||
<Depth>10.0</Depth>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
|
||||
|
BIN
binaries/data/mods/official/maps/scenarios/Latium 256x256.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/Latium 256x256.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/maps/scenarios/cantabrian_generated_mythos.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/cantabrian_generated_mythos.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/maps/scenarios/cantabrian_generated_mythos.xml
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/cantabrian_generated_mythos.xml
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user