[gameplay A24] Enable gaul assembly
Refs: https://code.wildfiregames.com/D3320 Patch by: @Nescio Reviewed by: @borg- Differential Revision: https://code.wildfiregames.com/D3344 This was SVN commit r24597.
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@ -68,7 +68,7 @@ PETRA.Config = function(difficulty, behavior)
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"structures/{civ}/embassy_italic"
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],
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"gaul": [
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"structures/{civ}/tavern"
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"structures/{civ}/assembly"
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],
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"iber": [
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"structures/{civ}/monument"
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@ -65,7 +65,7 @@ Identity.prototype.Schema =
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"</element>" +
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"</optional>" +
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"<optional>" +
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"<element name='VisibleClasses' a:help='Optional list of space-separated classes applying to this entity. These classes will also be visible in various GUI elements. If the classes need spaces, underscores will be replaced with spaces. Choices include: Amphitheater, Archer, ArmyCamp, Arsenal, ArtilleryTower, Assembly, Axeman, Barracks, Bireme, BoltShooter, BoltTower, Bribable, Camel, Cavalry, Champion, Chariot, Citizen, City, Civic, CivilCentre, Colony, Corral, Council, Crossbowman, Defensive, Dock, Dog, Economic, Elephant, ElephantStable, Embassy, Farmstead, Field, Fireship, FishingBoat, Forge, Fortress, Gate, Gladiator, Gymnasium, Hall, Healer, Hero, House, Immortal, Infantry, Javelineer, Library, Lighthouse, Maceman, Melee, Market, Mercenary, Military, Monument, Naval, Outpost, Palace, Palisade, Pikeman, Pillar, Pyramid, Quinquereme, Ram, Range, Ranged, Relic, Resource, RotaryMill, SentryTower, Ship, Shipyard, Siege, SiegeTower, SiegeWall, Slave, Slinger, Soldier, Spearman, Stable, Stoa, StoneThrower, StoneTower, Storehouse, Support, Swordsman, Syssiton, Temple, TempleOfAmun, TempleOfApedemak, TempleOfMars, TempleOfVesta, Theater, Tower, Town, Trade, Trader, Trireme, TriumphalArch, Village, Wall, Warship, Wonder, Worker.'>" +
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"<element name='VisibleClasses' a:help='Optional list of space-separated classes applying to this entity. These classes will also be visible in various GUI elements. If the classes need spaces, underscores will be replaced with spaces. Choices include: Amphitheater, Archer, ArmyCamp, Arsenal, ArtilleryTower, Axeman, Barracks, Bireme, BoltShooter, BoltTower, Bribable, Camel, Cavalry, Champion, Chariot, Citizen, City, Civic, CivilCentre, Colony, Corral, Council, Crossbowman, Defensive, Dock, Dog, Economic, Elephant, ElephantStable, Embassy, Farmstead, Field, Fireship, FishingBoat, Forge, Fortress, Gate, Gladiator, Gymnasium, Hall, Healer, Hero, House, Immortal, Infantry, Javelineer, Library, Lighthouse, Maceman, Melee, Market, Mercenary, Military, Monument, Naval, Outpost, Palace, Palisade, Pikeman, Pillar, Pyramid, Quinquereme, Ram, Range, Ranged, Relic, Resource, RotaryMill, SentryTower, Ship, Shipyard, Siege, SiegeTower, SiegeWall, Slave, Slinger, Soldier, Spearman, Stable, Stoa, StoneThrower, StoneTower, Storehouse, Support, Swordsman, Syssiton, Temple, TempleOfAmun, TempleOfApedemak, TempleOfMars, TempleOfVesta, Theater, Tower, Town, Trade, Trader, Trireme, TriumphalArch, Village, Wall, Warship, Wonder, Worker.'>" +
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"<attribute name='datatype'>" +
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"<value>tokens</value>" +
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"</attribute>" +
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@ -1,10 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<BuildRestrictions>
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<Category>Council</Category>
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</BuildRestrictions>
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<Cost>
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<BuildTime>500</BuildTime>
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<BuildTime>200</BuildTime>
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<Resources>
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<stone>500</stone>
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<metal>500</metal>
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<wood>400</wood>
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</Resources>
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</Cost>
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<Footprint replace="">
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@ -12,7 +14,7 @@
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<Height>10.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>5</Max>
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<Max>20</Max>
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<EjectHealth>0.1</EjectHealth>
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<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
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<List datatype="tokens">Support Infantry Cavalry</List>
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@ -27,17 +29,26 @@
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<Civ>gaul</Civ>
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<GenericName>Assembly of Princes</GenericName>
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<SpecificName>Remogantion</SpecificName>
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<VisibleClasses datatype="tokens">City Assembly</VisibleClasses>
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<Tooltip>Train Heroes.</Tooltip>
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<Classes datatype="tokens">ConquestCritical CivSpecific</Classes>
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<VisibleClasses datatype="tokens">City Council</VisibleClasses>
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<Icon>structures/tholos.png</Icon>
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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<Loot>
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<stone>100</stone>
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<metal>100</metal>
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<wood>80</wood>
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</Loot>
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<Obstruction>
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<Static width="25.0" depth="25.0"/>
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</Obstruction>
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<ProductionQueue>
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<BatchTimeModifier>0.7</BatchTimeModifier>
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<Entities datatype="tokens">
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units/{civ}/hero_brennus
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units/{civ}/hero_viridomarus
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units/{civ}/hero_vercingetorix
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</Entities>
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</ProductionQueue>
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<Resistance>
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<Entity>
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<Damage>
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@ -48,9 +59,9 @@
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</Entity>
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<Foundation>
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<Damage>
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<Hack>3</Hack>
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<Hack>1</Hack>
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<Pierce>10</Pierce>
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<Crush>3</Crush>
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<Crush>1</Crush>
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</Damage>
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</Foundation>
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</Resistance>
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@ -62,7 +73,7 @@
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</Sound>
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<TerritoryInfluence>
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<Root>false</Root>
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<Radius>100</Radius>
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<Radius>40</Radius>
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<Weight>40000</Weight>
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</TerritoryInfluence>
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<Vision>
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@ -3,7 +3,7 @@
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<Identity>
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<Civ>gaul</Civ>
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<SpecificName>Dunon</SpecificName>
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<Tooltip>Territory root. Train Champion Infantry and Heroes. Garrison Soldiers for additional arrows.</Tooltip>
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<Tooltip>Territory root. Train Champion Infantry. Garrison Soldiers for additional arrows.</Tooltip>
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</Identity>
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<Population>
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<Bonus>12</Bonus>
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@ -11,9 +11,6 @@
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}/champion_infantry
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units/{civ}/hero_brennus
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units/{civ}/hero_viridomarus
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units/{civ}/hero_vercingetorix
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</Entities>
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</ProductionQueue>
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<Sound>
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@ -1,5 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_infantry_ranged_javelineer">
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<Builder>
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<Entities datatype="tokens">
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structures/gaul/assembly
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</Entities>
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</Builder>
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<Identity>
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<Civ>gaul</Civ>
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<SelectionGroupName>units/gaul/infantry_javelineer_b</SelectionGroupName>
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@ -1,5 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_infantry_ranged_slinger">
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<Builder>
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<Entities datatype="tokens">
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structures/gaul/assembly
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</Entities>
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</Builder>
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<Identity>
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<Civ>gaul</Civ>
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<SelectionGroupName>units/gaul/infantry_slinger_b</SelectionGroupName>
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@ -1,5 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_infantry_melee_spearman">
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<Builder>
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<Entities datatype="tokens">
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structures/gaul/assembly
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</Entities>
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</Builder>
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<Identity>
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<Civ>gaul</Civ>
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<SelectionGroupName>units/gaul/infantry_spearman_b</SelectionGroupName>
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@ -1,5 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_support_female_citizen">
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<Builder>
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<Entities datatype="tokens">
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structures/gaul/assembly
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</Entities>
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</Builder>
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<Identity>
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<Civ>gaul</Civ>
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<GenericName>Celtic Woman</GenericName>
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