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forked from 0ad/0ad

Waypoint and garrison flags for Mauryans.

This was SVN commit r12128.
This commit is contained in:
Michael D. Hafer 2012-07-16 05:05:41 +00:00
parent 7726448a7d
commit f3d0aaeeb4
7 changed files with 28 additions and 2 deletions

View File

@ -23,5 +23,5 @@
<mesh>gaia/tree_palm_tropical_05.dae</mesh>
</variant>
</group>
<material>alphatest.xml</material>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mauryan flag 1">
<animations>
<animation file="mechanical/garrison_flag_idle.dae" name="Idle" speed="30"/>
</animations>
<mesh>props/garrison_flag.dae</mesh>
<texture>props/garrison_maur_1.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -44,6 +44,9 @@
<variant name="gaul">
<texture>props/banner_celt.png</texture>
</variant>
<variant name="maur">
<texture>props/banner_mauryans.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -35,7 +35,7 @@
<prop actor="props/units/weapons/bow_long_indian.xml" attachpoint="l_hand"/>
<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
</props>
<texture>skeletal/maur_isp_b.png</texture>
<texture>skeletal/maur_iar_b.png</texture>
</variant>
</group>
<group>

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