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forked from 0ad/0ad

Temporary revert of revert from 38b0c0eb72 to fix water maps in Atlas, refs #1743

This was SVN commit r13138.
This commit is contained in:
historic_bruno 2013-01-31 23:03:09 +00:00
parent 449eceb7e8
commit f51e129628

View File

@ -652,7 +652,7 @@ bool TerrainRenderer::RenderFancyWater(const CShaderDefines& context, ShadowMap*
WaterMgr->updateQuality();
// If we're using fancy water, make sure its shader is loaded
if ((!m->fancyWaterShader || WaterMgr->m_NeedsReloading) && !g_AtlasGameLoop->running)
if (!m->fancyWaterShader || (WaterMgr->m_NeedsReloading && (!g_AtlasGameLoop->running || !WaterMgr->m_TerrainChangeThisTurn) ))
{
if(WaterMgr->m_WaterNormal)
defines.Add("USE_NORMALS","1");