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forked from 0ad/0ad

Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes.

This was SVN commit r9940.
This commit is contained in:
Michael D. Hafer 2011-07-31 01:42:41 +00:00
parent e7ac0926a7
commit f73a44527d
19 changed files with 90 additions and 12 deletions

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Cape Black">
<texture>props/cape_hd.dds</texture>
</variant>
</group>
<group>
<variant frequency="3" name="Cape-Ragged">
<colour>86 85 82</colour>
<mesh>props/cape_hd_ragged.dae</mesh>
</variant>
<variant frequency="2" name="Cape-Long">
<colour>86 85 82</colour>
<mesh>props/cape_hd_long.dae</mesh>
</variant>
<variant frequency="2" name="Cape-Medium">
<colour>86 85 82</colour>
<mesh>props/cape_hd_medium.dae</mesh>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -3,9 +3,22 @@
<castshadow/>
<group>
<variant frequency="1" name="Cape Black">
<mesh>props/cape_hd_transparent.dae</mesh>
<texture>props/cape_hd_black.dds</texture>
<texture>props/cape_hd.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
<group>
<variant frequency="3" name="Cape-Ragged">
<colour>86 85 82</colour>
<mesh>props/cape_hd_ragged.dae</mesh>
</variant>
<variant frequency="2" name="Cape-Long">
<colour>86 85 82</colour>
<mesh>props/cape_hd_long.dae</mesh>
</variant>
<variant frequency="2" name="Cape-Medium">
<colour>86 85 82</colour>
<mesh>props/cape_hd_medium.dae</mesh>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Cape Spartan">
<mesh>props/cape_hd_hoplite.dae</mesh>
<texture>props/cape_hd.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -34,6 +34,9 @@
<variant frequency="3" name="shield-q-dolphin">
<texture>props/shield/kart_round_q.dds</texture>
</variant>
<variant frequency="4" name="shield-an-wreath">
<texture>props/shield/kart_round_an.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -16,6 +16,9 @@
<variant frequency="1" name="Shield-C">
<texture>props/shield/samnite_c.dds</texture>
</variant>
<variant frequency="1" name="Shield-D">
<texture>props/shield/samnite_d.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -18,14 +18,14 @@
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/samnite_elite.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
<prop actor="props/units/shields/cart_tarantine_e.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>skeletal/kart_csp_e_3.dds</texture>
<texture>skeletal/samnite_isp_e_1.dds</texture>
</variant>
</group>
<group>

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@ -43,13 +43,13 @@
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/samnite_elite.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Cuirass">
<texture>skeletal/kart_csp_e_3.dds</texture>
<texture>skeletal/samnite_isp_e_1.dds</texture>
</variant>
</group>
<group>

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@ -19,7 +19,7 @@
<props>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
<prop actor="props/units/cape_long_ragged.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/hele_spartitiate_a.dds</texture>
</variant>

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binaries/data/mods/public/art/meshes/props/cape_hd_long.dae (Stored with Git LFS) Normal file

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binaries/data/mods/public/art/textures/skins/temp/border.dds (Stored with Git LFS) Normal file

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