Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes.
This was SVN commit r9940.
This commit is contained in:
parent
e7ac0926a7
commit
f73a44527d
24
binaries/data/mods/public/art/actors/props/units/cape_hd.xml
Normal file
24
binaries/data/mods/public/art/actors/props/units/cape_hd.xml
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" name="Cape Black">
|
||||||
|
<texture>props/cape_hd.dds</texture>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<group>
|
||||||
|
<variant frequency="3" name="Cape-Ragged">
|
||||||
|
<colour>86 85 82</colour>
|
||||||
|
<mesh>props/cape_hd_ragged.dae</mesh>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="2" name="Cape-Long">
|
||||||
|
<colour>86 85 82</colour>
|
||||||
|
<mesh>props/cape_hd_long.dae</mesh>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="2" name="Cape-Medium">
|
||||||
|
<colour>86 85 82</colour>
|
||||||
|
<mesh>props/cape_hd_medium.dae</mesh>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>player_trans.xml</material>
|
||||||
|
</actor>
|
@ -3,9 +3,22 @@
|
|||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Cape Black">
|
<variant frequency="1" name="Cape Black">
|
||||||
<mesh>props/cape_hd_transparent.dae</mesh>
|
<texture>props/cape_hd.dds</texture>
|
||||||
<texture>props/cape_hd_black.dds</texture>
|
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>basic_trans.xml</material>
|
<group>
|
||||||
|
<variant frequency="3" name="Cape-Ragged">
|
||||||
|
<colour>86 85 82</colour>
|
||||||
|
<mesh>props/cape_hd_ragged.dae</mesh>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="2" name="Cape-Long">
|
||||||
|
<colour>86 85 82</colour>
|
||||||
|
<mesh>props/cape_hd_long.dae</mesh>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="2" name="Cape-Medium">
|
||||||
|
<colour>86 85 82</colour>
|
||||||
|
<mesh>props/cape_hd_medium.dae</mesh>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>objectcolor.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -0,0 +1,11 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" name="Cape Spartan">
|
||||||
|
<mesh>props/cape_hd_hoplite.dae</mesh>
|
||||||
|
<texture>props/cape_hd.dds</texture>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>player_trans.xml</material>
|
||||||
|
</actor>
|
@ -34,6 +34,9 @@
|
|||||||
<variant frequency="3" name="shield-q-dolphin">
|
<variant frequency="3" name="shield-q-dolphin">
|
||||||
<texture>props/shield/kart_round_q.dds</texture>
|
<texture>props/shield/kart_round_q.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
|
<variant frequency="4" name="shield-an-wreath">
|
||||||
|
<texture>props/shield/kart_round_an.dds</texture>
|
||||||
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -16,6 +16,9 @@
|
|||||||
<variant frequency="1" name="Shield-C">
|
<variant frequency="1" name="Shield-C">
|
||||||
<texture>props/shield/samnite_c.dds</texture>
|
<texture>props/shield/samnite_c.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
|
<variant frequency="1" name="Shield-D">
|
||||||
|
<texture>props/shield/samnite_d.dds</texture>
|
||||||
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -18,14 +18,14 @@
|
|||||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||||
<prop actor="props/units/heads/samnite_elite.xml" attachpoint="helmet"/>
|
<prop actor="props/units/heads/samnite_elite.xml" attachpoint="helmet"/>
|
||||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||||
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
|
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
|
||||||
<prop actor="props/units/shields/cart_tarantine_e.xml" attachpoint="shield"/>
|
<prop actor="props/units/shields/cart_tarantine_e.xml" attachpoint="shield"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="texture">
|
<variant frequency="1" name="texture">
|
||||||
<texture>skeletal/kart_csp_e_3.dds</texture>
|
<texture>skeletal/samnite_isp_e_1.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
|
@ -43,13 +43,13 @@
|
|||||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||||
<prop actor="props/units/heads/samnite_elite.xml" attachpoint="helmet"/>
|
<prop actor="props/units/heads/samnite_elite.xml" attachpoint="helmet"/>
|
||||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||||
<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
|
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Cuirass">
|
<variant frequency="1" name="Cuirass">
|
||||||
<texture>skeletal/kart_csp_e_3.dds</texture>
|
<texture>skeletal/samnite_isp_e_1.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
|
@ -19,7 +19,7 @@
|
|||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
||||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
|
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
|
||||||
<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
|
<prop actor="props/units/cape_long_ragged.xml" attachpoint="shoulders"/>
|
||||||
</props>
|
</props>
|
||||||
<texture>skeletal/hele_spartitiate_a.dds</texture>
|
<texture>skeletal/hele_spartitiate_a.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
|
BIN
binaries/data/mods/public/art/meshes/props/cape_hd_hoplite.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/cape_hd_hoplite.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/cape_hd_long.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/cape_hd_long.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/cape_hd_medium.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/cape_hd_medium.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/cape_hd_ragged.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/cape_hd_ragged.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/cape_hd.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/cape_hd.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/kart_round_an.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/kart_round_an.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/kart_shields_guide.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/kart_shields_guide.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/samnite_c.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/samnite_c.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/samnite_d.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/samnite_d.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/hele_spartitiate_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/hele_spartitiate_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/temp/border.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/temp/border.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user