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011b293f06
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structure actor fixes for romans, hellenes, and celts
This was SVN commit r1547.
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2004-12-23 01:00:21 +00:00 |
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73ba7e1823
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Actor files for persian, carthaginian, and iberian structures.
This was SVN commit r1546.
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2004-12-22 23:14:49 +00:00 |
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de3823141e
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structure placeholder textures
This was SVN commit r1545.
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2004-12-22 23:11:02 +00:00 |
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548a961e1e
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Persian structure meshes
This was SVN commit r1544.
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2004-12-22 23:04:24 +00:00 |
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a38edb3442
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Placeholder and Carthaginian structure meshes
This was SVN commit r1543.
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2004-12-22 22:58:27 +00:00 |
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16e5b8f94b
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Quickly added an Editor button.
This was SVN commit r1541.
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2004-12-21 17:54:33 +00:00 |
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659a9ea57a
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Initial (incomplete) tooltip code
This was SVN commit r1540.
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2004-12-21 13:37:24 +00:00 |
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6486de894d
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Eliminated grayscale images.
This was SVN commit r1539.
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2004-12-20 19:33:09 +00:00 |
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849f50a500
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Grayscale effects for GUI sprites
This was SVN commit r1536.
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2004-12-19 12:20:04 +00:00 |
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76c67f029d
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Made loading screen appear, now that Simon's fix has enabled the scheduler before the session. This one is just static ... We'd need to break loadSession() up into fragments and call each in turn in order to have a loading bar, as far as I can tell. (Also, any way to disable the cursor&input from JS?)
This was SVN commit r1535.
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2004-12-19 10:53:40 +00:00 |
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6885cb2d83
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Moved xmbcleanup so that non-programmers can reach it
This was SVN commit r1534.
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2004-12-19 00:42:44 +00:00 |
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eb033b8192
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Added lit version of the main-menu backdrop, so we can split that up for the individual menu button overlays.
This was SVN commit r1533.
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2004-12-19 00:05:10 +00:00 |
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92e7394c7b
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Eradicated lit sprites thanks to sprite effects from Philip. :D
This was SVN commit r1530.
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2004-12-18 18:48:37 +00:00 |
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99a022f847
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Even more GUI cleanup.
This was SVN commit r1529.
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2004-12-18 17:05:22 +00:00 |
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7cfa5f6e4d
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More GUI texture cleanup. :)
This was SVN commit r1528.
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2004-12-18 16:27:32 +00:00 |
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ba0ebd6644
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Renamed icon-size/icon-id to cell-size/cell-id, and allowed cell-id to be used in <icon>s.
Added <effect>s to sprites/images - currently multiply-color and
add-color, though they're far from perfect.
This was SVN commit r1525.
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2004-12-18 13:32:00 +00:00 |
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323ca1746f
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Big GUI update to kinda-sorta-maybe put lots of previously individual GUI art into cellular sheets. Still needs some work.
This was SVN commit r1523.
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2004-12-18 02:42:22 +00:00 |
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a5e0a7f5f9
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UNIX shell script for xmbcleanup
This was SVN commit r1522.
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2004-12-17 20:15:42 +00:00 |
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cd35701f70
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Updated GUI/entities to use Philip's spiffy new icon sheets. :)
This was SVN commit r1520.
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2004-12-17 17:22:27 +00:00 |
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6526301cfe
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GUI icon-sheets
This was SVN commit r1519.
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2004-12-17 16:20:08 +00:00 |
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0f7f23d774
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Oops, forgot to commit some new fonts. :)
This was SVN commit r1517.
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2004-12-16 23:29:31 +00:00 |
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4815f76c5f
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Various GUI fixes to get the scripts in line with Mark's revised data types (much appreciated!).
This was SVN commit r1516.
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2004-12-16 19:21:05 +00:00 |
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07ebaf86c5
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Quick fix for icons that weren't being refreshed (a couple remain, but I think those are due to a temporary datatype mismatch).
This was SVN commit r1509.
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2004-12-15 22:32:59 +00:00 |
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7346e39cc4
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Revised Status Pane icons so they're split into separate components, which seems to make them display properly (nested commands like [icon=] apparently don't interpret correctly if appending to one of their strings).
This was SVN commit r1508.
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2004-12-15 21:59:17 +00:00 |
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cb5759c737
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Fixed minor icon glitch. Recompiled. (Quick commit before I try something more drastic.)
This was SVN commit r1506.
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2004-12-15 19:20:29 +00:00 |
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7d76ef980a
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Fixed GUI error from yesterday. Still can't figure out why it's fixed, but hey, it works. All yours now, Malte. (y)
This was SVN commit r1499.
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2004-12-14 17:23:10 +00:00 |
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b04b3447c8
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For reasons I cannot fathom at this late hour, a section of objects in 2_mainmenu.xml causes the coordinates of the session GUI to be screwed up. After a couple of hours of lack of success, commented it out so it'll work until tomorrow. Gotta get some sleep before work.
This was SVN commit r1498.
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2004-12-13 23:15:11 +00:00 |
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94ee723981
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Added icon I missed.
This was SVN commit r1497.
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2004-12-13 22:11:20 +00:00 |
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01443e4785
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Fixed 0 A.D.-style windows from yesterday to use sprite collages. Made another one as background to future hosting screen.
This was SVN commit r1496.
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2004-12-13 21:37:30 +00:00 |
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6194fdb400
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Added MP button (though it needs artistic intervention (ie Malte) to do the white highlights and get it positioned just right).
This was SVN commit r1495.
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2004-12-13 19:14:37 +00:00 |
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114f3f1513
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Finished off first draft of in-game menu (ie made it actually do something useful). Hit F10 or click corner Map Orb buttons at random until you find it, as I'm too tired to mock up a replacement button image. ;)
This was SVN commit r1493.
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2004-12-13 01:14:31 +00:00 |
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91f50492a7
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Fixed path
This was SVN commit r1491.
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2004-12-12 22:48:39 +00:00 |
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24abb51b59
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First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows.
This was SVN commit r1489.
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2004-12-12 19:34:38 +00:00 |
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61705f7caf
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XMB cleanup program (to remove old unused .xmb files)
This was SVN commit r1487.
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2004-12-12 12:51:24 +00:00 |
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01c35dd616
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Added some more placeholder portraits.
This was SVN commit r1476.
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2004-12-08 17:00:43 +00:00 |
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9302d3c668
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Uploaded some placeholder icons, recompilation, removed redundant version of ScEd.
This was SVN commit r1471.
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2004-12-07 18:35:11 +00:00 |
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9b0ce13f8f
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Fixing some transparency issues
This was SVN commit r1470.
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2004-12-07 05:29:40 +00:00 |
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c5dc84223e
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A few actor fixes
This was SVN commit r1469.
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2004-12-07 05:28:20 +00:00 |
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7e7743a90d
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Implemented population of command buttons.
This was SVN commit r1461.
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2004-12-06 00:54:06 +00:00 |
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0d270c968c
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More GUI stuff, primarily to start implementing entity lists.
This was SVN commit r1451.
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2004-12-05 03:37:01 +00:00 |
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944397c4cf
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(Trying again, as it timed out last time I tried this.) Added various entity attributes, and struggled to get them to appear in GUI (seem to be issues with numeric interpretation and icons sometimes don't appear), but it's a start. Also made start on training
This was SVN commit r1450.
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2004-12-04 21:38:52 +00:00 |
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0c0d20d3eb
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Marginally improved game performance by reducing session GUI updates (now waits over a second before updating the controls, but at least the frame rate is better). Also turned off GUI refresh when in full-screen mode (Alt+G).
This was SVN commit r1448.
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2004-12-02 23:38:51 +00:00 |
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8d087f55f6
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Missing mesh files
This was SVN commit r1442.
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2004-12-02 10:16:30 +00:00 |
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00d39d9a9d
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Missing actor files
This was SVN commit r1441.
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2004-12-02 10:13:53 +00:00 |
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b1534dfd7b
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Missing actor files
This was SVN commit r1440.
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2004-12-02 10:13:48 +00:00 |
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f7b7760e68
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Missing actor files
This was SVN commit r1439.
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2004-12-02 10:12:05 +00:00 |
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3d82cd7fb8
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Missing actor files
This was SVN commit r1438.
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2004-12-02 10:10:37 +00:00 |
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e459e93ab4
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Combat fixes ... Increased standard entity movement rate, and made pain sounds only occur on death.
This was SVN commit r1423.
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2004-11-28 21:31:39 +00:00 |
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a2bcfd8a47
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Minor GUI fixes.
This was SVN commit r1422.
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2004-11-28 21:11:37 +00:00 |
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ec62c14ca4
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Created entities for all Hellenic buildings created so far.
This was SVN commit r1421.
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2004-11-28 20:11:02 +00:00 |
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