c1a3b8f171
Updates to myconid's most recent multiple UV set patch. Refs #1497
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This was SVN commit r12185.
2012-07-24 02:57:25 +00:00
f598101c34
Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497 .
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This was SVN commit r12183.
2012-07-23 22:49:46 +00:00
c9fa7f13d9
Add GPL header
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This was SVN commit r6830.
2009-04-18 17:00:33 +00:00
40a7da782e
warning fixes
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GameSetup.cpp: add support for new internal/public mod layout
This was SVN commit r6393.
2008-09-18 11:31:12 +00:00
b0f3116f5a
Nearly-complete updates to the Collada converter, to work with the latest release of FCollada
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This was SVN commit r6328.
2008-08-24 22:22:25 +00:00
a9feadc3ea
# Improved COLLADA skeletal animation support.
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Moved skeleton definitions into XML format, to support multiple
different structures. (Not quite finished yet.)
Added support for rescaled models in XSI.
Minor refactoring.
This was SVN commit r4959.
2007-03-16 18:00:58 +00:00
f1971f03d1
# Initial COLLADA prop support
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This was SVN commit r4937.
2007-03-02 15:55:46 +00:00
3573c4a4e3
# Optimisations for Linux
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GCC: Don't export symbols from DSOs by default - see
http://gcc.gnu.org/wiki/Visibility
This was SVN commit r4812.
2007-01-26 18:26:45 +00:00
b5403bcfc7
# Conversion of skeleton animations from COLLADA
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This was SVN commit r4725.
2006-12-26 22:43:09 +00:00
24f06de815
# Optimised conversion of COLLADA models
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Duplicate vertices are only stored once (then indexed multiple times),
whereas the old version needlessly repeated data.
This was SVN commit r4723.
2006-12-25 23:42:53 +00:00