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5ac92a3302
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Advance water in sync with simulation and unit animations (so it stops when the game is paused).
Other miscellaneous tidyings.
This was SVN commit r3386.
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2006-01-21 23:27:42 +00:00 |
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2eac4af3a4
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Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
This was SVN commit r3214.
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2005-12-09 03:15:00 +00:00 |
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ec6b78b252
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
This was SVN commit r2447.
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2005-06-28 04:06:25 +00:00 |
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26b1cf5556
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Random animations.
This was SVN commit r2330.
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2005-05-21 01:40:32 +00:00 |
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MarkT
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86dc351205
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
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2005-05-10 07:13:25 +00:00 |
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6a0b5fa0ab
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ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
Fixed random actor props.
This was SVN commit r2109.
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2005-04-03 05:02:00 +00:00 |
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6d7d049d89
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Attempted to minimise dependencies between header files (to make compilation minorly faster)
This was SVN commit r1490.
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2004-12-12 19:43:55 +00:00 |
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MarkT
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194fdf9b4b
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Unit selection and ordering, setTimeout, scheduler, fixed timestep code, various fixes and reinforcement of the JS<->Native code.
This was SVN commit r783.
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2004-07-20 19:30:35 +00:00 |
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1eaadd38aa
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ran everything though mark's newline stomper.
This was SVN commit r322.
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2004-05-30 00:46:58 +00:00 |
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notpete
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7fb944a1e1
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Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
This was SVN commit r306.
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2004-05-29 20:56:24 +00:00 |
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