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dff4add6a6
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Making unfinished Neareastern Badlands map hidden
This was SVN commit r9784.
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2011-07-07 23:25:53 +00:00 |
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e0eed68835
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Sets default single player map to Acropolis II (also moves these constants to the top of gamesetup.js for clarity)
This was SVN commit r9783.
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2011-07-07 23:16:09 +00:00 |
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1771545a3b
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Stop BuildingAI picking up messages for other components' range queries
This was SVN commit r9782.
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2011-07-07 23:07:36 +00:00 |
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e705e366d6
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Fixes missing templates in Peloponnese map
This was SVN commit r9781.
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2011-07-07 22:54:14 +00:00 |
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db9e05d83e
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Bump version number
This was SVN commit r9780.
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2011-07-07 22:21:34 +00:00 |
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58c33071d6
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Disable unnecessary noisy AI greeting message
This was SVN commit r9779.
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2011-07-07 22:18:55 +00:00 |
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871d321050
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Fix undefined property warning
This was SVN commit r9778.
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2011-07-07 22:14:37 +00:00 |
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6371afbc76
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Remove the rarely-used source code option from the Windows installer. See #855.
This was SVN commit r9777.
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2011-07-07 20:11:47 +00:00 |
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b6d04004b6
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Avoid errors when using planes in formations, by not allowing them to join formations
This was SVN commit r9776.
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2011-07-07 17:05:22 +00:00 |
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519b0020ba
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Updated text from "Super" to "Champion."
This was SVN commit r9775.
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2011-07-07 07:56:43 +00:00 |
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bc7991028b
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Preliminary Carthaginian stuff. Will move Carthage to Public very soon after Alpha VI release.
This was SVN commit r9774.
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2011-07-07 06:58:26 +00:00 |
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fed5830189
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Updated shield pattern.
This was SVN commit r9773.
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2011-07-07 06:06:07 +00:00 |
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c1eb1c3b7a
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Fixed portrait.
This was SVN commit r9771.
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2011-07-07 03:54:14 +00:00 |
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65baa6d567
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Quick update to Acropolis II
This was SVN commit r9770.
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2011-07-07 03:18:30 +00:00 |
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899f5105b9
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Fix glwprintf errors on OS X with non-ASCII strings, by setting LC_CTYPE to UTF-8
This was SVN commit r9768.
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2011-07-06 21:19:59 +00:00 |
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e9b3bcf467
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Disable building Atlas by default on OS X
This was SVN commit r9766.
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2011-07-06 20:14:25 +00:00 |
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df9270a892
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Hopefullyfixeslag.
This was SVN commit r9765.
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2011-07-06 18:04:30 +00:00 |
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1bc2db56ea
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Stops unit following when other object selected. Fixes #775
This was SVN commit r9764.
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2011-07-05 21:29:11 +00:00 |
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d2d631d2ed
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This was SVN commit r9763.
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2011-07-05 06:00:52 +00:00 |
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ba52ff7604
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made Triremes and Quinquiremes able to garrison siege engines.
Added some sound stuff to all siege weapons.
Tweaked siege tower.
This was SVN commit r9762.
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2011-07-05 05:59:28 +00:00 |
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315dfbff5d
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Fix use of outdated cached transform when computing bounding boxes.
Should fix #867.
This was SVN commit r9761.
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2011-07-05 00:12:00 +00:00 |
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c766f40da3
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Changes Cantabrian Highlands random map to temperate biome
This was SVN commit r9760.
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2011-07-04 23:54:04 +00:00 |
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f8c62201b2
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Siege tower update
This was SVN commit r9759.
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2011-07-04 20:50:52 +00:00 |
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2763c7817d
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In theory, should make buildings point in the right direction.
This was SVN commit r9758.
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2011-07-04 17:40:13 +00:00 |
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528b833db0
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Fix assertion failure in replay mode
This was SVN commit r9757.
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2011-07-04 15:17:46 +00:00 |
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fc2b89a780
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This was SVN commit r9756.
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2011-07-03 23:23:01 +00:00 |
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3c6789747b
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This was SVN commit r9755.
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2011-07-03 22:32:26 +00:00 |
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9d7a5da65a
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#New Thracian unit.
Tweaked Acropolis II.
This was SVN commit r9754.
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2011-07-03 22:26:12 +00:00 |
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f01097b23c
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Avoid crash when pressing 'h' while multiplayer host game setup screen is loading
This was SVN commit r9753.
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2011-07-03 18:36:43 +00:00 |
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4065cb1cd2
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Few minor tweaks.
This was SVN commit r9750.
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2011-07-03 09:43:31 +00:00 |
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b4d0c09569
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Building directions now 100% random. Can set it to a specific angle if we'd prefer, but someone needs to tell me what.
This was SVN commit r9749.
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2011-07-03 08:46:30 +00:00 |
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c9b2273532
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Fixed an error with the Iberian fortress.
This was SVN commit r9748.
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2011-07-03 07:52:52 +00:00 |
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f138be6565
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#New Greek shields patterns.
This was SVN commit r9747.
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2011-07-03 06:10:02 +00:00 |
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972ca3cd22
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Increases unit selection limit to 200 (equal to max population). See #789
This was SVN commit r9745.
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2011-07-02 23:04:59 +00:00 |
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3da5afd8d5
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Stop siege tower garrisoning itself inside itself
This was SVN commit r9744.
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2011-07-02 22:52:17 +00:00 |
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5c4b6e2320
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Fixes #878
This was SVN commit r9743.
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2011-07-02 22:26:51 +00:00 |
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9b601d7ad4
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Map updates to fix moved templates.
This was SVN commit r9741.
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2011-07-02 17:47:23 +00:00 |
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12eb4919be
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Stone and Metal added.
This was SVN commit r9740.
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2011-07-02 17:17:07 +00:00 |
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9a6f90b90d
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This was SVN commit r9739.
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2011-07-02 16:57:51 +00:00 |
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3756aaef48
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This might help speed a fraction.
This was SVN commit r9738.
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2011-07-02 16:49:26 +00:00 |
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6267a61962
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This was SVN commit r9737.
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2011-07-02 15:32:16 +00:00 |
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7bba760801
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This was SVN commit r9736.
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2011-07-02 15:29:20 +00:00 |
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f1eb662cf6
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This was SVN commit r9735.
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2011-07-02 15:29:08 +00:00 |
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8612600a13
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This was SVN commit r9734.
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2011-07-02 15:27:35 +00:00 |
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5183a5d4de
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Mechanical siege tower update
This was SVN commit r9733.
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2011-07-02 11:56:57 +00:00 |
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4139140916
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# Giraffe, giraffe infant, lion, and lioness movement animations by Athos
This was SVN commit r9732.
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2011-07-02 10:37:45 +00:00 |
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f833529e63
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skeletons xml update
This was SVN commit r9731.
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2011-07-02 10:17:10 +00:00 |
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885c220e9f
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This was SVN commit r9730.
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2011-07-02 06:15:35 +00:00 |
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8da4334a85
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Re-skinned Belgian Bog.
This was SVN commit r9729.
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2011-07-02 02:06:41 +00:00 |
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fa812a5ac5
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A bunch of texture additions and changes, mostly to temperate terrains.
This was SVN commit r9728.
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2011-07-02 02:04:15 +00:00 |
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