10bfb615e9
This was SVN commit r5277.
2007-08-01 23:21:28 +00:00
0b9285d73c
This was SVN commit r5276.
2007-08-01 01:12:25 +00:00
c2d3e1e7cb
This was SVN commit r5275.
2007-07-29 17:56:04 +00:00
d590f3dd98
This was SVN commit r5274.
2007-07-29 13:59:39 +00:00
2bc83d9e5c
This was SVN commit r5271.
2007-07-25 03:50:50 +00:00
131b094d2e
#New animals!
...
This was SVN commit r5270.
2007-07-25 01:53:20 +00:00
0d019535f2
This was SVN commit r5268.
2007-07-19 06:21:08 +00:00
pyrolink
a1bf601c76
Vague documentation of trigger specs, hopefully enough to get started.
...
This was SVN commit r5267.
2007-07-19 05:42:18 +00:00
995acdfc62
This was SVN commit r5266.
2007-07-18 04:50:18 +00:00
b3b5d4d0ad
This was SVN commit r5265.
2007-07-18 04:45:41 +00:00
292034042b
This was SVN commit r5264.
2007-07-18 04:45:33 +00:00
02bcdb5407
# Added field foundation object.
...
This was SVN commit r5263.
2007-07-18 02:54:08 +00:00
87320c2f9e
This was SVN commit r5262.
2007-07-16 02:00:49 +00:00
Alexander
7ced4d27e1
This was SVN commit r5261.
2007-07-16 01:56:08 +00:00
61e58a02b0
This was SVN commit r5260.
2007-07-16 01:46:04 +00:00
08911b3505
This was SVN commit r5259.
2007-07-16 01:44:04 +00:00
630c83f0e7
This was SVN commit r5258.
2007-07-16 01:37:13 +00:00
98675528b2
This was SVN commit r5257.
2007-07-15 19:53:44 +00:00
a357836f2f
This was SVN commit r5256.
2007-07-15 17:49:31 +00:00
12a531fad9
This was SVN commit r5255.
2007-07-15 17:47:07 +00:00
08e03651ad
This was SVN commit r5254.
2007-07-15 17:46:15 +00:00
d86c090c81
This was SVN commit r5253.
2007-07-15 17:42:06 +00:00
Aeros
2a320394cd
This was SVN commit r5252.
2007-07-15 07:32:09 +00:00
fa0e48f3ab
This was SVN commit r5251.
2007-07-15 06:50:55 +00:00
8fd1905202
This was SVN commit r5250.
2007-07-15 06:50:24 +00:00
b33cb95170
This was SVN commit r5249.
2007-07-14 21:22:09 +00:00
93e83546e0
This was SVN commit r5248.
2007-07-14 21:20:51 +00:00
3b270327a2
This was SVN commit r5247.
2007-07-14 21:20:33 +00:00
e105d8bc57
This was SVN commit r5246.
2007-07-14 15:05:42 +00:00
Alexander
226049deed
This was SVN commit r5245.
2007-07-14 06:19:31 +00:00
Alexander
7eaa6d3454
Territorial limits applied
...
This was SVN commit r5244.
2007-07-14 06:15:19 +00:00
2ce74c53b1
This was SVN commit r5243.
2007-07-14 03:27:17 +00:00
cf7959e5a7
This was SVN commit r5242.
2007-07-14 03:11:18 +00:00
b23558c532
This was SVN commit r5241.
2007-07-14 03:09:39 +00:00
6121eec440
This was SVN commit r5240.
2007-07-14 03:00:16 +00:00
4b74496d40
This was SVN commit r5239.
2007-07-14 02:59:14 +00:00
e62da22784
Sort maps ignoring case.
...
This was SVN commit r5236.
2007-07-09 04:07:57 +00:00
260d1b05d1
This was SVN commit r5234.
2007-07-09 03:34:22 +00:00
36d2eccce4
This was SVN commit r5233.
2007-07-09 03:23:44 +00:00
e4931c5c8b
This was SVN commit r5232.
2007-07-09 03:03:35 +00:00
d434806a5c
This was SVN commit r5231.
2007-07-08 03:02:47 +00:00
840d859337
This was SVN commit r5230.
2007-07-08 01:54:11 +00:00
ff7d8aa2d1
This was SVN commit r5229.
2007-07-07 23:43:08 +00:00
cf7f49b517
This was SVN commit r5228.
2007-07-07 23:34:20 +00:00
0a6cb0d55a
This was SVN commit r5227.
2007-07-07 23:31:07 +00:00
dbecaae01a
This was SVN commit r5226.
2007-07-07 23:00:37 +00:00
1b25d94183
This was SVN commit r5223.
2007-07-05 01:11:43 +00:00
66e6722baa
This was SVN commit r5222.
2007-07-05 00:47:24 +00:00
08862db42c
# Fixes to Latium random map.
...
- Replaced calls to Math.max with own function because Math.max wasn't
working properly in latest Spidermonkey (?).
- Fixed some code that could cause weird ridges to appear.
This was SVN commit r5221.
2007-07-04 22:42:53 +00:00
22f11a8ab9
This was SVN commit r5220.
2007-07-01 16:20:11 +00:00
40d8de2a18
This was SVN commit r5219.
2007-07-01 16:19:29 +00:00
Aeros
cc27df18c2
This was SVN commit r5218.
2007-06-30 22:40:59 +00:00
Aeros
f42721dd32
This was SVN commit r5215.
2007-06-30 07:56:57 +00:00
76064f6229
This was SVN commit r5208.
2007-06-18 04:19:15 +00:00
8629d83ce7
#New Pasture terrains for the Temperate biome!
...
This was SVN commit r5207.
2007-06-18 03:42:27 +00:00
028fef4ac8
This was SVN commit r5206.
2007-06-18 03:15:33 +00:00
fc4eefb051
This was SVN commit r5205.
2007-06-17 22:29:43 +00:00
c039e0fce7
This was SVN commit r5204.
2007-06-17 22:09:03 +00:00
7d91dec842
This was SVN commit r5201.
2007-06-17 05:13:12 +00:00
a2e365f142
This was SVN commit r5200.
2007-06-17 04:43:57 +00:00
9c0129dba5
This was SVN commit r5198.
2007-06-17 01:50:58 +00:00
d1865a2d85
This was SVN commit r5196.
2007-06-17 00:38:41 +00:00
f6d0781821
This was SVN commit r5195.
2007-06-17 00:37:51 +00:00
07ebef3058
This was SVN commit r5194.
2007-06-17 00:37:32 +00:00
8d8753fc43
This was SVN commit r5193.
2007-06-17 00:28:02 +00:00
c2b6e22993
This was SVN commit r5192.
2007-06-17 00:25:08 +00:00
3d0faf3c74
This was SVN commit r5191.
2007-06-17 00:14:52 +00:00
5535c2aa46
This was SVN commit r5190.
2007-06-17 00:14:08 +00:00
3ab9a0353a
This was SVN commit r5189.
2007-06-17 00:13:19 +00:00
e21e2d10d0
This was SVN commit r5187.
2007-06-17 00:10:48 +00:00
e0884bb539
This was SVN commit r5173.
2007-06-14 05:44:57 +00:00
92578ae553
# Some initial work on networking, fixing session setup, game startup, and command queueing.
...
- Fixed outdated / buggy networking code in the GUI scripts.
- Finished the API to CNetClient so that it's possible to start a CGame
from it.
- Some enhancements for debugging networking: Enabled updates while the
game is minimized/out-of-focus if it's in a network session. Also
reduced the turn length to something slightly more manageable but still
unplayable (1 sec versus 3 sec).
- Fixed a bug where IssueCommand used to access the order it creates
after queueing it, which is bad if the order gets deleted while being
queued (e.g. in CNetClient).
This was SVN commit r5139.
2007-06-04 07:41:05 +00:00
92cd6472da
This was SVN commit r5136.
2007-06-03 22:50:44 +00:00
6daf03b353
This was SVN commit r5113.
2007-05-29 03:49:48 +00:00
238252ec53
#Skins for Ekdromos detailed.
...
This was SVN commit r5112.
2007-05-29 03:08:41 +00:00
843d849931
This was SVN commit r5103.
2007-05-28 02:37:38 +00:00
3386154fe3
This was SVN commit r5087.
2007-05-23 06:13:28 +00:00
2e5c530c03
Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
...
Also removed some debug output from entity_functions.js.
This was SVN commit r5074.
2007-05-16 06:58:49 +00:00
86e6b780ea
This was SVN commit r5071.
2007-05-14 00:34:18 +00:00
0e0b995c4f
#New more accurate Philip of Macedon armor texture. :)
...
This was SVN commit r5070.
2007-05-13 20:21:28 +00:00
91e3cc4c0a
This was SVN commit r5069.
2007-05-13 20:20:05 +00:00
25b63097cc
This was SVN commit r5021.
2007-05-03 05:33:34 +00:00
b86ea0a1b5
#Scipio Africanus has made an appearance! ;)
...
This was SVN commit r5013.
2007-05-01 05:48:07 +00:00
585673201b
This was SVN commit r5007.
2007-04-30 04:32:58 +00:00
9d21b350e1
This was SVN commit r5006.
2007-04-30 03:55:49 +00:00
41834c4013
This was SVN commit r5005.
2007-04-30 00:37:42 +00:00
pyrolink
684dbbe9ba
#Preliminary end game conditions; cinematic and trigger fixes
...
Cinematic editor is less clumsy. Forward and backward buttons now move
the camera to the next and previous nodes.
This was SVN commit r5000.
2007-04-27 03:05:26 +00:00
9b05bc2187
#Grass for the Temperate biome.
...
This was SVN commit r4989.
2007-04-24 15:37:45 +00:00
b631b9bbf0
Made the default map be latium_generated, for tutorial.
...
This was SVN commit r4988.
2007-04-24 15:02:51 +00:00
triumvir
21862a79ba
Resaved all the maps creating errors because of an outdated format
...
This was SVN commit r4985.
2007-04-22 22:47:05 +00:00
853f13bf03
This was SVN commit r4983.
2007-04-22 03:45:49 +00:00
6368342d27
This was SVN commit r4982.
2007-04-22 03:35:02 +00:00
e91605150d
This was SVN commit r4981.
2007-04-22 03:33:37 +00:00
1fea26a0e9
# Update to technologies.
...
Made CTechnology inherit from CJSComplex, so that properties such as
resources can be added dynamically instead of being hardcoded in it.
Also removed some excessive debug output from GUI.
This was SVN commit r4980.
2007-04-22 01:09:50 +00:00
1fc080f556
#Tweak to "dudette" hair color.
...
This was SVN commit r4979.
2007-04-21 06:21:08 +00:00
fc9eaeaf2b
This was SVN commit r4978.
2007-04-21 06:20:36 +00:00
70ba997181
#1 New Hoplite texture and 1 new Pez texture.
...
This was SVN commit r4977.
2007-04-21 06:20:21 +00:00
6b38836097
This was SVN commit r4976.
2007-04-21 04:55:24 +00:00
526e799847
This was SVN commit r4975.
2007-04-18 05:55:25 +00:00
Lord Zorinthrox
761fbfd7a8
This was SVN commit r4974.
2007-04-07 01:08:52 +00:00
d3382ee8b2
This was SVN commit r4973.
2007-04-02 01:33:16 +00:00
89ff231faa
#2 new Greek female textures, new Spartan Dokana shield texture, and various actor changes.
...
This was SVN commit r4972.
2007-04-01 02:45:46 +00:00
1e396719d8
#Hellenes Techtree Completed. Awaiting implementation.
...
This was SVN commit r4971.
2007-03-25 04:33:38 +00:00
0f4db02e22
#New texture, actors, and entity for Celt hero Cynvelin. New Roman Triarius texture variation.
...
This was SVN commit r4970.
2007-03-24 21:11:27 +00:00
4e529b7aca
This was SVN commit r4969.
2007-03-24 20:52:25 +00:00
077141cb25
This was SVN commit r4967.
2007-03-22 07:22:43 +00:00
ee4875047b
This was SVN commit r4966.
2007-03-22 07:22:22 +00:00
d2935684ff
Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML.
...
Added TestLogger, so tests can check the right log messages were
produced.
This was SVN commit r4960.
2007-03-16 23:32:10 +00:00
29f44d66ed
# Bug fix
...
Fixes problem introduced in 8d0a7170f6
, removes workaround from
faf8358b3c
This was SVN commit r4957.
2007-03-16 10:05:05 +00:00
faf8358b3c
# Bug fixes
...
This was SVN commit r4956.
2007-03-16 02:57:51 +00:00
e0f3507ab1
This was SVN commit r4953.
2007-03-13 05:37:29 +00:00
644793e3a9
This was SVN commit r4952.
2007-03-11 04:49:56 +00:00
1479fba002
#Celt hero Vercingetorix added to the game!
...
This was SVN commit r4951.
2007-03-11 04:07:52 +00:00
393a09bac0
#Celt hero Vercingetorix now added to the game!
...
This was SVN commit r4950.
2007-03-11 03:47:04 +00:00
f0d2c1ccd2
This was SVN commit r4949.
2007-03-10 17:46:17 +00:00
f2060a22bc
#New Greek female and Hetairoi textures. New Persian female texture.
...
This was SVN commit r4948.
2007-03-10 08:27:39 +00:00
81edc8b59f
This was SVN commit r4947.
2007-03-10 06:20:19 +00:00
8eec30c383
Reset resource objects to their original resource values from before the video.
...
This was SVN commit r4945.
2007-03-06 16:29:56 +00:00
Lord Zorinthrox
bb8dab7caa
This was SVN commit r4944.
2007-03-04 17:46:40 +00:00
f891a8a77e
Unit Entity stats for some Hellenes and Romans units. Actor animation speed tweaks.
...
This was SVN commit r4943.
2007-03-04 00:09:24 +00:00
0234c19748
This was SVN commit r4942.
2007-03-03 20:45:35 +00:00
bc35dbaac6
This was SVN commit r4941.
2007-03-03 20:45:20 +00:00
63c85198c8
This was SVN commit r4940.
2007-03-03 18:20:43 +00:00
5e9ef3fa03
This was SVN commit r4925.
2007-02-25 00:11:52 +00:00
ed034d7189
This was SVN commit r4924.
2007-02-25 00:10:42 +00:00
9e4be3378b
This was SVN commit r4923.
2007-02-20 07:27:10 +00:00
dbf350b172
This was SVN commit r4922.
2007-02-20 07:02:59 +00:00
7ddf629659
This was SVN commit r4921.
2007-02-20 06:08:30 +00:00
95b3866fc5
This was SVN commit r4920.
2007-02-20 05:51:33 +00:00
5aad92372c
This was SVN commit r4919.
2007-02-18 01:40:01 +00:00
a84e6c062d
This was SVN commit r4918.
2007-02-17 22:50:02 +00:00
9dbe15ad5e
#A host of Greek helmet changes and tweaks.
...
This was SVN commit r4917.
2007-02-17 22:49:07 +00:00
5390df1865
# Final changes to map
...
This was SVN commit r4916.
2007-02-14 15:18:15 +00:00
b0b860a417
Romane Principes now throws his pilum correctly. :)
...
This was SVN commit r4915.
2007-02-13 20:46:18 +00:00
4549e1ef8f
This was SVN commit r4914.
2007-02-13 20:28:14 +00:00
95423934f3
This was SVN commit r4913.
2007-02-13 19:56:31 +00:00
c14975ae77
This was SVN commit r4912.
2007-02-13 19:51:11 +00:00
8097ba50a4
This was SVN commit r4911.
2007-02-13 19:47:40 +00:00
8d63a8a804
This was SVN commit r4910.
2007-02-13 19:47:07 +00:00
672e54caf4
This was SVN commit r4909.
2007-02-13 19:46:46 +00:00
c28354b6c7
This was SVN commit r4908.
2007-02-13 19:22:02 +00:00
5594459d18
This was SVN commit r4907.
2007-02-13 18:40:50 +00:00
e674148250
for michael - a reversed pillum
...
This was SVN commit r4906.
2007-02-13 07:17:56 +00:00
c7bc907bb9
This was SVN commit r4905.
2007-02-13 07:17:19 +00:00
b96b29d2e3
This was SVN commit r4904.
2007-02-13 07:16:51 +00:00
8f796ef73d
# Even more cinematic map updates.
...
This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
b18f582d3e
Small tweaks to cinematic map.
...
This was SVN commit r4900.
2007-02-11 06:17:01 +00:00
a13256208c
This was SVN commit r4899.
2007-02-11 01:26:28 +00:00
15a339736d
This was SVN commit r4898.
2007-02-11 01:26:10 +00:00
ee48a33ec4
# More cinematic map updates.
...
Made female citizen walk to gather berries.
Fixed gather trigger effect.
Made entity collision-detection work a little better if you modify the
map while running the simulation.
This was SVN commit r4897.
2007-02-11 01:19:44 +00:00