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25762f1f0d
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Persian wall segments
This was SVN commit r11417.
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2012-04-01 18:57:05 +00:00 |
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bf70e99b00
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Celt Murus Gallicus wall, tower, and gate
This was SVN commit r11416.
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2012-04-01 16:36:38 +00:00 |
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41c7fe7901
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For fcxsanya
This was SVN commit r11415.
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2012-04-01 15:46:43 +00:00 |
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316584d71a
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Corrected in game manual about creating control groups to include 0, fixes #1279.
This was SVN commit r11414.
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2012-04-01 14:00:15 +00:00 |
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9198c449ad
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This was SVN commit r11413.
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2012-03-31 19:19:33 +00:00 |
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315a41f479
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Some more emblems. Some updated portraits.
This was SVN commit r11412.
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2012-03-31 04:27:22 +00:00 |
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16a5d74b35
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Campaign map tree assets' poly count reduced between 75% and 90%.
This was SVN commit r11411.
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2012-03-30 22:04:22 +00:00 |
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99da24c7a3
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Correctly check whether an existing formation controller can be reused. Fixes #1255.
This was SVN commit r11410.
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2012-03-30 20:09:50 +00:00 |
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e5c85bc540
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More campaign proof of concept stuff. A "Leonidas" army pawn.
This was SVN commit r11408.
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2012-03-28 06:09:38 +00:00 |
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6cb97e3e01
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This was SVN commit r11407.
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2012-03-27 21:38:12 +00:00 |
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f0897e05cd
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New Roman Merchant ship by Kenobi and Enrique.
This was SVN commit r11406.
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2012-03-27 18:31:47 +00:00 |
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ad49f58468
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Random new stuff.
This was SVN commit r11405.
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2012-03-27 04:08:24 +00:00 |
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44a3af8d29
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This was SVN commit r11404.
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2012-03-27 04:07:04 +00:00 |
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82c8af3ad5
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More proof of concept stuff for campaigns.
This was SVN commit r11403.
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2012-03-27 02:20:21 +00:00 |
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99576ab44a
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More campaign conceptual stuff.
This was SVN commit r11401.
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2012-03-26 09:59:39 +00:00 |
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666936a5e3
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Test campaign stuff. Just proof of concept stuff. *NOT FINAL ARTWORK*
This was SVN commit r11400.
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2012-03-26 08:35:59 +00:00 |
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a7af9b028b
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2 shield texture tweaks. 1 dust texture tweak.
This was SVN commit r11399.
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2012-03-26 08:20:29 +00:00 |
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856a6e7135
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Some shield prop tweaking for consistency.
This was SVN commit r11398.
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2012-03-26 07:53:20 +00:00 |
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893cb2c1c4
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typos
This was SVN commit r11397.
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2012-03-24 22:22:51 +00:00 |
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0fd6cc8873
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Adding music to these civ files.
This was SVN commit r11396.
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2012-03-24 22:11:14 +00:00 |
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4659d60c19
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This was SVN commit r11395.
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2012-03-24 03:20:36 +00:00 |
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11889f4221
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New horse model
This was SVN commit r11393.
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2012-03-22 08:39:00 +00:00 |
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8d3434722d
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New loading screen tips for Roman Army Camp, Palisade walls, and Persian Architecture.
This was SVN commit r11392.
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2012-03-22 07:57:53 +00:00 |
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c8d7e1c006
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Tweaked a bunch of templates.
This was SVN commit r11391.
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2012-03-22 07:12:00 +00:00 |
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b90cedf0a6
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Cost tweaks and other things.
This was SVN commit r11390.
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2012-03-22 02:07:17 +00:00 |
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0d385f4112
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Make selected stances and formations more obvious. Patch from leper, fixes #1190.
This was SVN commit r11386.
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2012-03-21 16:45:02 +00:00 |
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a957455647
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Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206.
This was SVN commit r11385.
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2012-03-21 15:18:31 +00:00 |
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f53823b498
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Oasis X tweaks.
This was SVN commit r11384.
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2012-03-21 06:19:36 +00:00 |
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65c39cb74e
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This was SVN commit r11383.
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2012-03-21 05:33:58 +00:00 |
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2c913b4a9f
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Removed qbot entity extend functions since they are now in the common-api
This was SVN commit r11382.
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2012-03-20 23:34:03 +00:00 |
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f718ddaee7
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Slightly updated Iberian cc meshes.
Delete old vesta mesh.
Crocodile from Historicity.
This was SVN commit r11381.
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2012-03-20 22:35:28 +00:00 |
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97479830e9
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New Iberian civic centre.
Made Indibil a cavalry dude.
Tweaked Army Camp entity.
This was SVN commit r11378.
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2012-03-20 19:00:11 +00:00 |
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02c848d1f1
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Adjustments to palisade walls and rotated gate
This was SVN commit r11375.
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2012-03-20 00:13:55 +00:00 |
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700e28480d
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Add command-line option to enable archivebuilder compression
This was SVN commit r11373.
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2012-03-19 21:16:12 +00:00 |
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36107cb7e1
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GLES compatibility for particles and shadows.
Fix invalid enum errors.
Fix shader texture binding.
This was SVN commit r11372.
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2012-03-19 21:10:14 +00:00 |
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4b3d98ad71
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Fixed bug in library.js GetAngle function
This was SVN commit r11370.
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2012-03-19 09:32:49 +00:00 |
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af7a914bae
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Fixed Army Camp turf.
This was SVN commit r11369.
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2012-03-19 04:22:28 +00:00 |
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9bbb341e23
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Temperate and Tropic farmland terrains.
This was SVN commit r11368.
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2012-03-19 04:06:21 +00:00 |
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c12125018c
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Farmland and other terrain updates.
This was SVN commit r11367.
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2012-03-19 03:41:55 +00:00 |
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5e145c8b2d
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This was SVN commit r11366.
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2012-03-19 01:53:44 +00:00 |
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5f06766ead
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Replace isUnit, isAnimal, ... with calls to hasClass using patch from leper. Fixes #1201.
This was SVN commit r11365.
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2012-03-18 21:16:30 +00:00 |
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7c51e743fa
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Modified rmgen GetAngle function to use atan2 and the standard mathematical angle convention (WARNING this changes return values so will break scripts using the old version) and changed getGradient so it returns Infinity for infinite gradient lines. Added errors if people try and use unsafe javascript maths functions.
This was SVN commit r11363.
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2012-03-18 18:40:27 +00:00 |
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b72d72dec2
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Minor changes.
This was SVN commit r11362.
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2012-03-18 14:47:13 +00:00 |
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208e642089
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More random maps and FeXoR's wall system.
This was SVN commit r11361.
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2012-03-18 07:53:18 +00:00 |
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b68d770c89
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This was SVN commit r11359.
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2012-03-17 22:17:45 +00:00 |
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148f84b708
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Tweaked garrison capacity.
This was SVN commit r11358.
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2012-03-17 22:16:48 +00:00 |
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dc920f3c50
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This was SVN commit r11357.
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2012-03-17 22:14:38 +00:00 |
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78840ad7b4
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Roman Temple of Mars, and sword rack. :)
This was SVN commit r11356.
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2012-03-17 22:06:35 +00:00 |
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f71cdd90a3
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This was SVN commit r11355.
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2012-03-17 17:41:33 +00:00 |
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78a427eef2
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Fix to Celt merchant ship prop points
This was SVN commit r11354.
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2012-03-17 15:23:23 +00:00 |
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