a0e13d9625
Fix tests. BuildingAI now handles DiplomacyChanged messages.
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This was SVN commit r12812.
2012-11-02 17:20:32 +00:00
66012e2e2c
Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600 .
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This was SVN commit r12486.
2012-08-20 01:38:39 +00:00
1120701351
Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
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This was SVN commit r12317.
2012-08-08 05:32:53 +00:00
0463068947
Adds more checks for tech manager before using it. Refs #1377 .
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This was SVN commit r11751.
2012-05-04 22:51:14 +00:00
21caaa4573
Fixes some bugs in tech modifications relating to data types. Explicitly convert template data to numbers before calling ApplyModifications (using + operator).
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This was SVN commit r11685.
2012-04-27 23:06:40 +00:00
eda4c082fd
Add tech support to BuildingAI, GarrisonHolder and Builder.
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This was SVN commit r11682.
2012-04-26 21:58:05 +00:00
46bf2cac22
Fix remaining issue
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This was SVN commit r11539.
2012-04-17 21:05:01 +00:00
1771545a3b
Stop BuildingAI picking up messages for other components' range queries
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This was SVN commit r9782.
2011-07-07 23:07:36 +00:00
4d188452f8
Adds ownership checks to UI selections.
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Adds ownership and diplomacy checks to Commands.js (fixes #880 ).
Adds control all units setting to Player component (network synced).
Adds helpers for diplomacy checks - use these instead of directly
accessing diplomacy array.
Fixes tests according to these changes.
This was SVN commit r9726.
2011-07-02 00:06:39 +00:00
fe5c7cb978
Buildings now target units randomly. Firing interval also made random
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This was SVN commit r8677.
2010-11-21 18:41:13 +00:00
f1f1a44031
Made changes to BuildingAI based on Philip's comments
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This was SVN commit r8639.
2010-11-17 18:25:00 +00:00
222095fa44
Added Building AI, and some small changes to GarrisonHolder
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This was SVN commit r8636.
2010-11-17 07:30:25 +00:00