29f44d66ed
# Bug fix
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Fixes problem introduced in 8d0a7170f6
, removes workaround from
faf8358b3c
This was SVN commit r4957.
2007-03-16 10:05:05 +00:00
faf8358b3c
# Bug fixes
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This was SVN commit r4956.
2007-03-16 02:57:51 +00:00
e0f3507ab1
This was SVN commit r4953.
2007-03-13 05:37:29 +00:00
644793e3a9
This was SVN commit r4952.
2007-03-11 04:49:56 +00:00
1479fba002
#Celt hero Vercingetorix added to the game!
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This was SVN commit r4951.
2007-03-11 04:07:52 +00:00
393a09bac0
#Celt hero Vercingetorix now added to the game!
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This was SVN commit r4950.
2007-03-11 03:47:04 +00:00
f0d2c1ccd2
This was SVN commit r4949.
2007-03-10 17:46:17 +00:00
f2060a22bc
#New Greek female and Hetairoi textures. New Persian female texture.
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This was SVN commit r4948.
2007-03-10 08:27:39 +00:00
81edc8b59f
This was SVN commit r4947.
2007-03-10 06:20:19 +00:00
8eec30c383
Reset resource objects to their original resource values from before the video.
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This was SVN commit r4945.
2007-03-06 16:29:56 +00:00
Lord Zorinthrox
bb8dab7caa
This was SVN commit r4944.
2007-03-04 17:46:40 +00:00
f891a8a77e
Unit Entity stats for some Hellenes and Romans units. Actor animation speed tweaks.
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This was SVN commit r4943.
2007-03-04 00:09:24 +00:00
0234c19748
This was SVN commit r4942.
2007-03-03 20:45:35 +00:00
bc35dbaac6
This was SVN commit r4941.
2007-03-03 20:45:20 +00:00
63c85198c8
This was SVN commit r4940.
2007-03-03 18:20:43 +00:00
49efe728fd
Added binaries and some example data for COLLADA conversion.
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Added FCollada 3.02 library files (but Collada*.dll is not built by
default since it doesn't work in VS2003 (because the FCollada*.dll files
use the VC80 CRT)).
Changed Premake to use optimize-speed instead of optimize, since the
latter does /Ox (in MSVC) which is kind of unofficially deprecated.
This was SVN commit r4935.
2007-03-01 22:34:38 +00:00
5e9ef3fa03
This was SVN commit r4925.
2007-02-25 00:11:52 +00:00
ed034d7189
This was SVN commit r4924.
2007-02-25 00:10:42 +00:00
9e4be3378b
This was SVN commit r4923.
2007-02-20 07:27:10 +00:00
dbf350b172
This was SVN commit r4922.
2007-02-20 07:02:59 +00:00
7ddf629659
This was SVN commit r4921.
2007-02-20 06:08:30 +00:00
95b3866fc5
This was SVN commit r4920.
2007-02-20 05:51:33 +00:00
5aad92372c
This was SVN commit r4919.
2007-02-18 01:40:01 +00:00
a84e6c062d
This was SVN commit r4918.
2007-02-17 22:50:02 +00:00
9dbe15ad5e
#A host of Greek helmet changes and tweaks.
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This was SVN commit r4917.
2007-02-17 22:49:07 +00:00
5390df1865
# Final changes to map
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This was SVN commit r4916.
2007-02-14 15:18:15 +00:00
b0b860a417
Romane Principes now throws his pilum correctly. :)
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This was SVN commit r4915.
2007-02-13 20:46:18 +00:00
4549e1ef8f
This was SVN commit r4914.
2007-02-13 20:28:14 +00:00
95423934f3
This was SVN commit r4913.
2007-02-13 19:56:31 +00:00
c14975ae77
This was SVN commit r4912.
2007-02-13 19:51:11 +00:00
8097ba50a4
This was SVN commit r4911.
2007-02-13 19:47:40 +00:00
8d63a8a804
This was SVN commit r4910.
2007-02-13 19:47:07 +00:00
672e54caf4
This was SVN commit r4909.
2007-02-13 19:46:46 +00:00
c28354b6c7
This was SVN commit r4908.
2007-02-13 19:22:02 +00:00
5594459d18
This was SVN commit r4907.
2007-02-13 18:40:50 +00:00
e674148250
for michael - a reversed pillum
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This was SVN commit r4906.
2007-02-13 07:17:56 +00:00
c7bc907bb9
This was SVN commit r4905.
2007-02-13 07:17:19 +00:00
b96b29d2e3
This was SVN commit r4904.
2007-02-13 07:16:51 +00:00
8f796ef73d
# Even more cinematic map updates.
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This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
b18f582d3e
Small tweaks to cinematic map.
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This was SVN commit r4900.
2007-02-11 06:17:01 +00:00
a13256208c
This was SVN commit r4899.
2007-02-11 01:26:28 +00:00
15a339736d
This was SVN commit r4898.
2007-02-11 01:26:10 +00:00
ee48a33ec4
# More cinematic map updates.
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Made female citizen walk to gather berries.
Fixed gather trigger effect.
Made entity collision-detection work a little better if you modify the
map while running the simulation.
This was SVN commit r4897.
2007-02-11 01:19:44 +00:00
3a73f8fd91
This was SVN commit r4894.
2007-02-10 20:58:56 +00:00
49f7f31298
Undid map changes.
...
Used default camera settings more consistently.
This was SVN commit r4892.
2007-02-10 19:37:33 +00:00
925914f686
# Updates to cinematic map.
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This was SVN commit r4891.
2007-02-10 18:59:52 +00:00
36dbb573ab
Fixing of projectile size, and female gathering animation
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This was SVN commit r4890.
2007-02-10 18:53:49 +00:00
44be62092c
# Fixed rendering of transparent objects.
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Made transparency ordering give consistent results if two transparent
models are in the same position.
Removed transparency material from tree trunks, so they won't suffer
from transparency-ordering issues.
This was SVN commit r4889.
2007-02-10 18:26:57 +00:00
41bec4a181
Small cosmetic tweaks to cinematic map.
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This was SVN commit r4888.
2007-02-10 18:12:05 +00:00
e1ea1d23de
# Animation bug fixes.
...
- Projectile speed and gravity adjusted to get nicer curves.
- Dying units conform to terrain.
- Cavalry melee attack range increased.
This was SVN commit r4887.
2007-02-10 17:39:20 +00:00