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811a0aa5a2
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Fixed pers_gardens_waterfall.dae
This was SVN commit r12688.
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2012-09-17 22:37:25 +00:00 |
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4b1df39d55
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Macedonian Library template.
This was SVN commit r12687.
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2012-09-17 17:51:22 +00:00 |
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bf5b7938f4
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First attempt at adding waterfall splashes...
This was SVN commit r12686.
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2012-09-17 12:22:21 +00:00 |
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bdab01b381
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Making the "random" option in the map selection dropdown orange. Refs #1668
This was SVN commit r12685.
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2012-09-17 08:24:04 +00:00 |
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91f3463bd3
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Adding the "Random" option in map selection. Fixes #1668
This was SVN commit r12684.
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2012-09-17 02:58:47 +00:00 |
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a03ce4d904
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Removes skeletal animated pine tree
This was SVN commit r12683.
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2012-09-17 01:05:54 +00:00 |
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b8e0f02b31
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Updates remaining actors to new format
This was SVN commit r12682.
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2012-09-17 00:55:45 +00:00 |
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987d677072
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Cleaning up some unused/duplicate files
This was SVN commit r12681.
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2012-09-17 00:54:21 +00:00 |
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7153c50d10
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Mace_library, spart_sissyton and pers_gardens commited. New waterfall and gardens_turf textures added.
This was SVN commit r12679.
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2012-09-16 18:05:28 +00:00 |
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3dd887a193
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Roman army camp icon
This was SVN commit r12678.
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2012-09-16 16:53:52 +00:00 |
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11b1c59397
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A minor change to water rendering on models.
This was SVN commit r12677.
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2012-09-16 11:39:04 +00:00 |
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bdde574ade
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Wall build orders shouldn't always be queued. Fixes #1673.
This was SVN commit r12676.
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2012-09-15 05:45:49 +00:00 |
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c4c65c02ac
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Need to explicitly return values to silence warnings.
This was SVN commit r12675.
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2012-09-14 20:55:49 +00:00 |
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27c390cdf2
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Always abort the FSM transition when failing to enter a state. Fixes #1669.
This was SVN commit r12674.
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2012-09-14 20:00:03 +00:00 |
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f91111aec8
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Load default MP player name from the config.
This was SVN commit r12673.
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2012-09-14 05:38:29 +00:00 |
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8bd54eef71
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Handle nested garrison holder death properly.
This was SVN commit r12672.
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2012-09-13 22:47:47 +00:00 |
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71cfdec62b
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Removes obsolete reference to wxjs and adds Mongoose to LICENSE.txt
This was SVN commit r12671.
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2012-09-13 19:03:48 +00:00 |
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f732fd801e
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A bunch of stuff.
This was SVN commit r12670.
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2012-09-13 18:22:09 +00:00 |
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710ed7adb6
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Some AI name stuffs.
This was SVN commit r12669.
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2012-09-13 17:24:47 +00:00 |
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c78ab91740
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This was SVN commit r12668.
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2012-09-13 17:13:17 +00:00 |
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064c28408d
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Fixing some tooltips from changeset 513876ffd6
This was SVN commit r12667.
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2012-09-13 06:21:01 +00:00 |
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4365cc639d
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Default ai player names patch: Codes. Fixes #1582.
This was SVN commit r12666.
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2012-09-13 06:18:01 +00:00 |
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513876ffd6
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Default ai player names patch: Names
This was SVN commit r12665.
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2012-09-13 06:17:03 +00:00 |
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41e5f88aae
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Support appending and global selection via the 'find idle' keys.
This was SVN commit r12664.
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2012-09-12 21:37:04 +00:00 |
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958fce0438
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Prevent naval gatherers from trying to reach land drop sites.
This was SVN commit r12663.
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2012-09-11 21:03:08 +00:00 |
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7ff34fedc4
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Turn formation Gather orders into GatherNearPosition if necessary.
This was SVN commit r12662.
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2012-09-11 00:56:23 +00:00 |
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820d6856ee
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Map updates. Made "Reservoir" a demo map.
This was SVN commit r12661.
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2012-09-10 17:21:09 +00:00 |
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34b9bd4bca
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Reservoir test map.
This was SVN commit r12660.
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2012-09-09 21:15:54 +00:00 |
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fdc3322eec
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New treasure icon
This was SVN commit r12659.
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2012-09-09 20:46:54 +00:00 |
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fef2bdf39b
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Removed unused file
This was SVN commit r12658.
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2012-09-09 19:41:32 +00:00 |
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0784d75dfe
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Removed out-of-date, often-forgotten civilization count.
This was SVN commit r12657.
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2012-09-09 18:52:47 +00:00 |
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37cdcdc6fa
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Removing use of textureGrad function in shaders, as it requires too new a version of OpenGL.
This was SVN commit r12656.
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2012-09-09 14:53:34 +00:00 |
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6528751875
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Fix non-pch build. Fixes #1664.
This was SVN commit r12655.
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2012-09-09 13:51:04 +00:00 |
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25682da568
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Improving the layout of "Unknown" random map. Improving the random biome system. Adding "Unknown Land" random map.
This was SVN commit r12654.
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2012-09-09 08:38:36 +00:00 |
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7618625884
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Tweaking Persian Highlands random map.
This was SVN commit r12653.
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2012-09-09 07:19:11 +00:00 |
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8e71ae35e7
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Fixing the texture parameter of iceberg.
This was SVN commit r12652.
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2012-09-09 04:28:35 +00:00 |
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7d8ef7a2ef
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Add support for non-integer GarrisonHolder regen rates; round health up in the GUI. Refs #1633.
This was SVN commit r12651.
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2012-09-09 00:52:10 +00:00 |
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502311fe5c
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Normal and spec maps for Tropic Cliff B.
This was SVN commit r12650.
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2012-09-08 23:39:47 +00:00 |
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2797cacd21
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Ship tech and temple tech tweaks
This was SVN commit r12648.
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2012-09-08 21:50:07 +00:00 |
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5456e75761
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New background textures
This was SVN commit r12647.
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2012-09-08 21:44:29 +00:00 |
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8c1b51bdda
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Garrison healing tech for temples
This was SVN commit r12646.
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2012-09-08 20:22:31 +00:00 |
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411884f607
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Small nerf to all warships. Less attack and range
This was SVN commit r12645.
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2012-09-08 19:48:35 +00:00 |
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ae3c9fb318
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Three new technologies for ships
This was SVN commit r12644.
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2012-09-08 19:20:26 +00:00 |
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779a33ee30
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Water and waterfall shaders, materials and examples.
This was SVN commit r12643.
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2012-09-08 18:56:13 +00:00 |
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1fec7c382b
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Respect the queued flag for garrison orders.
This was SVN commit r12642.
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2012-09-08 16:17:25 +00:00 |
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3c6bce057e
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Fixing the buggy passageMaker function. Smoothing the edges of the passes.
This was SVN commit r12641.
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2012-09-08 10:04:20 +00:00 |
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326e4a75d6
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Committing FeXoR's new fortress arrangement for Fortress random map. Fixes #1654.
This was SVN commit r12640.
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2012-09-08 08:20:27 +00:00 |
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1fce30839f
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zero out buffers before loading sounds
This was SVN commit r12639.
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2012-09-08 02:54:49 +00:00 |
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df0c4559ad
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silence repeated errors when buffers don't allocate, fix up reference counting
This was SVN commit r12638.
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2012-09-07 12:05:29 +00:00 |
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d04f737c5e
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Putting a check for bad texture references, in case anyone tries to use old-style texture tags in actors.
This was SVN commit r12637.
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2012-09-06 21:05:34 +00:00 |
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