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Commit Graph

252 Commits

Author SHA1 Message Date
d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
dcd192cb60 refactor path interface:
- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories

This was SVN commit r9107.
2011-03-23 13:36:20 +00:00
f618605477 Changes default random map sizes.
Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758)

This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
0e0ed94926 Implements random map system, fixes #6.
Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.

This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
c0a105432e Use path types and conversions more consistently.
This was SVN commit r9094.
2011-03-21 22:59:00 +00:00
c3405e6f50 path improvements/fixes:
- replace more std::wstring with Native or VfsPath; wstring_from_utf8 ->
NativePathFromString
- replace sequences of Join(Path(), Basename+extension) with
ChangeExtension in wsdl, CacheLoader
- add Path::IsDirectory to replace .empty() / path_is_dir_sep(.back()).
also changed behavior to reflect the fact that "" is the VFS root
_directory_
- Path::Join now allows 2 identical path types (e.g. VfsPath) or one
char* literal (prevents inadvertently introducing non-safe characters).
to convert from wstring or wchar_t, use an explicit ctor (e.g.
VfsPath(wchar_t_string))

This was SVN commit r9091.
2011-03-21 19:54:08 +00:00
6d25329412 # towards locale-independent pathnames on Linux
c.f.
http://www.wildfiregames.com/forum/index.php?showtopic=14541&st=0&p=217250&#entry217250
and 2011-03-19 meeting

This was SVN commit r9090.
2011-03-21 17:53:13 +00:00
6bcce22a88 Tell the profiler about a few more bits of code
This was SVN commit r9007.
2011-03-03 22:38:01 +00:00
cb0e322a61 # Minor AI fixes.
Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.

This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
0378500bdc Fix #712 (remove S3TC warning).
Add timer to S3TC decoder so it's still easy to determine if it was
used.

This was SVN commit r8981.
2011-02-25 01:28:46 +00:00
059a53dd37 Fix startup hang on OS X, caused by using timers before initialising them
This was SVN commit r8974.
2011-02-23 09:19:41 +00:00
d7a243343d Add per-turn counts to profiler, as well as per-frame.
Remove percent-of-parent and percent-of-frame timings since they're not
particularly useful.
Simplify profiler update code by using RingBuf.
Handle profiler keys via character codes rather than keysyms, to
hopefully work with different keyboard layouts.
Make console intercept all keys, to stop digits, shift-D, etc having
unexpected side-effects.
Disable console copy/paste when console is inactive.

This was SVN commit r8960.
2011-02-20 20:50:26 +00:00
1c7e33b528 Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
Handle most CStr8/CStrW conversions via UTF-8 instead of effectively
assuming Latin-1.
Return UTF-8 strings from Xeromyces API.

This was SVN commit r8929.
2011-02-17 20:08:20 +00:00
0da7e822ff # Add opt-in automatic feedback system.
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.

This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
fca69efd76 Fix build for GCC 4.5
This was SVN commit r8920.
2011-02-13 18:38:22 +00:00
eb074ba28c Fix #495 (warn when locale is bogus), based on patch from darrenhoffman and sergiovier
This was SVN commit r8913.
2011-02-12 00:19:59 +00:00
03c75100ab # Fix terrain blending logic.
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.

This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
40933c06e1 Primitive support for gamepad camera movement
This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
ba2a9d7af3 improvements from work: [update-workspaces required]
- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling

This was SVN commit r8828.
2010-12-09 11:16:21 +00:00
19dbbb816d Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
This was SVN commit r8791.
2010-12-05 08:41:55 +00:00
95da3789cd Handle SDL_ACTIVEEVENT which notifies us of mouse focus change. If mouse focus is lost don't render cursor, reverting back to OS style. When focus is regained, render cursor again. Fixes #626
This was SVN commit r8789.
2010-12-05 05:17:28 +00:00
2963422173 Add screenshot location logging w/ rendered console message. Rendered messages are hidden before screenshot is taken. Fixes #675
This was SVN commit r8675.
2010-11-21 01:25:16 +00:00
c36fc2b8d7 Add script-based system for doing messy stuff based on system configuration.
Display warning for certain broken NVIDIA drivers.

This was SVN commit r8663.
2010-11-20 19:46:49 +00:00
74c19b5015 Add xmessage-based GUI dialog box for debug messages on Linux (fixes #663).
Switch out of fullscreen before displaying dialog boxes.
Add Engine.DebugWarn for testing.

This was SVN commit r8661.
2010-11-20 17:14:45 +00:00
bd3bd084c0 Support new SpiderMonkey API.
wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.

This was SVN commit r8629.
2010-11-16 23:00:52 +00:00
042972e298 Renamed "session_new" to "session"
This was SVN commit r8608.
2010-11-14 20:32:38 +00:00
4100a13e0a # Add resource shuttling.
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.

This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
3407983e98 remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
This was SVN commit r8542.
2010-11-06 19:11:40 +00:00
818ea52c3b Delete obsolete non-working i18n code
This was SVN commit r8527.
2010-11-03 17:52:07 +00:00
81f5e0ac5f Allow continuing playing when a client leaves a multiplayer game (fixes #620).
Fix multiplayer autostart.
Make NETTURN_LOG syntax differently ugly.

This was SVN commit r8525.
2010-11-03 00:21:52 +00:00
5d764f1435 Run network server in a separate thread, to minimise latency.
Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.

This was SVN commit r8511.
2010-10-31 22:00:28 +00:00
10c5dbcba4 Fix Atlas and autostart.
Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.

This was SVN commit r8498.
2010-10-30 13:27:23 +00:00
97019c3a5a Fix launching Atlas from the main menu
This was SVN commit r8491.
2010-10-29 21:04:59 +00:00
3eed24a338 Fix Mesa S3TC-enabling to work in Atlas
This was SVN commit r8433.
2010-10-21 23:44:54 +00:00
d11bc41d9a move support for GL swap control into wsdl (based on patch from wacko)
fixes #523

This was SVN commit r8399.
2010-10-17 08:55:47 +00:00
ee55b92667 Avoid wasting address space on currently-broken cache (see #611).
This was SVN commit r8371.
2010-10-15 23:20:28 +00:00
835609df20 Change S3TC warning yet again, to point to a web page with more information. Also stop hard-coding the message.
This was SVN commit r8367.
2010-10-15 12:29:20 +00:00
a1a7264aec Set force_s3tc_enable automatically for greater chance of compressed texture support on Linux (see #575).
This was SVN commit r8356.
2010-10-15 00:06:48 +00:00
6f62ef3f3c better ChooseCacheSize: always clamp to 500 MB, remove assertion (refs #611)
This was SVN commit r8329.
2010-10-11 07:03:53 +00:00
c9cc7d9784 skip populating directories when mounting and scanning archives => reduces startup time by about half a second when archives are present.
also disable archive stats (currently unused) and refactor directory
creation/association logic.

This was SVN commit r8321.
2010-10-10 10:22:11 +00:00
48360edf21 noticed during testing that the file cache is much smaller than our dataset; added logic to choose a decent size. rebuild-workspaces required.
wversion: move into separate component from wutil to allow inclusion
from GameSetup without pulling in windows.h (causes conflicts)

This was SVN commit r8319.
2010-10-09 21:14:08 +00:00
a4e47abf34 Stop suggesting the now-unnecessary libtxc_dxtn when S3TC support is missing
This was SVN commit r8315.
2010-10-09 16:07:41 +00:00
6c7830df3f Rename CTextureManager and CTextureEntry since they are only for terrain textures
This was SVN commit r8076.
2010-09-04 21:26:52 +00:00
2529ae2a7b Fix #543 (Replace skybox with black background), based on patch from Jayschwa
This was SVN commit r8018.
2010-08-21 22:43:35 +00:00
b292a32505 Add JS memory usage to profiler.
Add dumpHeaps() console function for debugging JS memory usage.
Increase default JS heap size.
Make call-time profile table appear first when toggling.
Remove some unused script functions.

This was SVN commit r7842.
2010-08-02 19:23:58 +00:00
8286218cad Delete lots of obsolete unused script-interface code.
Delete unused code from various other places.

This was SVN commit r7839.
2010-08-01 20:56:34 +00:00
9674c3c0fe Remove ScriptingHost initialisation code (share with ScriptInterface instead).
Fix GUI scripts to avoid strict warnings.
Rejig GUI/SpiderMonkey interface to use less custom code, and to work
with JSOPTION_VAROBJFIX.
Add event name to GUI event handler function names (visible in the
profiler).

This was SVN commit r7769.
2010-07-19 23:01:58 +00:00
88f25849b3 Windows fixes
This was SVN commit r7715.
2010-07-07 22:23:18 +00:00
4b06ebd52d Add basic help page into the main menu.
Add buttons to open the web site and IRC.
Tentatively allow Atlas to be launched from the menu.
Add some shutdown functions to support relaunching into Atlas without
having to restart the whole process.

This was SVN commit r7714.
2010-07-07 21:47:31 +00:00