3f95dcb6ba
Idle and Flare buttons on the MiniMap (though I'm currently not sure why they're unclickable).
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Started on the surrounding buttons, but unsure if they work or not since
the engine is now crashing for me after archive. :( (Modifying a data
file while the game is running also causes the game to crash.)
Committing some changes anyway.
This was SVN commit r3650.
2006-03-16 17:38:55 +00:00
f32388742b
* New command icons because the old ones were ugly (tried out the new abrg dds convert - works nicely and looks better with these monochromatic gradients)
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* Experimented with rollovers for the command icons
This was SVN commit r3649.
2006-03-16 11:29:50 +00:00
72af90ea14
This was SVN commit r3645.
2006-03-16 04:00:42 +00:00
26dc8cc4c8
- tex_dds: fix comment; enable warning on unsupported formats
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- renderer: avoid particle-emitter memory leak warnings
This was SVN commit r3639.
2006-03-15 18:32:24 +00:00
8438a45948
* fixed the stat icons (resizing 64x64 textures down to 16x16 isn't as pretty as the real 16x16 texture)
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* made the menu icons
* tweaked the tech icon
This was SVN commit r3638.
2006-03-15 11:59:32 +00:00
55f91550b5
* CSV-based icon sheet definitions. (Mmm, data-driven methodology ...)
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* First wave of minimap changes (still need to do all the buttons).
* Removed deprecated UI art.
This was SVN commit r3633.
2006-03-14 23:01:55 +00:00
ed38414b41
Texture converter, DevIL: ABGR DDS support.
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Textures: converted ARGB to ABGR.
Misc: warning fixes, etc.
This was SVN commit r3631.
2006-03-14 21:29:19 +00:00
1c1bfcbb53
fixed orientation of minimap pane
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This was SVN commit r3630.
2006-03-14 20:14:34 +00:00
fd65ae8415
Minimap side of the session - background with some buttons and icons
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This was SVN commit r3629.
2006-03-14 10:58:50 +00:00
0defe7a347
New command icons
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Updated the rank icons
darkened 3 of the civ status images to help with readability
This was SVN commit r3620.
2006-03-10 12:57:05 +00:00
23409df58c
* Icon reshuffling.
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This was SVN commit r3616.
2006-03-09 16:46:02 +00:00
5aed6a1ef6
This was SVN commit r3615.
2006-03-09 16:43:09 +00:00
3f98bdc76d
UI goodies - new status pane, civ overlays for the status pane, new resource icon background stuff, fixed the stat icons as requested
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This was SVN commit r3614.
2006-03-09 11:25:57 +00:00
78710b8ff1
* Adjusted position of buttons so they arc the Status Pane.
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* Started work on health bars below selection/garrison row (hidden for
now, as it's buggy).
* Implemented Jason's civ emblem icons.
This was SVN commit r3613.
2006-03-08 19:13:56 +00:00
efffb34f4a
New statistic icons, merged the armour and attack sheets into the blanks of the statistic sheet.
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This was SVN commit r3612.
2006-03-08 11:51:34 +00:00
b48dc75fe8
Here are some civ icons
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This was SVN commit r3611.
2006-03-08 07:32:39 +00:00
4b3997f1f6
update for small entity icons
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This was SVN commit r3604.
2006-03-04 21:27:31 +00:00
780e441117
Moved some icon locations.
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This was SVN commit r3600.
2006-03-04 18:28:52 +00:00
6e35ac1554
This was SVN commit r3599.
2006-03-04 18:28:13 +00:00
d55593abf9
SVN seems to have become confused by the replaced icons. So deleted the tree and recommitted them to hopefully get back in sync.
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This was SVN commit r3597.
2006-03-04 17:57:02 +00:00
c0875f6d95
This was SVN commit r3596.
2006-03-04 17:55:25 +00:00
a793889a8b
UI overlay portraits
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This was SVN commit r3595.
2006-03-04 12:48:24 +00:00
c9250bd415
GUI Updates:
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* Implemented Jason's new tabs for portraits. Shuffled buttons around a
bit.
* Started on Status Pane elements ... portrait, health and stamina bars,
garrison and supply counters, and descriptive text.
This was SVN commit r3585.
2006-03-03 00:02:01 +00:00
7fe7ddb6a1
yay, nice looking images - no lossless issues
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This was SVN commit r3584.
2006-03-02 11:11:22 +00:00
65ddbcf2f9
new backgrounds
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This was SVN commit r3575.
2006-03-01 09:23:44 +00:00
33c2877065
Jason's new Status Pane backdrop.
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This was SVN commit r3574.
2006-02-28 18:27:38 +00:00
268584d177
Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be).
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This is mostly to commit the new icon sheets so Jason can commit changes
directly if he prefers, and because I'm about to get back onto fixing
the command lists (not necessarily ones that actually do things when you
click them, but at least get them updating properly on the screen for
Matei), and want to commit a semi-usable update before I potentially
break it all again.
This was SVN commit r3571.
2006-02-27 23:37:43 +00:00
2aebdd1894
another update
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This was SVN commit r3561.
2006-02-25 12:54:11 +00:00
ffcd73ad96
played around with the icons a bit more
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This was SVN commit r3559.
2006-02-24 10:50:38 +00:00
e959e59614
icon demos
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This was SVN commit r3555.
2006-02-23 12:01:37 +00:00
a52365f90a
ranked stuff
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This was SVN commit r3552.
2006-02-23 07:07:58 +00:00
acbed7a656
Vercingetorix, our first Celtic hero (minus his horse)
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This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
e0fe2b7253
This was SVN commit r3538.
2006-02-19 02:42:52 +00:00
6d0a9c6d04
This was SVN commit r3536.
2006-02-19 02:39:49 +00:00
41f08eecb8
Seems we didn't have just a "plain white" terrain... so I made one.
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This was SVN commit r3463.
2006-02-03 07:00:28 +00:00
3e2017147d
Snazzier resizing resource counters and some miscellaneous fixes.
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This was SVN commit r3460.
2006-02-03 03:15:49 +00:00
Aeros
111b5cf42d
This was SVN commit r3393.
2006-01-22 08:07:23 +00:00
livingaftermidnight
5dd1dba521
This was SVN commit r3370.
2006-01-19 11:32:09 +00:00
165e4aacb9
cliff texture fix
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This was SVN commit r3323.
2005-12-31 22:44:14 +00:00
5487d069c4
Female fixes - new head, new head texture, new dress mesh, new celtic texture
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This was SVN commit r3321.
2005-12-31 12:16:52 +00:00
736aece049
This was SVN commit r3319.
2005-12-31 03:22:11 +00:00
ee9a2c9825
texture for shadow orientations
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This was SVN commit r3294.
2005-12-28 05:30:04 +00:00
4ef9198c92
flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
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This was SVN commit r3293.
2005-12-27 07:29:37 +00:00
c3e0c6a2dd
flipped textures to see if the engine renders them at the correct angle.
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This was SVN commit r3292.
2005-12-27 07:27:18 +00:00
Aeros
706c440279
big terrain update - bobbo
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This was SVN commit r3291.
2005-12-27 03:48:37 +00:00
74b8c5b15f
More Greek unit tweaks
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This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
299248ec46
Entity fixes, new greek material
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This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
3dc4d7d184
Removed the gaia_ designation from gaia entities, at Jason's request.
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This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
b14dc940ef
New entities and associated changes to scripts.
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This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb
Here are the celt ships!
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This was SVN commit r3244.
2005-12-14 09:23:15 +00:00