4e298e47cc
This was SVN commit r5341.
2007-09-15 05:53:33 +00:00
97db341a96
This was SVN commit r5340.
2007-09-15 04:56:53 +00:00
69eb23d133
This was SVN commit r5339.
2007-09-15 04:56:26 +00:00
9877d70b58
This was SVN commit r5331.
2007-09-07 04:35:02 +00:00
85f303bd1f
This was SVN commit r5293.
2007-08-13 22:00:14 +00:00
8299fe7dca
This was SVN commit r5292.
2007-08-13 04:01:35 +00:00
62f240aa80
This was SVN commit r5290.
2007-08-10 23:01:36 +00:00
e6cd1f9cf5
This was SVN commit r5288.
2007-08-09 03:28:00 +00:00
3537614b42
This was SVN commit r5286.
2007-08-08 01:44:55 +00:00
c96937090a
This was SVN commit r5284.
2007-08-06 18:56:27 +00:00
e16a957b51
This was SVN commit r5278.
2007-08-03 03:10:19 +00:00
131b094d2e
#New animals!
...
This was SVN commit r5270.
2007-07-25 01:53:20 +00:00
02bcdb5407
# Added field foundation object.
...
This was SVN commit r5263.
2007-07-18 02:54:08 +00:00
98675528b2
This was SVN commit r5257.
2007-07-15 19:53:44 +00:00
Alexander
7eaa6d3454
Territorial limits applied
...
This was SVN commit r5244.
2007-07-14 06:15:19 +00:00
cf7959e5a7
This was SVN commit r5242.
2007-07-14 03:11:18 +00:00
e4931c5c8b
This was SVN commit r5232.
2007-07-09 03:03:35 +00:00
d434806a5c
This was SVN commit r5231.
2007-07-08 03:02:47 +00:00
66e6722baa
This was SVN commit r5222.
2007-07-05 00:47:24 +00:00
fc4eefb051
This was SVN commit r5205.
2007-06-17 22:29:43 +00:00
c039e0fce7
This was SVN commit r5204.
2007-06-17 22:09:03 +00:00
7d91dec842
This was SVN commit r5201.
2007-06-17 05:13:12 +00:00
92cd6472da
This was SVN commit r5136.
2007-06-03 22:50:44 +00:00
3386154fe3
This was SVN commit r5087.
2007-05-23 06:13:28 +00:00
585673201b
This was SVN commit r5007.
2007-04-30 04:32:58 +00:00
9d21b350e1
This was SVN commit r5006.
2007-04-30 03:55:49 +00:00
41834c4013
This was SVN commit r5005.
2007-04-30 00:37:42 +00:00
853f13bf03
This was SVN commit r4983.
2007-04-22 03:45:49 +00:00
0f4db02e22
#New texture, actors, and entity for Celt hero Cynvelin. New Roman Triarius texture variation.
...
This was SVN commit r4970.
2007-03-24 21:11:27 +00:00
1479fba002
#Celt hero Vercingetorix added to the game!
...
This was SVN commit r4951.
2007-03-11 04:07:52 +00:00
393a09bac0
#Celt hero Vercingetorix now added to the game!
...
This was SVN commit r4950.
2007-03-11 03:47:04 +00:00
f0d2c1ccd2
This was SVN commit r4949.
2007-03-10 17:46:17 +00:00
8eec30c383
Reset resource objects to their original resource values from before the video.
...
This was SVN commit r4945.
2007-03-06 16:29:56 +00:00
f891a8a77e
Unit Entity stats for some Hellenes and Romans units. Actor animation speed tweaks.
...
This was SVN commit r4943.
2007-03-04 00:09:24 +00:00
63c85198c8
This was SVN commit r4940.
2007-03-03 18:20:43 +00:00
5e9ef3fa03
This was SVN commit r4925.
2007-02-25 00:11:52 +00:00
ed034d7189
This was SVN commit r4924.
2007-02-25 00:10:42 +00:00
5aad92372c
This was SVN commit r4919.
2007-02-18 01:40:01 +00:00
a84e6c062d
This was SVN commit r4918.
2007-02-17 22:50:02 +00:00
5390df1865
# Final changes to map
...
This was SVN commit r4916.
2007-02-14 15:18:15 +00:00
c7bc907bb9
This was SVN commit r4905.
2007-02-13 07:17:19 +00:00
8f796ef73d
# Even more cinematic map updates.
...
This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
36dbb573ab
Fixing of projectile size, and female gathering animation
...
This was SVN commit r4890.
2007-02-10 18:53:49 +00:00
e1ea1d23de
# Animation bug fixes.
...
- Projectile speed and gravity adjusted to get nicer curves.
- Dying units conform to terrain.
- Cavalry melee attack range increased.
This was SVN commit r4887.
2007-02-10 17:39:20 +00:00
9e3b554f63
Increased projectile speeds.
...
This was SVN commit r4883.
2007-02-10 06:01:53 +00:00
54f381cc1b
This was SVN commit r4879.
2007-02-09 23:35:50 +00:00
arissa_nightblade
3f8e05e18b
This was SVN commit r4871.
2007-02-07 01:22:14 +00:00
9e630818f6
Fixed entity promotion bugs.
...
This was SVN commit r4862.
2007-02-05 15:12:17 +00:00
1e5c701cf3
This was SVN commit r4860.
2007-02-04 23:36:12 +00:00
326163dcd3
This was SVN commit r4841.
2007-02-03 18:29:06 +00:00
0b7542cc6d
#Added Roman cavalry hero of the 2nd Punic War - Marcus Claudius Marcellus "The Sword of Rome."
...
This was SVN commit r4838.
2007-02-03 15:49:08 +00:00
376e7079a2
This was SVN commit r4836.
2007-02-03 15:12:20 +00:00
27e48abb35
Made bushes last slightly longer for cinematic.. though really the units should begin auto-gathering other bushes.
...
This was SVN commit r4833.
2007-02-02 14:58:19 +00:00
6ae5576d3f
Gathering entities for cinematic map
...
This was SVN commit r4830.
2007-02-02 02:19:08 +00:00
arissa_nightblade
ff52db91fa
Updated Armor values in XML files
...
This was SVN commit r4804.
2007-01-21 02:39:54 +00:00
arissa_nightblade
bd2fc4f2f4
Put the Armor Points in the correct spot.
...
This was SVN commit r4778.
2007-01-17 01:27:08 +00:00
arissa_nightblade
62ccd531ed
Added Armor and Damage values using the new config system.
...
This was SVN commit r4773.
2007-01-15 21:51:55 +00:00
e505843bb6
Added some example sound definitions in template_unit_infantry.
...
This was SVN commit r4768.
2007-01-13 20:13:05 +00:00
2390a122fe
Forgot to save some files last time..
...
This was SVN commit r4767.
2007-01-13 18:45:09 +00:00
d5e5bb5e09
# Updates to the combat damage system.
...
This was SVN commit r4766.
2007-01-13 18:41:24 +00:00
e035d781df
Quintus Fabius Maximus texture, actor, and entity committed to the game. Amazing texture done by Brendan. :)
...
This was SVN commit r4745.
2007-01-06 21:52:50 +00:00
667ae032ef
Fixed a bug in the XML (charge action should be in actions.attack.charge).
...
This was SVN commit r4739.
2007-01-05 21:40:04 +00:00
Elpea
25e0338dad
Added traits.promotion.entity to unit entities that gain ranks, so that we don't have to use file names to find unit's upper ranks.
...
This was SVN commit r4737.
2007-01-05 05:36:16 +00:00
2d1543b93b
Created a sample unit which automatically starts gathering the nearest object, for use in cinematics. Auto-gatherer versions of other units can be created by copying temp_hele_infantry_javelinist_b_gatherer.xml and changing the parent to the appropriate unit.
...
This was SVN commit r4727.
2006-12-31 06:23:33 +00:00
arissa_nightblade
8929e27ace
Revised values for XML files. Updated Excel file.
...
This was SVN commit r4726.
2006-12-29 05:42:23 +00:00
805981519e
Fixed unit costs (the tags were in the wrong place). Also set all costs in template_entity_full.xml to 0 so it's less confusing.
...
This was SVN commit r4713.
2006-12-20 17:36:17 +00:00
arissa_nightblade
84260057f9
Upaded Excel file
...
This was SVN commit r4703.
2006-12-17 05:12:08 +00:00
ad060405d6
Added entity graph image created using entgraph.
...
This was SVN commit r4700.
2006-12-16 16:23:37 +00:00
53ec2466d9
Fixed some missing parents in entity tree.
...
This was SVN commit r4699.
2006-12-16 16:22:47 +00:00
arissa_nightblade
fc97a81743
This was SVN commit r4695.
2006-12-15 03:31:43 +00:00
arissa_nightblade
bfac9b3e47
This was SVN commit r4694.
2006-12-14 05:51:19 +00:00
arissa_nightblade
966d63107a
# Implemented initial building resource costs.
...
Added wood and stone costs to all the structures.
This was SVN commit r4693.
2006-12-14 05:43:23 +00:00
913a4f7784
For consistency, changed traits.extant from an attribute to a stand-alone tag.
...
This was SVN commit r4692.
2006-12-13 05:34:47 +00:00
591f1f1232
#Corrected Unit Portraits for Hellenes Units.
...
This was SVN commit r4638.
2006-11-12 01:42:27 +00:00
7bf195ba0f
#Fixed the icon specifications for the Celts
...
This was SVN commit r4637.
2006-11-12 01:09:44 +00:00
53c2563048
This was SVN commit r4636.
2006-11-12 01:05:57 +00:00
bf517216c5
This was SVN commit r4627.
2006-11-09 02:32:29 +00:00
e733d6106f
This was SVN commit r4607.
2006-11-02 01:48:22 +00:00
8577b96960
This was SVN commit r4606.
2006-10-31 23:56:09 +00:00
4df019a593
- Removed some debug spam.
...
- Fixed skeleton entity.
This was SVN commit r4604.
2006-10-29 17:22:14 +00:00
christoph
fad6ad4baa
This was SVN commit r4603.
2006-10-29 15:51:22 +00:00
acea9cc2a3
#Several gameplay changes:
...
#- Modified female citizen gather rates and aura effects.
#- Units automatically go gather nearby resources when done building a
dropsite.
#- Ore renamed to metal.
This was SVN commit r4594.
2006-10-26 21:35:25 +00:00
b7459898a6
Removing redundant files for the gaia tree entities
...
This was SVN commit r4576.
2006-10-18 05:03:59 +00:00
939e20f3b1
- Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees.
...
- Removed some unnecessary computation in water shader.
This was SVN commit r4571.
2006-10-17 22:34:11 +00:00
7c35b22f34
This was SVN commit r4566.
2006-10-17 11:49:59 +00:00
03cf167dd0
This was SVN commit r4565.
2006-10-17 11:49:13 +00:00
d86f1380a7
This was SVN commit r4553.
2006-10-15 04:13:30 +00:00
93bd041bcc
Ensure that corpses have bounds.
...
This was SVN commit r4537.
2006-10-10 05:20:24 +00:00
5ddb3a9190
This was SVN commit r4534.
2006-10-09 07:50:44 +00:00
34391d5e67
This was SVN commit r4533.
2006-10-09 07:50:32 +00:00
a4582caa0c
# Unit AI for gather and build.
...
JS and XML changes to allow entities to respond to TargetExhausted
events. (They will look around for a new target to build or gather,
depending on the type of the previous action).
This was SVN commit r4530.
2006-10-09 04:16:01 +00:00
0a6c4ae103
# Bug fixes and more game setup options.
...
- Added "Screenshot Mode" checkbox on game setup screen, which will set
units to Hold stance by default (normally, they'll be in aggress).
- Made the "Fog of War" checkbox actually work.
- Fixed a bug where repairing a building could cause you to reach
negative resources.
- Increased ranged unit LOS so they can pursue things that go out of
attack range.
- Made visibility permanent for Settlements.
- Removed a stray "s" in template_unit_cavalry_melee.xml.
This was SVN commit r4526.
2006-10-08 17:34:46 +00:00
db958867ea
Bug fix: Entities had infinite LOS by default, which caused a significant slowdown.
...
This was SVN commit r4525.
2006-10-08 15:29:29 +00:00
23b1acfb78
#Roman Basic Equites cavalry unit.
...
This was SVN commit r4504.
2006-10-08 01:42:35 +00:00
395f7ecf54
Fix to female citizens building.
...
This was SVN commit r4500.
2006-10-06 19:11:42 +00:00
6a3c817997
Hellenes and Celt barracks can now train things, and female citizens can build.
...
This was SVN commit r4499.
2006-10-06 19:10:49 +00:00
21d65a5e94
Added minimum range to archers as well as ProjectileSpeed property to all ranged units.
...
This was SVN commit r4482.
2006-10-04 04:49:17 +00:00
04a3915676
This was SVN commit r4472.
2006-10-03 08:49:24 +00:00
e1f7eed3cc
This was SVN commit r4466.
2006-10-03 08:31:49 +00:00
31759e53bd
Due to the requested actor changes regarding actors floating on water becoming a reality, I am now able to delete the temporary entites I created for the purpose. Thanks Philip and Jan and the programmer team.
...
This was SVN commit r4420.
2006-09-28 20:29:35 +00:00