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Commit Graph

389 Commits

Author SHA1 Message Date
4e298e47cc This was SVN commit r5341. 2007-09-15 05:53:33 +00:00
97db341a96 This was SVN commit r5340. 2007-09-15 04:56:53 +00:00
69eb23d133 This was SVN commit r5339. 2007-09-15 04:56:26 +00:00
9877d70b58 This was SVN commit r5331. 2007-09-07 04:35:02 +00:00
85f303bd1f This was SVN commit r5293. 2007-08-13 22:00:14 +00:00
8299fe7dca This was SVN commit r5292. 2007-08-13 04:01:35 +00:00
62f240aa80 This was SVN commit r5290. 2007-08-10 23:01:36 +00:00
e6cd1f9cf5 This was SVN commit r5288. 2007-08-09 03:28:00 +00:00
3537614b42 This was SVN commit r5286. 2007-08-08 01:44:55 +00:00
c96937090a This was SVN commit r5284. 2007-08-06 18:56:27 +00:00
e16a957b51 This was SVN commit r5278. 2007-08-03 03:10:19 +00:00
131b094d2e #New animals!
This was SVN commit r5270.
2007-07-25 01:53:20 +00:00
02bcdb5407 # Added field foundation object.
This was SVN commit r5263.
2007-07-18 02:54:08 +00:00
98675528b2 This was SVN commit r5257. 2007-07-15 19:53:44 +00:00
Alexander
7eaa6d3454 Territorial limits applied
This was SVN commit r5244.
2007-07-14 06:15:19 +00:00
cf7959e5a7 This was SVN commit r5242. 2007-07-14 03:11:18 +00:00
e4931c5c8b This was SVN commit r5232. 2007-07-09 03:03:35 +00:00
d434806a5c This was SVN commit r5231. 2007-07-08 03:02:47 +00:00
66e6722baa This was SVN commit r5222. 2007-07-05 00:47:24 +00:00
fc4eefb051 This was SVN commit r5205. 2007-06-17 22:29:43 +00:00
c039e0fce7 This was SVN commit r5204. 2007-06-17 22:09:03 +00:00
7d91dec842 This was SVN commit r5201. 2007-06-17 05:13:12 +00:00
92cd6472da This was SVN commit r5136. 2007-06-03 22:50:44 +00:00
3386154fe3 This was SVN commit r5087. 2007-05-23 06:13:28 +00:00
585673201b This was SVN commit r5007. 2007-04-30 04:32:58 +00:00
9d21b350e1 This was SVN commit r5006. 2007-04-30 03:55:49 +00:00
41834c4013 This was SVN commit r5005. 2007-04-30 00:37:42 +00:00
853f13bf03 This was SVN commit r4983. 2007-04-22 03:45:49 +00:00
0f4db02e22 #New texture, actors, and entity for Celt hero Cynvelin. New Roman Triarius texture variation.
This was SVN commit r4970.
2007-03-24 21:11:27 +00:00
1479fba002 #Celt hero Vercingetorix added to the game!
This was SVN commit r4951.
2007-03-11 04:07:52 +00:00
393a09bac0 #Celt hero Vercingetorix now added to the game!
This was SVN commit r4950.
2007-03-11 03:47:04 +00:00
f0d2c1ccd2 This was SVN commit r4949. 2007-03-10 17:46:17 +00:00
8eec30c383 Reset resource objects to their original resource values from before the video.
This was SVN commit r4945.
2007-03-06 16:29:56 +00:00
f891a8a77e Unit Entity stats for some Hellenes and Romans units. Actor animation speed tweaks.
This was SVN commit r4943.
2007-03-04 00:09:24 +00:00
63c85198c8 This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
5e9ef3fa03 This was SVN commit r4925. 2007-02-25 00:11:52 +00:00
ed034d7189 This was SVN commit r4924. 2007-02-25 00:10:42 +00:00
5aad92372c This was SVN commit r4919. 2007-02-18 01:40:01 +00:00
a84e6c062d This was SVN commit r4918. 2007-02-17 22:50:02 +00:00
5390df1865 # Final changes to map
This was SVN commit r4916.
2007-02-14 15:18:15 +00:00
c7bc907bb9 This was SVN commit r4905. 2007-02-13 07:17:19 +00:00
8f796ef73d # Even more cinematic map updates.
This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
36dbb573ab Fixing of projectile size, and female gathering animation
This was SVN commit r4890.
2007-02-10 18:53:49 +00:00
e1ea1d23de # Animation bug fixes.
- Projectile speed and gravity adjusted to get nicer curves.
- Dying units conform to terrain.
- Cavalry melee attack range increased.

This was SVN commit r4887.
2007-02-10 17:39:20 +00:00
9e3b554f63 Increased projectile speeds.
This was SVN commit r4883.
2007-02-10 06:01:53 +00:00
54f381cc1b This was SVN commit r4879. 2007-02-09 23:35:50 +00:00
arissa_nightblade
3f8e05e18b This was SVN commit r4871. 2007-02-07 01:22:14 +00:00
9e630818f6 Fixed entity promotion bugs.
This was SVN commit r4862.
2007-02-05 15:12:17 +00:00
1e5c701cf3 This was SVN commit r4860. 2007-02-04 23:36:12 +00:00
326163dcd3 This was SVN commit r4841. 2007-02-03 18:29:06 +00:00
0b7542cc6d #Added Roman cavalry hero of the 2nd Punic War - Marcus Claudius Marcellus "The Sword of Rome."
This was SVN commit r4838.
2007-02-03 15:49:08 +00:00
376e7079a2 This was SVN commit r4836. 2007-02-03 15:12:20 +00:00
27e48abb35 Made bushes last slightly longer for cinematic.. though really the units should begin auto-gathering other bushes.
This was SVN commit r4833.
2007-02-02 14:58:19 +00:00
6ae5576d3f Gathering entities for cinematic map
This was SVN commit r4830.
2007-02-02 02:19:08 +00:00
arissa_nightblade
ff52db91fa Updated Armor values in XML files
This was SVN commit r4804.
2007-01-21 02:39:54 +00:00
arissa_nightblade
bd2fc4f2f4 Put the Armor Points in the correct spot.
This was SVN commit r4778.
2007-01-17 01:27:08 +00:00
arissa_nightblade
62ccd531ed Added Armor and Damage values using the new config system.
This was SVN commit r4773.
2007-01-15 21:51:55 +00:00
e505843bb6 Added some example sound definitions in template_unit_infantry.
This was SVN commit r4768.
2007-01-13 20:13:05 +00:00
2390a122fe Forgot to save some files last time..
This was SVN commit r4767.
2007-01-13 18:45:09 +00:00
d5e5bb5e09 # Updates to the combat damage system.
This was SVN commit r4766.
2007-01-13 18:41:24 +00:00
e035d781df Quintus Fabius Maximus texture, actor, and entity committed to the game. Amazing texture done by Brendan. :)
This was SVN commit r4745.
2007-01-06 21:52:50 +00:00
667ae032ef Fixed a bug in the XML (charge action should be in actions.attack.charge).
This was SVN commit r4739.
2007-01-05 21:40:04 +00:00
Elpea
25e0338dad Added traits.promotion.entity to unit entities that gain ranks, so that we don't have to use file names to find unit's upper ranks.
This was SVN commit r4737.
2007-01-05 05:36:16 +00:00
2d1543b93b Created a sample unit which automatically starts gathering the nearest object, for use in cinematics. Auto-gatherer versions of other units can be created by copying temp_hele_infantry_javelinist_b_gatherer.xml and changing the parent to the appropriate unit.
This was SVN commit r4727.
2006-12-31 06:23:33 +00:00
arissa_nightblade
8929e27ace Revised values for XML files. Updated Excel file.
This was SVN commit r4726.
2006-12-29 05:42:23 +00:00
805981519e Fixed unit costs (the tags were in the wrong place). Also set all costs in template_entity_full.xml to 0 so it's less confusing.
This was SVN commit r4713.
2006-12-20 17:36:17 +00:00
arissa_nightblade
84260057f9 Upaded Excel file
This was SVN commit r4703.
2006-12-17 05:12:08 +00:00
ad060405d6 Added entity graph image created using entgraph.
This was SVN commit r4700.
2006-12-16 16:23:37 +00:00
53ec2466d9 Fixed some missing parents in entity tree.
This was SVN commit r4699.
2006-12-16 16:22:47 +00:00
arissa_nightblade
fc97a81743 This was SVN commit r4695. 2006-12-15 03:31:43 +00:00
arissa_nightblade
bfac9b3e47 This was SVN commit r4694. 2006-12-14 05:51:19 +00:00
arissa_nightblade
966d63107a # Implemented initial building resource costs.
Added wood and stone costs to all the structures.

This was SVN commit r4693.
2006-12-14 05:43:23 +00:00
913a4f7784 For consistency, changed traits.extant from an attribute to a stand-alone tag.
This was SVN commit r4692.
2006-12-13 05:34:47 +00:00
591f1f1232 #Corrected Unit Portraits for Hellenes Units.
This was SVN commit r4638.
2006-11-12 01:42:27 +00:00
7bf195ba0f #Fixed the icon specifications for the Celts
This was SVN commit r4637.
2006-11-12 01:09:44 +00:00
53c2563048 This was SVN commit r4636. 2006-11-12 01:05:57 +00:00
bf517216c5 This was SVN commit r4627. 2006-11-09 02:32:29 +00:00
e733d6106f This was SVN commit r4607. 2006-11-02 01:48:22 +00:00
8577b96960 This was SVN commit r4606. 2006-10-31 23:56:09 +00:00
4df019a593 - Removed some debug spam.
- Fixed skeleton entity.

This was SVN commit r4604.
2006-10-29 17:22:14 +00:00
christoph
fad6ad4baa This was SVN commit r4603. 2006-10-29 15:51:22 +00:00
acea9cc2a3 #Several gameplay changes:
#- Modified female citizen gather rates and aura effects.
#- Units automatically go gather nearby resources when done building a
dropsite.
#- Ore renamed to metal.

This was SVN commit r4594.
2006-10-26 21:35:25 +00:00
b7459898a6 Removing redundant files for the gaia tree entities
This was SVN commit r4576.
2006-10-18 05:03:59 +00:00
939e20f3b1 - Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees.
- Removed some unnecessary computation in water shader.

This was SVN commit r4571.
2006-10-17 22:34:11 +00:00
7c35b22f34 This was SVN commit r4566. 2006-10-17 11:49:59 +00:00
03cf167dd0 This was SVN commit r4565. 2006-10-17 11:49:13 +00:00
d86f1380a7 This was SVN commit r4553. 2006-10-15 04:13:30 +00:00
93bd041bcc Ensure that corpses have bounds.
This was SVN commit r4537.
2006-10-10 05:20:24 +00:00
5ddb3a9190 This was SVN commit r4534. 2006-10-09 07:50:44 +00:00
34391d5e67 This was SVN commit r4533. 2006-10-09 07:50:32 +00:00
a4582caa0c # Unit AI for gather and build.
JS and XML changes to allow entities to respond to TargetExhausted
events. (They will look around for a new target to build or gather,
depending on the type of the previous action).

This was SVN commit r4530.
2006-10-09 04:16:01 +00:00
0a6c4ae103 # Bug fixes and more game setup options.
- Added "Screenshot Mode" checkbox on game setup screen, which will set
units to Hold stance by default (normally, they'll be in aggress).
- Made the "Fog of War" checkbox actually work.
- Fixed a bug where repairing a building could cause you to reach
negative resources.
- Increased ranged unit LOS so they can pursue things that go out of
attack range.
- Made visibility permanent for Settlements.
- Removed a stray "s" in template_unit_cavalry_melee.xml.

This was SVN commit r4526.
2006-10-08 17:34:46 +00:00
db958867ea Bug fix: Entities had infinite LOS by default, which caused a significant slowdown.
This was SVN commit r4525.
2006-10-08 15:29:29 +00:00
23b1acfb78 #Roman Basic Equites cavalry unit.
This was SVN commit r4504.
2006-10-08 01:42:35 +00:00
395f7ecf54 Fix to female citizens building.
This was SVN commit r4500.
2006-10-06 19:11:42 +00:00
6a3c817997 Hellenes and Celt barracks can now train things, and female citizens can build.
This was SVN commit r4499.
2006-10-06 19:10:49 +00:00
21d65a5e94 Added minimum range to archers as well as ProjectileSpeed property to all ranged units.
This was SVN commit r4482.
2006-10-04 04:49:17 +00:00
04a3915676 This was SVN commit r4472. 2006-10-03 08:49:24 +00:00
e1f7eed3cc This was SVN commit r4466. 2006-10-03 08:31:49 +00:00
31759e53bd Due to the requested actor changes regarding actors floating on water becoming a reality, I am now able to delete the temporary entites I created for the purpose. Thanks Philip and Jan and the programmer team.
This was SVN commit r4420.
2006-09-28 20:29:35 +00:00