2ad77b16db
Optimised a couple of functions to save ~1.5 secs when loading ScEd
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This was SVN commit r1699.
2005-01-10 22:05:38 +00:00
beaa16eeb8
Fixed actor DTD paths
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This was SVN commit r1698.
2005-01-10 21:20:21 +00:00
3ae57e7b0d
Inverted my accidental inversion of logic
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This was SVN commit r1697.
2005-01-10 21:07:24 +00:00
fba99c3414
vfs: fix mounting archive contents - now relative to mount point as it should.
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added flags to vfs_mount that enable looking for archives and mounting
subdirectories (previously always done, but slow)
main: uses above flags when mounting
This was SVN commit r1695.
2005-01-10 18:44:41 +00:00
e632c0ff1d
zip: fix overrun when reading uncompressed data: truncate to output buffer size
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vfs: fix archive file add routine: wasn't starting at mount point,
didn't handle files in archive root dir correctly
tex: add tex_is_known_fmt
lib: add ERR_TIMED_OUT
This was SVN commit r1693.
2005-01-10 13:42:10 +00:00
fd80bc2864
Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason.
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This was SVN commit r1692.
2005-01-09 21:53:01 +00:00
949801ad85
A little more Editor; stopping for lunch.
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This was SVN commit r1691.
2005-01-09 15:39:51 +00:00
56949e6fc4
lib: add big endian readers; add VC intrinsic bswap routines
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tex: improve flip / bgr convert (now generalized "transforms"); add
support for transforming image before encoding
wsdl: add SDL_ShowCursor, minimize when tasking out
main: WriteScreenshot improved, fixes flipped screenshots
This was SVN commit r1689.
2005-01-09 14:23:59 +00:00
33051d0421
A little more progress on Editor, and some fixes to yesterday's commit (hopefully this won't affect Malte's work).
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This was SVN commit r1688.
2005-01-09 13:24:02 +00:00
bcaf63367b
Removed some more files that weren't required.
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This was SVN commit r1687.
2005-01-09 13:07:21 +00:00
5e86d5a75e
Case fix Rider => rider for the prop point
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This was SVN commit r1686.
2005-01-09 06:27:51 +00:00
242e9241ce
Updating cavalry to use the new horses. Each civ uses is own horse color texture.
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This was SVN commit r1685.
2005-01-09 06:09:37 +00:00
e2939934d9
horse updates in the fauna
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This was SVN commit r1684.
2005-01-09 06:11:04 +00:00
0657b788b3
new horse textures
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This was SVN commit r1683.
2005-01-09 06:08:26 +00:00
02a8a4f26c
New horse animations
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This was SVN commit r1682.
2005-01-09 06:06:53 +00:00
58a337e000
new horse mesh
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This was SVN commit r1681.
2005-01-09 06:06:05 +00:00
c7d2f13802
Removed some files that weren't required.
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This was SVN commit r1678.
2005-01-09 00:46:53 +00:00
d4e56d3f79
Corrected file names for props
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This was SVN commit r1677.
2005-01-09 00:43:31 +00:00
00f83b5495
deleting improperly named prop files
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This was SVN commit r1676.
2005-01-09 00:40:20 +00:00
Aeros
a596d87dab
This was SVN commit r1675.
2005-01-09 00:04:14 +00:00
d56ae48aa1
Made the archive builder guess its location more correctly
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This was SVN commit r1674.
2005-01-08 18:32:21 +00:00
fc4a8c3206
A little more work on the Map Creator GUI of the Editor, which is slightly broken and I'll continue with it after Malte's done his update.
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This was SVN commit r1673.
2005-01-08 18:25:09 +00:00
31a0f97302
added mountains_galore.pmp
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added mountains_night.pmp
This was SVN commit r1672.
2005-01-08 17:56:57 +00:00
ebb50bfddb
Fix for the sign that is way off in the distance.
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This was SVN commit r1671.
2005-01-08 17:26:33 +00:00
3ae97143ba
Fix those persian icon sheets that I somehow bungled up earlier this week.
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This was SVN commit r1670.
2005-01-08 07:59:28 +00:00
37d2d83a9d
Adjusted things to work with the new top-down orientation
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This was SVN commit r1668.
2005-01-07 14:10:14 +00:00
8633123520
default orientation is now top-down to match Photoshop DDS plugin (thanks, Philip!)
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This was SVN commit r1667.
2005-01-07 13:48:49 +00:00
016bd1dc5e
add delayload entry for the (now dynamic) libjpg
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This was SVN commit r1664.
2005-01-07 12:41:55 +00:00
974292c5b7
forgot to add yesterday :/
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I/O plugin for libjpg that reads from memory
This was SVN commit r1661.
2005-01-07 11:13:20 +00:00
dd3a0dd657
tex:
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- complete+document+fix texture orientation code
- add JPG codec
- file extension check bugfix: now case-insensitive
also some general cleanup.
This was SVN commit r1660.
2005-01-07 02:00:14 +00:00
c5de965814
wsdl:
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- add SDL_WaitEvent
- fixed evil bug due to incorrect interpretation of
PIXELFORMATDESCRIPTOR.cColorBits (destabilized ATI drivers)
- remove ps/ dependency in "screenshot" key hook
- fix bug in gamma functions
- remove asm trampolines, replace with plain inline calls (efficiency <
safety)
- SDL thread calls implemented in terms of POSIX functions
This was SVN commit r1659.
2005-01-07 01:25:10 +00:00
f503a1f4e7
handle.h: include guard
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vfs: path_append and exact-case handling bugfixes
wtime: added FILETIME->time_t conversion; small improvements
This was SVN commit r1658.
2005-01-07 01:16:43 +00:00
e6a12f76e2
aio: check for NULL aiocb* params; made aio_h get/set static; various small improvements
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mem: explicit mem_shutdown call - try to avoid exit order problems
unifont: remove logger calls (dependency on ps/)
This was SVN commit r1657.
2005-01-07 01:13:48 +00:00
577c23d936
cursor: remove dependency on CVFSFile (all lib/res files must not depend on ps/, so that they can be reused in other projects)
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wposix:
- FILETIME->time_t conversion for *stat
- improve opendir/readdir etc.; add readdir_stat_np
- add pthread_join and pthread_cancel
- add portable sem_* semaphore functions (alternative to SDL semaphores)
file: use readdir_stat_np instead of reading non-portable struct dirent
fields
This was SVN commit r1656.
2005-01-07 01:10:00 +00:00
090ea2301a
wdbg: temporarily removed LOCALIZED_TEXT so this works in another project. must find long-term solution: lib/ must not be dependent on ps/!
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sysdep.h: add pick_dir
sysdep/win/win.cpp: .. and its win32 implementation
This was SVN commit r1655.
2005-01-07 00:59:52 +00:00
39783e6a17
lib.h: corrected 2 casts:
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- problem when using CHECK_ERR with functions returning a Handle
- incorrect sign conversion when passing non-ascii (> 0x80) chars to
FOURCC
precompiled.h: include lib/types.h
This was SVN commit r1654.
2005-01-07 00:55:53 +00:00
2077d4fd1d
timer.cpp: start FPS value = 60 => faster convergence
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timer.h: TIMER uses debug_out
main/input: moved game_ticks to input.cpp (only used if input.cpp is
included)
This was SVN commit r1653.
2005-01-07 00:52:05 +00:00
f7e82dbc16
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
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also prepended ps/ to make location clear.
This was SVN commit r1652.
2005-01-07 00:47:44 +00:00
3c2b7aa24c
added libraries/libjpgadd
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This was SVN commit r1650.
2005-01-07 00:24:54 +00:00
d5b7959b88
Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
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This was SVN commit r1649.
2005-01-05 20:37:51 +00:00
7b645acf5b
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1648.
2005-01-05 20:19:41 +00:00
45b82330fd
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1647.
2005-01-05 20:14:46 +00:00
c7de44ac74
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1646.
2005-01-05 20:11:29 +00:00
82ec5c029f
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1645.
2005-01-05 20:03:19 +00:00
a6c41eb2fe
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1644.
2005-01-05 19:58:58 +00:00
c04a18f627
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1643.
2005-01-05 19:55:32 +00:00
dbfc576458
Fixed a bug in the autobuilder that occurs when tools (such as the autobuilder) are updated.
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This was SVN commit r1642.
2005-01-05 19:46:31 +00:00
ff34bf40b1
Automated build system code (mainly for backup purposes - it won't work on anyone else's machine without a few bits of reconfiguration)
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This was SVN commit r1641.
2005-01-05 19:38:45 +00:00
618c6cbbe7
Avoid flickering when zooming at near-zero speeds
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This was SVN commit r1639.
2005-01-04 22:16:03 +00:00
eb94902fe5
Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
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This was SVN commit r1638.
2005-01-04 22:12:56 +00:00