56bb858802
# Delete a lot of obsolete simulation code.
...
This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
a78e6dbe26
# Delete a lot of obsolete networking code.
...
Remove the -sim1 flag since it no longer works.
This was SVN commit r7554.
2010-05-20 17:58:37 +00:00
c684c211a2
# Basic experimental multiplayer integration with new simulation system.
...
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.
This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
78ccac427d
Remove -fixedframe mode since it doesn't work at all
...
This was SVN commit r7549.
2010-05-20 00:55:02 +00:00
4a4bc50ff8
Fix non-PCH compiles
...
This was SVN commit r7537.
2010-05-11 13:24:25 +00:00
037770a2a3
Fix use of 'undefined' sound group on death.
...
Warn about implicit script/native type conversions.
This was SVN commit r7527.
2010-05-09 13:56:06 +00:00
4981af4a57
OS X build/warning/test fixes
...
This was SVN commit r7512.
2010-05-07 20:55:23 +00:00
93c30810c8
Fix tests. Tidy up some old files.
...
This was SVN commit r7507.
2010-05-07 16:32:33 +00:00
40f2cfd809
Skip component script tests when the mods/public/ directory is unavailable (see #490 ).
...
Report errors ealier when test data directories are missing.
This was SVN commit r7506.
2010-05-07 15:59:23 +00:00
fe53bce3b1
Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient.
...
Delete unnecessary unused incomplete profiler scripting support.
Clean up some JSAPI code to use newer features.
Display simulation script functions in the profiler.
This was SVN commit r7503.
2010-05-05 22:36:35 +00:00
3238cd8bc0
Fix assertion failure when using console.
...
Fix console breaking GL cursor position.
This was SVN commit r7502.
2010-05-03 22:09:18 +00:00
c34392053f
# Add a demo map with all units on it.
...
Support XML-only maps with simple flat terrain.
This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
3972134de9
minor fixes
...
This was SVN commit r7494.
2010-05-01 18:43:05 +00:00
e140aa7baf
Avoid running the old simulation code in the background when it's not needed.
...
Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.
This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
8d08a15edb
Hide cursor when taking big screenshots
...
This was SVN commit r7488.
2010-05-01 09:45:27 +00:00
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
...
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
5daac34ef9
Support startup scripts in map files, for testing.
...
Support CDATA sections when writing XML.
This was SVN commit r7483.
2010-04-29 23:22:18 +00:00
0547757a30
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
...
This was SVN commit r7464.
2010-04-17 11:44:08 +00:00
3117f52d7c
# Automatic runtime validation of entity template files.
...
Fixes #413 .
This was SVN commit r7455.
2010-04-14 17:22:32 +00:00
40688ec5df
# Initial support for automatic validation of entity template XML.
...
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413 .
This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
0d6882dad2
# Fix the actor viewer in Atlas.
...
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483 .
This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
13302cc133
Disable visible warnings when gamma-setting fails. Fixes #480 .
...
This was SVN commit r7410.
2010-03-28 18:33:35 +00:00
53744640ec
Fix non-PCH builds
...
This was SVN commit r7409.
2010-03-28 18:21:48 +00:00
49eb176b25
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
...
This was SVN commit r7404.
2010-03-26 19:04:40 +00:00
ccbc8d534a
Show DRI S3TC message on all platforms that probably use Mesa. See #313 .
...
This was SVN commit r7402.
2010-03-26 17:22:13 +00:00
00e18e4ea8
Report S3TC non-support with an in-game GUI message box.
...
Fixes #313 .
This was SVN commit r7390.
2010-03-23 22:45:07 +00:00
248749c1aa
Fix console history loading
...
This was SVN commit r7383.
2010-03-20 22:01:39 +00:00
a8b3cc4812
add both the (potentially) read-only data from SVN and the appdata path to the config/ search path
...
(fixes #450 )
This was SVN commit r7382.
2010-03-20 21:37:14 +00:00
bf444a8aa1
Load libraries from rpath=$ORIGIN instead of from cwd. Fixes #288
...
This was SVN commit r7381.
2010-03-20 20:55:54 +00:00
0bbb99c3cd
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
...
use M_PI instead of nonstandard PI
This was SVN commit r7380.
2010-03-20 20:54:03 +00:00
4059826759
when mounting a mod, don't attempt to create the directories (it's reasonable to assume the mod must exist, there is no value in creating a dummy mod directory - unlike the screenshots/logs etc. mounts)
...
this fixes write errors because mods/internal doesn't exist in public
SVN checkouts and the default mount logic tries to mount internal anyway
(and now just fails that operation silently)
fixes #458
This was SVN commit r7375.
2010-03-20 18:12:48 +00:00
73f67a2272
set crashlog location as soon as it is known to avoid writing to the default location (system/binaries), which might not be writable.
...
fixes #403
This was SVN commit r7373.
2010-03-20 17:20:23 +00:00
06928f7694
# Basic bandbox selection of units in new simulation system
...
This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
a7484933e7
wchar.h -> utf8.h (see previous change)
...
This was SVN commit r7341.
2010-03-01 14:55:34 +00:00
5bb14c7a59
Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
...
This was SVN commit r7328.
2010-02-18 00:06:50 +00:00
02253f82f0
Add/rename header guards
...
This was SVN commit r7326.
2010-02-17 23:21:49 +00:00
02ffe82ab7
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
...
Added rough pathfinder test system.
MapReader: support loading maps into a minimal non-graphical environment
(for tests).
This was SVN commit r7317.
2010-02-08 22:05:05 +00:00
d609a9f81c
# Basic animation support in new simulation system.
...
Movement speed.
Improved accuracy of walking.
This was SVN commit r7313.
2010-02-07 20:06:16 +00:00
bd4cd244cf
Make -autostart=mapname more useful with new sim system
...
This was SVN commit r7306.
2010-02-03 20:46:05 +00:00
707539ad69
Don't scroll the game view when the mouse is outside the window
...
This was SVN commit r7283.
2010-01-23 20:40:15 +00:00
4fed9b8242
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
...
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.
This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
3e7c87c7b0
# Improved memory profiling on Linux
...
Try yet again to make the malloc overrides less unreliable, and simplify
a bit
This was SVN commit r7278.
2010-01-22 11:22:26 +00:00
58e9176ef0
Fix malloc overrides to work better with a certain combination of glibc and libopenal
...
This was SVN commit r7274.
2010-01-13 23:15:47 +00:00
7c2e9027c2
# Rewrite of the game's simulation system
...
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
797c9e1644
Use a more thread-safe way of counting glibc memory allocations in the profiler
...
This was SVN commit r7257.
2010-01-07 19:20:40 +00:00
48f0c9b5d7
Set svn:eol-style=native
...
This was SVN commit r7252.
2010-01-07 17:42:56 +00:00
aafe575445
Fix buffer overflow in logger. Add tests for it. Make this kind of error harder to miss.
...
This was SVN commit r7244.
2010-01-05 19:55:09 +00:00
97db62c944
fix handling of non-CP1252 characters in paths
...
(added wide-character versions of posix opendir etc. - on Windows, we
must not convert to UTF8)
This was SVN commit r7243.
2010-01-05 19:44:30 +00:00
03726c0b54
ICC build fixes
...
warning fixes
get rid of SAFE_WCSCPY and SAFE_STRCPY
This was SVN commit r7239.
2010-01-01 15:33:07 +00:00
b3d2f665d3
Fix ConfigDB storing invalid values (with LSB set) in JS privates
...
This was SVN commit r7227.
2009-12-28 14:49:31 +00:00
f0d9806b3f
# Restructured GUI implementation
...
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)
This was SVN commit r7214.
2009-12-03 20:17:22 +00:00
455137afed
Fix broken tests
...
This was SVN commit r7211.
2009-11-24 15:36:08 +00:00
781538313c
use lib/wchar.h for UTF8 conversion (avoid duplication, more aware of wchar_t differences and surrogate pairs)
...
fixes #400
This was SVN commit r7201.
2009-11-16 20:05:03 +00:00
ff15c522fe
implement changes suggested by Philip:
...
- add self-test
- allow decoding UTF8 values beyond BMP (and replace them later)
- quietly replace invalid bytes
This was SVN commit r7187.
2009-11-09 20:53:48 +00:00
450da0aaf7
rename [w]string_to_[w]string UTF8
...
add safer/more portable/less dependent on locale implementation of
wchar_t <-> UTF8
This was SVN commit r7185.
2009-11-09 14:52:51 +00:00
43e26aa3f6
2 more dehydra fixes
...
This was SVN commit r7180.
2009-11-07 12:31:18 +00:00
f432d9d18b
fix dehydra warnings (some of which were dangerous pass-user-string-as-format-string vulnerabilities)
...
This was SVN commit r7177.
2009-11-07 09:32:19 +00:00
378bd89c1d
Annotate some more printf-style functions, for type checking
...
This was SVN commit r7176.
2009-11-06 23:06:50 +00:00
3334c83ce0
Fix build and tests on Linux
...
This was SVN commit r7174.
2009-11-06 18:35:32 +00:00
607ea6f8b4
chip away at gcc errors/warnings
...
This was SVN commit r7172.
2009-11-06 16:15:09 +00:00
6ec9128e78
refactor: move reload functionality into ps/Filesystem to allow reloading non-resource files (e.g. scripts); VFS is now responsible for returning VirtualPath and invalidating the changed file/directory
...
This was SVN commit r7171.
2009-11-06 11:50:04 +00:00
9662666403
more string drudgery
...
- sprintf, snprintf -> sprintf_s (ensures 0-termination of result)
- use %s instead of %hs with sprintf_s to avoid GCC warnings
- convert h_mgr's to_string to unicode
This was SVN commit r7170.
2009-11-06 10:59:10 +00:00
25717ef768
add VirtualPath API to VFS in preparation for moving hotload logic out of library code and into the game. also rename GetRealPath -> RealPath + some cleanup/documentation
...
This was SVN commit r7169.
2009-11-06 01:30:16 +00:00
8fefedb5ae
fix: native and vfs directory paths should end with '/' (more code cares about this now)
...
refactor: simplify dir_watch_Poll interface (returns vector)
wdir_watch: major refactor: use shared_ptr for reference-counting shared
watch state
remove no longer needed path_util functions
This was SVN commit r7168.
2009-11-05 20:46:15 +00:00
b48e877f5b
VFS fixes+refactoring
...
- fix: archive_zip: avoid crash if zip file contains empty filenames
- real_directory: enable dir watch
- refactor vfs_tree interface (move recursive calls into VFS)
- VFS: return text representation instead of only printing it
This was SVN commit r7165.
2009-11-04 17:26:54 +00:00
77d2c67ada
misc. string fixes
...
convert remaining %s to %hs or %ls
use WPRINTF_ARGS on unicode printf functions
fix: __func__ can't be widened via preprocessor (-> revert to char*)
convert remaining external_[directory|file_string to string()
Util: don't mix fwprintf and fprintf
Formation: fix dangling pointer (storing result of c_str())
This was SVN commit r7164.
2009-11-04 15:29:28 +00:00
da3030cfe6
more unicode/string cleanup:
...
- swprintf -> swprintf_s
- use secure_crt's _wfopen_s instead of conversion+fopen
- centralize all MBS <-> WCS conversion in new wchar.cpp (requires
workspace rebuild)
- remove no longer needed os_path
- remove unnecessary fs::wpath / VfsPath constructor casts
- fixed buffer size parameters -> ARRAY_SIZE
This was SVN commit r7162.
2009-11-03 22:27:25 +00:00
8a52113e60
huge cleanup and conversion of most string handling (especially paths) to unicode
...
please note: format strings must be %hs for char* arguments and %ls for
wchar_t*
This was SVN commit r7161.
2009-11-03 21:46:35 +00:00
e257bef5da
Fix even more 64-bit warnings
...
This was SVN commit r7152.
2009-10-05 16:15:51 +00:00
92637c1041
refactoring all PS_RESULT in GUI to PSRETURN/PSERROR
...
closes #128
This was SVN commit r7147.
2009-09-27 15:04:46 +00:00
90f6641c1d
Removing PS_RESULT errors from GUI, return values still need work
...
Affects Ticket #128
This was SVN commit r7145.
2009-09-23 21:16:55 +00:00
cd6a926c14
Fix #293 (Lots of printf format string errors), based on patch from Cygal
...
This was SVN commit r7113.
2009-08-14 18:42:39 +00:00
f4cdd7098c
Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal
...
This was SVN commit r7109.
2009-08-12 15:17:35 +00:00
10cc678ffb
move Paths into separate file (requires update-workspaces)
...
This was SVN commit r7088.
2009-08-08 11:11:26 +00:00
62122370b5
# fix self-test
...
(needed to replace the functionality formerly provided by path_SetRoot)
This was SVN commit r7087.
2009-08-08 11:10:56 +00:00
6b619cfb38
remove obsolete NO_GUI that's just cluttering up the code
...
This was SVN commit r7086.
2009-08-08 10:04:43 +00:00
5c8861adf4
Remove redundant -L linker arguments on non-Windows.
...
Fix some compiler warnings.
Fix missing non-PCH headers.
This was SVN commit r7083.
2009-08-07 17:22:05 +00:00
58ee7038db
Fix CLogger tests
...
This was SVN commit r7080.
2009-08-07 14:25:14 +00:00
5b302658a3
# fix permissions of created directories
...
also took the opportunity to move file_system_posix to file_system since
a further FS abstraction layer = YAGNI. also namespaced
file_system_util.
This was SVN commit r7074.
2009-08-04 19:57:53 +00:00
4a4269824b
Add more vararg error-checking annotation
...
This was SVN commit r7073.
2009-08-04 16:08:41 +00:00
d83945e1e7
Annotate functions that have printf-style format strings, for compile-time type checking (see #293 )
...
This was SVN commit r7072.
2009-08-04 13:31:41 +00:00
bcd47ddcbb
Change default (when no config file is loaded) from fullscreen to windowed
...
This was SVN commit r7069.
2009-08-03 20:22:04 +00:00
36e534fc22
compile fix for non-windows platforms
...
This was SVN commit r7066.
2009-08-02 15:04:52 +00:00
ebac85ee81
# hopefully support non-admin accounts and unwritable directories by moving output folders to home/appdata
...
the old behavior (using directories under binaries/) can be kept by
passing -writableRoot on the command line.
the first game load will be slower than usual due to re-creation of
cached XMBs.
This was SVN commit r7065.
2009-08-02 11:07:42 +00:00
38737202cb
wseh: write the minidump as soon as possible (inspired by http://www.wildfiregames.com/forum/index.php?showtopic=12533 )
...
GameSetup: fix fs::path append (previous code compiled with VC2005 but
is apparently invalid)
This was SVN commit r7064.
2009-08-01 22:01:01 +00:00
c8cfd8b40b
# groundwork for separated data/cache etc. directories (XDG)
...
remove path.cpp (it was based on the premise that all data files lie
below binaries/data)
This was SVN commit r7063.
2009-08-01 19:37:38 +00:00
7976d84a3d
Remove external resources and make log files standalone, to simplify installation
...
This was SVN commit r7062.
2009-08-01 18:16:12 +00:00
4d1ad62e81
# improvements to HPET driver
...
(experimental, use -wNoMahaf command line argument if this causes
breakage)
see #280
This was SVN commit r7058.
2009-08-01 11:22:29 +00:00
cdfb58a62f
Fix some more GCC warnings
...
This was SVN commit r7045.
2009-07-28 09:27:56 +00:00
f5f1d47aed
Fix some GCC -Wextra warnings
...
This was SVN commit r7043.
2009-07-27 18:32:59 +00:00
cd0554c6bc
Fix Linux build warnings
...
This was SVN commit r7034.
2009-07-25 20:35:48 +00:00
6525cfd39e
Patch from #259 : [FreeBSD compat] portability fixes
...
This was SVN commit r7002.
2009-07-16 16:57:59 +00:00
fcf9db0d53
Decode invalid utf-8 more gracefully (invalid bytes becomes U+FFFD)
...
This was SVN commit r6999.
2009-07-16 15:52:18 +00:00
271823cf7e
Decode input as utf-8 in JSI_VFS::ReadFile, JSI_VFS::ReadFileLines
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This was SVN commit r6998.
2009-07-16 15:51:35 +00:00
af7f2a2300
Add includes of ScriptableComplex.inl to fix link errors in release config
...
This was SVN commit r6988.
2009-07-14 15:11:05 +00:00
ea29b5fac2
# Simplified local configuration changes.
...
default.cfg shouldn't be edited by normal users; local.cfg can be used
for any local tweaks.
Removed old profile files, since they add clutter and aren't useful yet.
This was SVN commit r6919.
2009-06-23 17:48:34 +00:00
c4ae6001f9
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
...
test_XeroXMB.h: fix warning
This was SVN commit r6851.
2009-05-03 11:47:38 +00:00
Zyi
60e76c01da
Small adjustment to the code.
...
This was SVN commit r6834.
2009-04-21 15:24:04 +00:00
1743645fd3
Simplify the overly-complex CppDoc-breaking file headers
...
This was SVN commit r6832.
2009-04-18 17:51:05 +00:00
c9fa7f13d9
Add GPL header
...
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00