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Commit Graph

66 Commits

Author SHA1 Message Date
OmriLahav
5282d77c19 This was SVN commit r11304. 2012-03-10 15:03:09 +00:00
OmriLahav
f062610daf This was SVN commit r11303. 2012-03-10 14:41:44 +00:00
OmriLahav
e18bb4adc7 This was SVN commit r11301. 2012-03-10 13:56:17 +00:00
OmriLahav
987df3b72b This was SVN commit r11300. 2012-03-10 13:54:02 +00:00
OmriLahav
f92a9dfb68 This was SVN commit r11215. 2012-03-01 10:16:03 +00:00
OmriLahav
6b4eb1b848 This was SVN commit r11213. 2012-03-01 09:01:31 +00:00
bab593fc6b #New audio additions, notably resource selections and ship selection and death.
This was SVN commit r10962.
2012-01-25 02:51:48 +00:00
4a4e266d11 Animated Roman ballista siege weapon with delayed attack sounds.
This was SVN commit r10886.
2012-01-08 01:59:59 +00:00
OmriLahav
0ff9035cfa This was SVN commit r10747. 2011-12-17 11:14:00 +00:00
81372522f3 Carthaginian and Persian trader sounds
This was SVN commit r10741.
2011-12-15 21:23:59 +00:00
527190d0a5 Ram attack and attack order sound files
This was SVN commit r10699.
2011-12-09 18:38:35 +00:00
afdfd51d31 Moving unused audio files from public to internal
This was SVN commit r10645.
2011-11-30 15:23:56 +00:00
89be61033f This was SVN commit r10475. 2011-11-07 08:04:03 +00:00
9f9834cac4 This was SVN commit r10474. 2011-11-07 08:03:13 +00:00
OmriLahav
d63e9eaef4 This was SVN commit r10274. 2011-09-13 16:28:40 +00:00
OmriLahav
f21eb03bf2 This was SVN commit r10252. 2011-09-11 17:46:26 +00:00
ryan827
56ce7f7809 Added new sounds for mining and lumbering
- Ryan

This was SVN commit r10196.
2011-09-06 21:43:19 +00:00
ryan827
21c52b5dcd Added new sounds for mining and lumbering
- Ryan

This was SVN commit r10195.
2011-09-06 21:37:49 +00:00
OmriLahav
e0ed496458 This was SVN commit r10170. 2011-09-02 14:45:58 +00:00
21830623d5 Temporary user interface button sounds
This was SVN commit r9796.
2011-07-10 14:03:41 +00:00
552d81e1c9 Temple select OGG file update
This was SVN commit r9693.
2011-06-27 20:01:44 +00:00
ff1277d4d8 Barracks select sound fix
This was SVN commit r9675.
2011-06-26 22:46:29 +00:00
421df0a53c Selection sound effect xml files updated
This was SVN commit r9674.
2011-06-26 22:36:18 +00:00
9901f47065 Universal select audio file update
This was SVN commit r9671.
2011-06-26 21:06:23 +00:00
cc70aacdb7 Added new building constructed and selected sound effects
This was SVN commit r9670.
2011-06-26 21:01:16 +00:00
834b3fc134 This was SVN commit r9491. 2011-05-08 22:56:00 +00:00
2eeaf9f5af Deleting broken audio files (to be replaced next)
This was SVN commit r9490.
2011-05-08 22:53:57 +00:00
OmriLahav
2ed0c665b6 Updated Ogg file size.
This was SVN commit r9483.
2011-05-08 08:10:05 +00:00
OmriLahav
da40ea8e2c First 3 completed score pieces from Omri: Celts Peace 1, Hellens Peace 1 and Iberians Peace 1 - 04.05.11.
This was SVN commit r9428.
2011-05-04 15:39:33 +00:00
e297dac1a5 Initial structure destruction sound effects added.
This was SVN commit r9387.
2011-05-01 22:10:40 +00:00
697c4731b4 preparing construction sound xml
This was SVN commit r9289.
2011-04-20 21:43:09 +00:00
6d798804c3 Quieter resource gathering
This was SVN commit r8918.
2011-02-13 17:01:22 +00:00
7476bad7e2 New siege ram sounds added. Celt siege ram files.
This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
6cd212a68d Female acknowledgement sound placeholder
This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
ec97d271d6 Added bark sounds to celt war dog
This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
ae48a18258 This was SVN commit r8893. 2011-02-08 21:51:24 +00:00
c486e5cde0 Add victory/defeat music files
This was SVN commit r8402.
2010-10-17 18:28:23 +00:00
59c8ecfa3d Use voices for infantry/cavalry units.
Make arrows quieter.
Handle order-related sounds via the GUI instead of simulation, to make
them player-specific and to reduce latency.

This was SVN commit r8254.
2010-10-03 17:58:49 +00:00
d9b52e4e78 Re-committing mounted steps with XML
This was SVN commit r7912.
2010-08-12 02:50:23 +00:00
e6c3f1c482 # Use more sound effects
This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
e19146cf25 # Added AI for chickens.
Add scripted HFSM system.
Add very basic animal AI.
Support script-only message types.
Add shift+D hotkey to toggle dev command panel.

This was SVN commit r7763.
2010-07-18 15:19:49 +00:00
ab7c9a9879 Generic ambience
This was SVN commit r7560.
2010-05-21 15:15:34 +00:00
86d117d623 Introduced a infantry "run" XML file
This was SVN commit r7533.
2010-05-10 00:15:29 +00:00
549ff09c8b Added XML for generic animal death and fixed horse death xml
This was SVN commit r7529.
2010-05-09 18:34:40 +00:00
8defd5aaa3 Fix footstep sounds
This was SVN commit r7528.
2010-05-09 14:45:19 +00:00
4daf1ea92c Adjusted the levels so this was a little more present in the overall mix
This was SVN commit r7526.
2010-05-09 01:46:46 +00:00
a9ae34e864 Fixed mounted folder structure to reflect the other entities and added mounted deaths with xml
This was SVN commit r7525.
2010-05-09 01:38:33 +00:00
328f711dc4 Added "gathering.xml" which now references to audio/resource/farming/ in order to share hoeing sounds for the alpha release
This was SVN commit r7524.
2010-05-09 01:23:26 +00:00
145a4b65aa Fixed walking sound to match animation and to fix a phase issue when multiple instances are played at the same time
This was SVN commit r7522.
2010-05-09 01:12:43 +00:00
cfca28cab0 # Initial audio integration with new simulation system.
Support sound group playback from simulation scripts. See #486.
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.

This was SVN commit r7437.
2010-04-04 21:24:39 +00:00