1
0
forked from 0ad/0ad
Commit Graph

834 Commits

Author SHA1 Message Date
f8f81aa7d9 This was SVN commit r3297. 2005-12-28 14:03:30 +00:00
Aeros
2ed881c7c3 This was SVN commit r3296. 2005-12-28 11:25:38 +00:00
1c629470fd xmas screenshot map edit for CheeZification
This was SVN commit r3295.
2005-12-28 05:53:19 +00:00
ee9a2c9825 texture for shadow orientations
This was SVN commit r3294.
2005-12-28 05:30:04 +00:00
4ef9198c92 flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
This was SVN commit r3293.
2005-12-27 07:29:37 +00:00
c3e0c6a2dd flipped textures to see if the engine renders them at the correct angle.
This was SVN commit r3292.
2005-12-27 07:27:18 +00:00
Aeros
706c440279 big terrain update - bobbo
This was SVN commit r3291.
2005-12-27 03:48:37 +00:00
9190ddf9ba fixed some collision radius issues
This was SVN commit r3290.
2005-12-27 00:27:07 +00:00
33e03fdf6d some player ownership changes for some combat testing
This was SVN commit r3289.
2005-12-27 00:00:22 +00:00
385e26b64f Made some changes to the map, per Jason the Wijitmaker.
This was SVN commit r3288.
2005-12-26 23:45:00 +00:00
f625290a39 Gave main-line Hellene spearmen the "standard" length spear.
This was SVN commit r3286.
2005-12-25 08:27:49 +00:00
91d5d9da28 Female updates
This was SVN commit r3285.
2005-12-24 13:15:50 +00:00
c74eff63f0 Some Map fixes - moving the ones that are no longer valid after the entity rename to the /old folder and updated the ken map.
This was SVN commit r3284.
2005-12-23 11:03:20 +00:00
b8f3adb225 Committed a screenshot I have been working on.
This was SVN commit r3283.
2005-12-23 10:16:08 +00:00
d8149fe9a1 Doh, one more fix for some history and naming updates for the celtic dock
This was SVN commit r3280.
2005-12-22 05:55:59 +00:00
75113dae35 few more tweaks to entities
This was SVN commit r3279.
2005-12-22 05:52:36 +00:00
c6c0e0422d Fixed some entities and added the missing greek ships
This was SVN commit r3278.
2005-12-22 05:35:35 +00:00
8f5b5b7b73 Added time parameter on infidelity aura (currently sheep convert instantly but female citizens take 10 seconds).
This was SVN commit r3271.
2005-12-18 07:30:11 +00:00
74b8c5b15f More Greek unit tweaks
This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
1bedd9457a - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template.
- Added a "dropsite" aura to mills, farmsteads and civil centers, and
modified the gathering code so you can only gather objects that have
this aura on them from one of these buildings. You can also add a
traits.supply.forageable tag to an entity to make it ignore the
requirement for dropsites and gather it wherever it is. I did this for
hunting, so you can hunt without being near a farmstead.

This was SVN commit r3265.
2005-12-17 09:28:26 +00:00
2d477a09cf Profiler: Shift+F11 to save profile data into logs/profile.txt
This was SVN commit r3263.
2005-12-17 02:33:57 +00:00
a40ee4bcbc Fixed the button flickering bug. It turns out that guiHide/guiUnHide were settings controls to hidden/unhidden each tick, which caused the C++ code to reset mouse interaction properties even if the thing went from unhidden to unhidden. I fixed it by making guiHide and guiUnHide check whether the control is already hidden/unhidden before changing it, though maybe we want different behaviour from the C++ code.
This was SVN commit r3262.
2005-12-17 00:24:43 +00:00
7af724889c Updated unit training to work with the new entities.
This was SVN commit r3261.
2005-12-16 22:52:10 +00:00
cf4c27f2a9 Changed the create lists for the Civ Centres so they'e no longer invalid (needs to point to the _b versions of CSes).
This was SVN commit r3260.
2005-12-16 16:21:40 +00:00
299248ec46 Entity fixes, new greek material
This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
4de14f47f7 Sheep should no longer be overly fond of trees & rocks.
This was SVN commit r3258.
2005-12-16 07:22:40 +00:00
2d969da879 Removed some debug messages.
This was SVN commit r3257.
2005-12-16 07:19:47 +00:00
54194e49ec This was SVN commit r3256. 2005-12-16 07:13:13 +00:00
59eadae140 Fixed build buttons for new entities.Fixed command buttons for the new entities. Also fixed a bug where build buttons disappeared after you clicked a unit that couldn't build anything (there was a missing guiUnHide) and added infidelity aura to herdable animals.
This was SVN commit r3255.
2005-12-16 07:12:19 +00:00
3dc4d7d184 Removed the gaia_ designation from gaia entities, at Jason's request.
This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
96df45e83d This was SVN commit r3252. 2005-12-15 23:20:53 +00:00
6578c2c05c Added the new entities.
This was SVN commit r3251.
2005-12-15 22:58:31 +00:00
b14dc940ef New entities and associated changes to scripts.
This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb Here are the celt ships!
This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
15be1474bc Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
This was SVN commit r3243.
2005-12-14 04:53:53 +00:00
213463fdfd update JS code to use new fade code. fix some indentation.
This was SVN commit r3242.
2005-12-13 23:19:15 +00:00
e4cf72e949 Rewrote InfidelityAura in a more correct way (if there are units from several players but none from your owner near you, you should switch to the player with the most units, not remain with your current owner; also, don't count other infidel things as units of your own player near you, so groups can be converted together).
This was SVN commit r3240.
2005-12-13 21:43:08 +00:00
0eb7108272 Added aura scripts and 3 auras: a Courage aura of 15 on Themistocles and 5 on Alexander, a Fear aura of 5 on Leonidas, and an Infidelity aura on female citizens.
This was SVN commit r3237.
2005-12-13 08:03:49 +00:00
8d3df809bb fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
2e5d310c56 Trees can no longer move.
This was SVN commit r3231.
2005-12-11 23:28:08 +00:00
Aeros
78cc73481c This was SVN commit r3228. 2005-12-11 04:11:08 +00:00
a5f9789940 Fixes to entity death and event handling (buildings should no longer be able to move, all units should be able to die).
This was SVN commit r3225.
2005-12-11 02:08:24 +00:00
14ecaf2f08 oops wrong material type - fixed
This was SVN commit r3224.
2005-12-11 02:04:09 +00:00
5e12267025 Balrog for Philip (all in temporary/test folders to be removed prior to release)
This was SVN commit r3223.
2005-12-11 00:08:30 +00:00
724477a0d9 Atlas build, and new toolbar icons.
This was SVN commit r3216.
2005-12-09 03:59:31 +00:00
Aeros
ce3bd33d76 grass clumps
This was SVN commit r3206.
2005-12-07 07:51:19 +00:00
9b1da42678 Atlas: Better toolbar.
This was SVN commit r3192.
2005-12-05 20:17:10 +00:00
Aeros
15ce055695 This was SVN commit r3191. 2005-12-03 11:05:00 +00:00
48ef5c0a32 Greek Ships!
This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
e0aa4feb99 Fixed a few issues in Cantabrian Highlands.
This was SVN commit r3181.
2005-11-27 01:27:44 +00:00