7c3a9c91fd
This was SVN commit r4026.
2006-06-25 00:32:06 +00:00
863fa8c633
This was SVN commit r4025.
2006-06-25 00:23:44 +00:00
8de929fb03
#Tweaks to Greek actors and textures. New Hetairoi textures.
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This was SVN commit r4024.
2006-06-24 23:58:27 +00:00
3cce1039d1
#Replaced placeholder cursor art with new and improved cursors.
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This was SVN commit r4023.
2006-06-24 22:38:09 +00:00
2f065990f6
This was SVN commit r4019.
2006-06-23 02:56:33 +00:00
f67f537fed
This was SVN commit r4018.
2006-06-23 02:48:03 +00:00
c63aeeb3df
This was SVN commit r4017.
2006-06-23 02:44:26 +00:00
c97129d711
Added water murkiness parameters to shaders.
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This was SVN commit r4014.
2006-06-22 21:11:56 +00:00
536d6f4cd3
# bugfix (main menu music fading)
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fixes #123
This was SVN commit r4012.
2006-06-22 19:13:25 +00:00
92b9c07f95
Restoring SVN repository:
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Greek basket texture
# New Greek vases
# housekeeping
documentation fix: trailing / in directory names is mandatory
# Atlas: Sky texture selection; save with maps
Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works
Automated build.
This was SVN commit r4008.
2006-06-21 22:37:31 +00:00
e9149574e2
This was SVN commit r4005.
2006-06-11 10:41:21 +00:00
35e4dce969
This was SVN commit r4004.
2006-06-11 10:13:17 +00:00
6e57ef7e08
#Top Secret map for amazing screenshot. ;)
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This was SVN commit r4001.
2006-06-10 04:51:31 +00:00
fd1202b027
Units will now reserve population space when added to a create queue, rather than only when they get created.
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This was SVN commit r3999.
2006-06-10 03:33:22 +00:00
77c59070c1
# Various gameplay updates.
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- Added per-player resource pool and modified the GUI and entity scripts
to work with it.
- Modified unit creation functions so the unit is always assigned a
player before firing its initialize event, so that this event can deduct
population, etc from the right player.
- Fixed various small bugs, like a unit not cancelling all of its queued
items when it dies, or buildings not costing anything.
This was SVN commit r3998.
2006-06-10 03:05:16 +00:00
005983f237
Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers.
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This was SVN commit r3995.
2006-06-09 23:04:47 +00:00
e10fb780ca
bumpier water
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This was SVN commit r3991.
2006-06-09 09:39:25 +00:00
5bd13b1aac
This was SVN commit r3990.
2006-06-09 08:12:36 +00:00
41f45e4240
fixing some player color
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This was SVN commit r3989.
2006-06-09 08:01:42 +00:00
1065c4ba58
larger ship textures
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This was SVN commit r3988.
2006-06-09 07:51:43 +00:00
6cc15d9f51
This was SVN commit r3987.
2006-06-09 07:03:07 +00:00
c59da97ed7
another shot at the water, less bump
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This was SVN commit r3966.
2006-06-07 08:06:00 +00:00
65f07e300f
#Wintry goodies
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This was SVN commit r3965.
2006-06-07 07:42:58 +00:00
ba9e7c13c4
This was SVN commit r3964.
2006-06-07 07:42:11 +00:00
127c5113d2
new water
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This was SVN commit r3963.
2006-06-07 07:33:55 +00:00
0ecb2dad1e
Updates to the sample tech.
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This was SVN commit r3957.
2006-06-07 01:42:17 +00:00
b631ac6007
Modified the example tech a little.
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This was SVN commit r3953.
2006-06-07 01:03:47 +00:00
pyrolink
7aad858966
forgot to add this
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This was SVN commit r3952.
2006-06-06 23:50:21 +00:00
pyrolink
e4c40841b2
#Configurable game speed, techs, elevation attack bonus
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-techs are not operational yet
-set the game speed with setSimRate() in the console or in the config
file under hotkey.speed.increase or hotkey.speed.decrease
-made a few other small fixes
This was SVN commit r3950.
2006-06-06 06:31:17 +00:00
13b76f2540
# Altered water textures
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This was SVN commit r3947.
2006-06-05 08:55:38 +00:00
c1b70dcea5
Converted water normalmaps to lossless ABGR DDS'es.
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This was SVN commit r3938.
2006-06-03 21:45:57 +00:00
1036d9944d
ships with props
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This was SVN commit r3934.
2006-06-02 07:41:12 +00:00
ccb468e337
Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should).
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This was SVN commit r3920.
2006-05-31 22:39:29 +00:00
99e0dbddca
Added unique names for variants (in one actor)
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This was SVN commit r3918.
2006-05-31 20:46:57 +00:00
Aeros
5eef6f4951
#Winter skin for Celt Structures
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This was SVN commit r3915.
2006-05-31 07:41:31 +00:00
d605cb39ec
# Atlas editor: Control over 'random' actor variations.
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Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.
This was SVN commit r3913.
2006-05-31 05:27:02 +00:00
835bfbc74f
This was SVN commit r3910.
2006-05-29 08:36:42 +00:00
bc368485da
This was SVN commit r3909.
2006-05-29 08:34:46 +00:00
76a2116da5
fixed horse actor color randomization
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This was SVN commit r3908.
2006-05-29 08:32:46 +00:00
03a08e00a5
# Fixed infinite loop.
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Also fixed sectorDivs so it's always initialised, since the complaints
were annoying.
Camera: Added a const.
Super cavalry: Added required(?) aura attributes.
This was SVN commit r3906.
2006-05-29 03:28:54 +00:00
7ac2fc94a9
Updates to the water shaders and a fix to stamina bar display on ships.
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This was SVN commit r3903.
2006-05-28 22:00:01 +00:00
b6055f891b
This was SVN commit r3901.
2006-05-28 10:34:50 +00:00
36533151d6
Small water tweaks, and TGA (lossless) versions of the water textures.
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This was SVN commit r3899.
2006-05-28 09:52:34 +00:00
27c38e2fc8
Full fancy water shaders.
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This was SVN commit r3896.
2006-05-28 02:10:23 +00:00
0b4ab29dc2
This was SVN commit r3895.
2006-05-26 21:40:30 +00:00
965b4c9f92
Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet.
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This was SVN commit r3892.
2006-05-25 05:43:32 +00:00
e02d42b746
# Loading screen now uses dynamic textures for random backgrounds.
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Thanks, Philip. (y)
This was SVN commit r3891.
2006-05-25 03:05:06 +00:00
9ecd5e8a25
# Horses now walk as well as galloping
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Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions
This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
6cf040b325
Made the water normalmaps bluer (so the blue component represents "outwards") and also increased the number of water frames to 60.
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This was SVN commit r3885.
2006-05-20 20:05:19 +00:00
4978c2f4d3
# Created some animated water normalmaps.
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Also copied the existing colour maps to textures/animated/water. Stuart
and I decided this is a better place for them then terrain
textures/terrain/types/water.
This was SVN commit r3884.
2006-05-19 18:54:13 +00:00