9b0a3830df
Support more commands in shader technique XML files.
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Always print GLSL shader logs, to help debugging.
This was SVN commit r11149.
2012-02-25 15:38:38 +00:00
5f6e3de42f
Convert shaders to GLSL ES automatically
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This was SVN commit r11079.
2012-02-15 20:33:43 +00:00
d89c82092a
Fix GLSL shaders on Mesa
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This was SVN commit r11063.
2012-02-13 20:47:14 +00:00
677ccf53e6
Yet more GLES compatibility
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This was SVN commit r11061.
2012-02-13 16:41:17 +00:00
4bf59b9a7d
More GLES compatibility, mainly around terrain rendering.
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This was SVN commit r11059.
2012-02-13 14:02:14 +00:00
db85833655
More GLES compatibility.
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Move more rendering code to shader API.
This was SVN commit r11050.
2012-02-12 13:20:49 +00:00
a3f168b887
Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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Specify GLSL version in shader files, for better error detection.
This was SVN commit r11040.
2012-02-09 17:55:25 +00:00
cc5a0fba4e
Use shader API for GUI text.
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Flip GUI quads so we don't have to disable back-face culling.
This was SVN commit r10989.
2012-01-30 00:27:23 +00:00
9884d21830
Be more consistent in using the ARB forms of functions. Fixes #1138 , based on patch by Echelon9.
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This was SVN commit r10983.
2012-01-29 12:15:22 +00:00
8324a8981d
Simplify GLSL program files.
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Move water shaders to new shader system.
This was SVN commit r10982.
2012-01-29 12:04:39 +00:00
adbd7633dd
# Initial GLSL rendering support
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This was SVN commit r10978.
2012-01-29 01:22:22 +00:00
8729d1115d
Render territory borders in non-shader render path.
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Add basic support for fixed-function implementations of shader API.
This was SVN commit r10106.
2011-08-27 14:31:24 +00:00
d295dacb9b
# Add new renderer mode based on GL_ARB_fragment_program.
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Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.
This was SVN commit r9123.
2011-03-26 20:17:21 +00:00