secure_crt.cpp: provide implementation of _wfopen_s
SoundGroup: fix: all attributes now have default values in case the XML
file leaves out some fields
This was SVN commit r6405.
snd_mgr: remove support for sound cones (will not be used); only set
VSrc rolloff factor if relative flag is set
main: hack: flip listener up vector to 'fix' L/R flip (cause is unknown,
coord systems appear to be correct)
This was SVN commit r6092.
also includes sound support.
GameSetup: ensure all ScriptingInit are called; moved simulation
ScriptingInits and init/shutdown to SimulationScriptInit.cpp (reduces
#includes)
This was SVN commit r6028.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
- directoryPosix: replace most methods with boost filesystem (but not
all: the latter cannot efficiently enumerate files AND query their
size/mtime)
- AllocatorChecker: better name for member functions
- file: move the File class here
- trace: bugfix
- io: move UnalignedWriter to write_buffer.cpp (basically the same
thing)
- vfs: remove unnecessary "vfs" warts from variable names
- vfs_tree: VfsFile now stores single Name/Size/MTime fields instead of
the FileInfo record (less clunky)
- vfs_path: use boost filesystem's version of the basename/extension
functions
- lf_alloc: remove (no longer necessary, won't be finished - not worth
the trouble)
- path_util: remove path_foreach_component (replaced by better path
traversal logic) and PathPackage (obsoleted by fs::path)
! resource loading code now receives VfsPath as its filename. there is
also OsPath (native absolute path) and Path (relative to binaries/data)
- tex is now independent of file loading code; it just en/decodes
in-memory buffers
- wdll_ver: clean up, use smart pointer to simplify bailout code
- wsdl: remove nonexistent failure path from calc_gamma (cruised by here
because SDL_SetGamme is failing once after a cold boot at work)
- wsnd: simplify OpenAL DLL search, use boost::filesystem
- wutil: Wow64 redirection is now packaged in a (RAII) class
This was SVN commit r5525.
mostly straightforward except for CVSFile / Filesystem. moved the former
into the newly created latter component. removed VFSUtil entirely (that
functionality is available from lib/file/file_system_util.h)
Xeromyces.cpp: simplify buffer handling since smart pointers are now in
play. also use WriteBuffer instead of membuffer.
This was SVN commit r5519.
* Removed ToJSVal<jsval> because it's treated as ToJSVal<long> and
causes minor confusion and/or compiler errors.
Changed script interface functions to return either C++ types or a
jsval_t wrapper.
* Replaced some C casts with static_cast to avoid significant confusion
and to cause compiler errors instead.
* Removed some redundant argument-checking code. Simplified some
string-generating code.
* Fixed some "dereferencing type-punned pointer will break
strict-aliasing rules" warnings (from `g++ -O3`).
This was SVN commit r5115.
- deleted most old libraries/headers in codepit to avoid confusion (they
are now in SVN anyway). updated required-libraries-linux.txt accordingly
- moved rand() into separate file, out of lib.cpp
- removed CGUIScrollBarStyle.cpp to avoid empty-file warning
- wxwidgets.h: remove redundant #pragma lib and include wxw PCH
- move openal-specific stuff to external_libraries/openal.h
- cpu, bsd: macosx is-a bsd, so only test OS_BSD
This was SVN commit r5082.
wdbg: ignore exceptions generated during normal OutputDebugString
operation. (unclear why we are now getting them all of the sudden -
shouldn't happen!)
JS: fix strings identifying JS functions (some were inadvertently
renamed according to capitalized C++ names)
GameLoop: add code to import Atlas_ReportError
Register: fix include guard name and thus unbreak Atlas
This was SVN commit r5062.
. timer, config: fix definition of ALLOW_RDTSC
. add movsx_be64 (for whirlpool), revise implementation, move to
byte_order, add test
. MAX -> std::max, remove those macros
. add timestamp to system_info as requested by philip
This was SVN commit r5050.
win_internal -> win.h (pulls in <windows.h>, with fixes afterwards)
remove empty waio_internal and wsysdep
Move source/sound license notice into source/sound/license.txt
This was SVN commit r5044.
. the massive renaming undertaking: camelCase functions -> PascalCase.
. add some cppdoc.
. minor additional renaming improvements: e.g. GetIsClosed -> IsClosed
. in entity code, replace constructs like "pvec = new vector; return
pvec; use *pvec; delete pvec" with a simple stack variable passed as
output parameter (avoid unnecessary dynamic allocs)
. timer: simpler handling of raw ticks vs normal timer (less #if)
This was SVN commit r5017.
Forgot that you can't initialise std::exception with a message.
Fixed invalid goto jumping over declarations that aren't POD types with
no initialiser.
This was SVN commit r4793.
JSI_Sound: Fixed problems with freeing sounds after they've been played.
Fixed non-working exception code when failing to load a file (and made
it throw an obvious std::exception instead of a hidden LibError).
Changed most functions to return false when called on a sound that has
been played already, instead of causing an invalid-handle error.
Consistentised whitespace.
This was SVN commit r4789.
. add note to HAVE_C99 as per last meeting.
. moved a few extern declarations to header (required for some code
analysis tools)
. tiny warning fix in SoundGroup
This was SVN commit r4772.
graphics: basic terrain passibility
atlas: lots of changes to make atlas compile under linux
unix/X: more clipboard support - copy from 0AD to other programs
unix/debug: use sys_get_executable_name instead of hard-coded paths
... and lots of other misc. changes
This was SVN commit r4640.
- error codes now accessed as ERR::NO_MEM, INFO::OK etc.
- no more X-macros => the above are now recognized by visual assist
- error codes are defined by the module originating them (lib_errors has
some generic ones)
=> no full rebuild when adding some
- error descriptions are now in C++ files => can be changed without full
rebuild
added AT_STARTUP in lib.h.
This was SVN commit r4374.
* zip.h removed old test symbols
* path_util fixed bug in mixed-separating-slash handling
* renamed ERR_OK to INFO_OK; allows searching for "return ERR_" to yield
all actual errors (instead of having to filter out ERR_OK)
This was SVN commit r3945.
* now splits everything up into independent static libraries.
* fixed a great deal of incorrect #include statements. all headers must
now be specified with their full path relative to source. exception: if
file being included and including file are in the same directory, no
path needed.
use <> when relying on the build system's include path (e.g. for system
headers and external libraries, e.g. boost), otherwise "".
* temporarily renamed maths/Vector2D to Vector2D_Maths to avoid
conflict. these should be merged.
* hacked around VC linker stupidness when building static libs; texture
codecs must now be registered manually.
This was SVN commit r3931.
- split up detect.cpp into snd, cpu, gfx (headers were already split)
- rename detect functions for more clarity (e.g. get_cur_vmode ->
gfx_get_video_mode)
- rename lib/res/sound/snd to snd_mgr to avoid conflict with
sysdep/snd.cpp
- waio: set errno in aio_rw (addresses bug #73)
This was SVN commit r3745.
- remove ScEd hacks and CFont et al macro rename
- fix accursed bug in VFS buffer management that was causing ReadFile to
fail without error (not allocating enough padding)
- vfs_tree: bugfix in tree_lookup
- waio: temporarily disable sector size determination (pending better
approach - need to determine if using DVD drive)
This was SVN commit r3421.
timer: greatly speed up TIMER_ACCRUE by having it gather raw ticks and
only converting those to wall-clock time at exit when displaying the
values. old codepath remains and can be restored via TIMER_USE_RAW_TICKS
This was SVN commit r3241.
- switch() statements don't handle all values in an enum
- missing \n at end of file
- non-virtual destructors in classes containing virtual functions
- order of initializers in constructor initializer lists
... some other stuff (signedness, nested comments, unused variables) as
well.
This was SVN commit r2864.
- wposix.cpp: initial support for MEM_RESERVE and MEM_COMMIT semantics
in mmap
- cstr: removed no longer necessary serialization header
- xmlutils: wrap new() calls in nommgr/mmgr; allows tracking other
allocs in this file.
- add u64_from_u32
- various minor comments/improvements.
This was SVN commit r2604.
- add convenience macros for config_db(CFG_GET_SYS_VAL)
- VFSUtil::EnumDirEnts now uses flags instead of bool recursive
- UNUSED() for params, UNUSED2 (<- need better name) for variables
- config.h defines must be tested with #if (always defined) -> allows
detecting misspellings thanks to compiler warnings
- replace debug_assert(0) with debug_warn (its sole purpose)
- replace ScriptingHost::ValueToInt et al with ToPrimitive
- use nommgr.h to disable both mmgr and VC debug heap
This was SVN commit r2585.