6b50a660b9
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
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This was SVN commit r11944.
2012-06-06 19:37:03 +00:00
137b6dd338
Queued orders for rally points. Fixes #1053 and #1211 .
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This was SVN commit r11909.
2012-05-24 18:25:31 +00:00
c4d6019599
Add garrison order sound and remove the old garrison sound.
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Fix some map errors, tabs in templates and update docs.
This was SVN commit r11891.
2012-05-20 15:44:57 +00:00
f72d820cd4
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
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This was SVN commit r11886.
2012-05-19 23:07:41 +00:00
d67d2e2370
Updated some documentation in CmpObstructionManager
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This was SVN commit r11766.
2012-05-05 23:10:25 +00:00
490182ddd0
Wall placement. Closes #786 .
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This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
32d2927449
Adds UTF-8 support for JavaScript files.
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This was SVN commit r11750.
2012-05-04 21:48:46 +00:00
da4c1c8f2b
Fixes handling of UTF-8 encoded JSON files (stripping BOM if necessary). Fixes #1375 .
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This was SVN commit r11739.
2012-05-04 03:46:05 +00:00
58836c624a
Read formations from civ JSON files. Fixes #1234 , #601 .
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This was SVN commit r11735.
2012-05-03 23:32:10 +00:00
6f06d7e69e
...
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This was SVN commit r11714.
2012-05-01 23:01:40 +00:00
9173f3c81f
This was SVN commit r11713.
2012-05-01 22:54:02 +00:00
030771907e
This was SVN commit r11712.
2012-05-01 22:52:24 +00:00
fc47098743
Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357 .
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This was SVN commit r11711.
2012-05-01 22:44:27 +00:00
61fad4a2b5
Fixed strange selection ring fadeout on unit deselection in Atlas
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This was SVN commit r11634.
2012-04-22 17:49:43 +00:00
34fc883317
Pretty unit selection overlay rings. Fixes #824 .
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This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
4c372aa6d8
Remove some unused component setters
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This was SVN commit r11602.
2012-04-21 13:12:36 +00:00
755e407aeb
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
54fb33841e
Fix some issues.
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This was SVN commit r11537.
2012-04-17 20:44:18 +00:00
c56f96040e
Implement healing. Fixes #999 .
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This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
f3617822e0
Make AlwaysVisible objects always visible in shader mode. Fixes #908 .
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This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
8680c6ce06
Delete rally point marker entity when entity is destroyed. Fixes #1254 .
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This was SVN commit r11409.
2012-03-28 23:09:05 +00:00
d0fc32af4c
Fix failure in replay mode
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This was SVN commit r11402.
2012-03-26 22:11:30 +00:00
d7128572ae
Removed logger output for XML token node tests
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This was SVN commit r11360.
2012-03-17 23:03:02 +00:00
2207786c05
Missed a bit of indentation in previous commit
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This was SVN commit r11343.
2012-03-15 22:58:25 +00:00
31da0a746b
Fixes crash when removing non-existent tokens from XML 'token' nodes
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This was SVN commit r11342.
2012-03-15 22:57:08 +00:00
c393732939
Adds slightly more helpful error message when failing to validate an entity template.
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This was SVN commit r11273.
2012-03-08 05:13:35 +00:00
3c677ee425
Prevent unnecessary work, especially on maps with many actors
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This was SVN commit r11267.
2012-03-07 19:54:54 +00:00
26efdaf216
Try to improve ambiguous bit descriptions
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This was SVN commit r11249.
2012-03-05 16:09:47 +00:00
7fa6afac37
Corrects some Doxygen comments and adds a few others of interest.
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This was SVN commit r11209.
2012-03-01 03:55:05 +00:00
a01e1cd46a
Fixes incorrect use of jschar (broke Linux builds)
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This was SVN commit r11207.
2012-02-29 23:41:23 +00:00
366cd7f15a
Fixes broken selections in saved games (CmpSelectable needed to call Init on deserialization).
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Adds function name to log output when serializer fails on functions, to
aid in debugging.
This was SVN commit r11199.
2012-02-28 22:12:30 +00:00
b8e8602e39
Fixed test failure in test_CmpTemplateManager.h after atlas selection improvement
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This was SVN commit r11182.
2012-02-27 19:10:49 +00:00
7d9e98b00e
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
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Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032 .
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.
This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
b7e848de23
Avoid unused parameter warnings due to safe bool operators.
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This was SVN commit r11142.
2012-02-25 06:24:24 +00:00
590228804e
Fixed rally line attachment point for circular buildings (refs #1172 )
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This was SVN commit r11106.
2012-02-20 00:13:46 +00:00
5a4aa790ad
Fix spelling and whitespace and add rationale
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This was SVN commit r11088.
2012-02-17 14:34:44 +00:00
4f5a02acc4
Changes CCmpProjectileManager's culling to use recursive world bounds. Fixes instantly-disappearing smoke trails on projectiles going off-screen.
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This was SVN commit r11062.
2012-02-13 20:06:57 +00:00
08bd07ddd6
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
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Changes some CmpPtr variable names for consistency.
This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
275e5b9620
Fixes signed/unsigned comparison warnings in GCC.
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This was SVN commit r11014.
2012-02-04 06:17:17 +00:00
fc27a5c0ea
More FreeBSD build fixes.
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Fixes some warnings about files that don't end with newline.
This was SVN commit r10991.
2012-01-30 06:21:11 +00:00
91652bdf6e
Implemented nested territory boundaries. Fixes #918 .
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Fixed out of bounds memory access in Atlas due to always using global
terrain in TerrainOverlay
Fixed wrong player ID calculation in TerritoryOverlay
This was SVN commit r10929.
2012-01-18 21:22:58 +00:00
ce67dfd333
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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This was SVN commit r10902.
2012-01-12 12:51:10 +00:00
6f2eec3c2e
Fix warnings
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This was SVN commit r10867.
2012-01-04 13:19:38 +00:00
fa37c9b441
Reverted some of bad commit (10853) because I hit the wrong button
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This was SVN commit r10854.
2012-01-02 22:15:21 +00:00
a4e1f3c292
This was SVN commit r10853.
2012-01-02 21:46:09 +00:00
0ec4242962
Detect and fix printf signedness errors. Fixes #1086 , #1087 .
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This was SVN commit r10846.
2012-01-01 16:43:10 +00:00
c4bb67a1ca
Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9
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This was SVN commit r10822.
2011-12-29 01:17:03 +00:00
1f38526444
Fix test failures on Windows
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This was SVN commit r10802.
2011-12-23 13:37:11 +00:00
4f6f0b7baf
Fix tests, and warnings, and non-PCH build
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This was SVN commit r10801.
2011-12-23 13:01:29 +00:00
c989f52c46
Use heap-based queue in pathfinder to improve worst-case performance (in exchange for terrible VS2008 debug-mode performance)
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This was SVN commit r10790.
2011-12-22 16:58:03 +00:00