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Commit Graph

130 Commits

Author SHA1 Message Date
4e298e47cc This was SVN commit r5341. 2007-09-15 05:53:33 +00:00
69eb23d133 This was SVN commit r5339. 2007-09-15 04:56:26 +00:00
85f303bd1f This was SVN commit r5293. 2007-08-13 22:00:14 +00:00
8299fe7dca This was SVN commit r5292. 2007-08-13 04:01:35 +00:00
62f240aa80 This was SVN commit r5290. 2007-08-10 23:01:36 +00:00
e6cd1f9cf5 This was SVN commit r5288. 2007-08-09 03:28:00 +00:00
3537614b42 This was SVN commit r5286. 2007-08-08 01:44:55 +00:00
c96937090a This was SVN commit r5284. 2007-08-06 18:56:27 +00:00
e16a957b51 This was SVN commit r5278. 2007-08-03 03:10:19 +00:00
e4931c5c8b This was SVN commit r5232. 2007-07-09 03:03:35 +00:00
fc4eefb051 This was SVN commit r5205. 2007-06-17 22:29:43 +00:00
c039e0fce7 This was SVN commit r5204. 2007-06-17 22:09:03 +00:00
3386154fe3 This was SVN commit r5087. 2007-05-23 06:13:28 +00:00
41834c4013 This was SVN commit r5005. 2007-04-30 00:37:42 +00:00
0f4db02e22 #New texture, actors, and entity for Celt hero Cynvelin. New Roman Triarius texture variation.
This was SVN commit r4970.
2007-03-24 21:11:27 +00:00
1479fba002 #Celt hero Vercingetorix added to the game!
This was SVN commit r4951.
2007-03-11 04:07:52 +00:00
393a09bac0 #Celt hero Vercingetorix now added to the game!
This was SVN commit r4950.
2007-03-11 03:47:04 +00:00
f891a8a77e Unit Entity stats for some Hellenes and Romans units. Actor animation speed tweaks.
This was SVN commit r4943.
2007-03-04 00:09:24 +00:00
63c85198c8 This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
5e9ef3fa03 This was SVN commit r4925. 2007-02-25 00:11:52 +00:00
a84e6c062d This was SVN commit r4918. 2007-02-17 22:50:02 +00:00
5390df1865 # Final changes to map
This was SVN commit r4916.
2007-02-14 15:18:15 +00:00
c7bc907bb9 This was SVN commit r4905. 2007-02-13 07:17:19 +00:00
8f796ef73d # Even more cinematic map updates.
This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
54f381cc1b This was SVN commit r4879. 2007-02-09 23:35:50 +00:00
9e630818f6 Fixed entity promotion bugs.
This was SVN commit r4862.
2007-02-05 15:12:17 +00:00
326163dcd3 This was SVN commit r4841. 2007-02-03 18:29:06 +00:00
0b7542cc6d #Added Roman cavalry hero of the 2nd Punic War - Marcus Claudius Marcellus "The Sword of Rome."
This was SVN commit r4838.
2007-02-03 15:49:08 +00:00
376e7079a2 This was SVN commit r4836. 2007-02-03 15:12:20 +00:00
e035d781df Quintus Fabius Maximus texture, actor, and entity committed to the game. Amazing texture done by Brendan. :)
This was SVN commit r4745.
2007-01-06 21:52:50 +00:00
Elpea
25e0338dad Added traits.promotion.entity to unit entities that gain ranks, so that we don't have to use file names to find unit's upper ranks.
This was SVN commit r4737.
2007-01-05 05:36:16 +00:00
53ec2466d9 Fixed some missing parents in entity tree.
This was SVN commit r4699.
2006-12-16 16:22:47 +00:00
591f1f1232 #Corrected Unit Portraits for Hellenes Units.
This was SVN commit r4638.
2006-11-12 01:42:27 +00:00
7bf195ba0f #Fixed the icon specifications for the Celts
This was SVN commit r4637.
2006-11-12 01:09:44 +00:00
bf517216c5 This was SVN commit r4627. 2006-11-09 02:32:29 +00:00
4df019a593 - Removed some debug spam.
- Fixed skeleton entity.

This was SVN commit r4604.
2006-10-29 17:22:14 +00:00
christoph
fad6ad4baa This was SVN commit r4603. 2006-10-29 15:51:22 +00:00
d86f1380a7 This was SVN commit r4553. 2006-10-15 04:13:30 +00:00
23b1acfb78 #Roman Basic Equites cavalry unit.
This was SVN commit r4504.
2006-10-08 01:42:35 +00:00
pyrolink
50e5e9acd9 # Aura and territory rendering
-Auras now take additional parameters from XML, containing a tag for r,
g, b, and a.  No line thickness parameter yet.
-For territories, added function to frustum for determining if line
segment passes through the frustum.

This was SVN commit r4242.
2006-08-25 06:04:33 +00:00
bd474e39d2 This was SVN commit r4194. 2006-08-04 01:25:51 +00:00
f76d0ffdc6 XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
This was SVN commit r4185.
2006-08-01 03:29:10 +00:00
e374ecc342 Increased SettlementAura radius so it looks nicer on maps where scenario designers have placed settlements by hand. Eventually we should decrease it back to 0.1 when Atlas supports socketted placement.
Also, modified game startup script to use the new tech functions.

This was SVN commit r4139.
2006-07-18 04:23:35 +00:00
3914fa16ed This was SVN commit r4115. 2006-07-14 22:26:29 +00:00
7bc8de70c7 #New Roman Hastatus texture and unit entity. Enjoy.
This was SVN commit r4105.
2006-07-13 21:28:14 +00:00
acbed7a656 Vercingetorix, our first Celtic hero (minus his horse)
This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
b32a8361e5 AI stance properties and extended animal templates.
This was SVN commit r3390.
2006-01-22 05:28:41 +00:00
30b83db67b Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision.
This was SVN commit r3368.
2006-01-18 03:31:21 +00:00
e45a9afaf0 run tweaks
This was SVN commit r3347.
2006-01-09 03:28:31 +00:00
5633336231 trying to test out the running stuff - deleting some old actors for the celts we no longer need
This was SVN commit r3346.
2006-01-09 03:13:45 +00:00