1
0
forked from 0ad/0ad
Commit Graph

287 Commits

Author SHA1 Message Date
90bfaf9c99 # housekeeping + bugfix in file trace recorder
entity.cpp: fix indenting (was using space instead of tab)
replace all instance of & operator=( with NO_COPY_CTOR
trace: fix bug reported by michael: if trace file is huge, indices would
keep on being recorded but data was cut off after a certain limit,
leading to invalid pointers (into garbage data)

This was SVN commit r4158.
2006-07-21 01:11:23 +00:00
7831f3cbe4 # Better handling of entity ownership changes.
Entities will now leave all their auras and cancel all their productions
when they change ownership, which will be useful when we have
convertible buildings.

This was SVN commit r4156.
2006-07-21 00:05:56 +00:00
2f68e8d547 # Updates to techs.
- Added name and player JS properties for use in scripts.
- Remoed IsJSFirst since it doesn't make much sense for techs that also
apply to newly created units.

This was SVN commit r4154.
2006-07-20 22:43:06 +00:00
c817566222 # housekeeping
replaced all (*) CStr / CStrW by-value params with const reference. hoo
boy.

please always perform this optimization (actually standard idiom) when
writing the code - it takes little work, tells the next guy that the
string won't be modified, and makes a large performance difference.

(* where possible.. a few require other changes and will follow later)

This was SVN commit r4151.
2006-07-20 14:37:58 +00:00
673624d4ad Updates to techs: Added m_inProgress variable and fixed up some JS interface functions that were returning JS_TRUE/JS_FALSE rather than JSVAL_TRUE/JSVAL_FALSE.
This was SVN commit r4146.
2006-07-19 05:26:52 +00:00
8eae620b11 # More work on technologies.
Techs will now apply to units created after they are researched.

This was SVN commit r4143.
2006-07-18 23:59:48 +00:00
b70e16cf2a Removed traits.health.curr from CEntityTemplate (this is a per-entity property, and putting it in the template caused units to revert to 0 health when they changed templates; that hadn't been happening in the past due to the m_inherited bug).
This was SVN commit r4141.
2006-07-18 16:52:53 +00:00
845b606763 # Updates to the tech system, and bug fixes.
Techs: Made a separate list of technologies for every player, rather
than array fields in CTechnology. This also involved changing the
tech-related JS functions.

Bugs:
- PS_MAX_PLAYERS should be 8 (the way it's used for array sizes, etc
indicates that it's the maximum possible number of players ever, but it
used to be 6 while the game had 8 players).
- When you changed a CJSSharedProperty that was inherited, m_Inherited
was set to false, so it was no longer inherited by subsequent entities
you created. They got initialized to garbage values as a result.

This was SVN commit r4138.
2006-07-18 04:17:46 +00:00
e1f06f4667 # Updates to health/stamina bar rendering code, and optimizations in CJSObject.
(Replaced CStrW parameters with const CStrW& in CJSObject and
CSynchedJSObject).

This was SVN commit r4136.
2006-07-17 22:18:37 +00:00
f0ec100d1a Bug fix to construction (units weren't being given the building to convert to due to some hasty refactoring in an earlier commit). Also increased shadow Z bias to 0.02 since there still seemed to be cases when it was very visible.
This was SVN commit r4125.
2006-07-17 00:59:32 +00:00
4630745625 # Updates to the entity bar display system by Andrew.
Bars and rank icons now scale with zoom level. I've left in the old
render functions for now, but they can be removed later.

This was SVN commit r4120.
2006-07-16 19:32:48 +00:00
4a259aa439 # add cppdoc, refactor EntityManager
entitymanager: remove duplication, move refcnt && !destroyed check into
helper function in preparation for caching result of that calculation
scriptglue: improved timer calibration

This was SVN commit r4113.
2006-07-14 14:00:00 +00:00
a56ec5bdcd Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).
This was SVN commit r4091.
2006-07-13 03:29:33 +00:00
eb467745b3 Fixed a small bug - CEntity::m_extant was not initialized to true.
This was SVN commit r4089.
2006-07-13 00:16:11 +00:00
d2e8804ce0 Removed old attribute table code since it's no longer used.
This was SVN commit r4087.
2006-07-12 22:50:09 +00:00
c3879b182d # CSimulation cleanup and optimization.
- Modified CJSSharedProperty so it can be inherited. It now acts as our
"static property" class with a pointer-to-member field. It did much of
this before but it wasn't used much because of the way XML properties
were loaded.
- Modified CEntity and CBaseEntity so that virtually all properties are
now CJSSharedProperty's added with AddClassProperty in ScriptingInit.
- Removed m_run SEntityAction field, replacing its fields with separate
variables, so we can have proper pointer-to-members for them.
- Modified CTechnology to use CJSComplex::Get/SetProperty so that
attributes no longer need to be "registered" for use in techs.

This was SVN commit r4086.
2006-07-12 22:24:25 +00:00
bd3a188cf9 m_sectorValues should be per-entity, not a property of BaseEntity.
This was SVN commit r4084.
2006-07-12 19:31:27 +00:00
ca4a4613f1 # CSimulation optimization+cleanup (2)
made many (*)of the bools in CEntity into a bitfield (flags). this saves
a lot of space inside CEntity.
* only those that are not specified in XML and/or accessed via JS

This was SVN commit r4082.
2006-07-12 16:18:31 +00:00
397a350e45 svn:ignore auto-generated test .cpp files.
Territories: Fixed memory leaks.
Atlas: New section-toolbar. Fixed colour of brush grid. Moved open/save
into File menu. Added 3D-ish lighting control. Added 'busy'
notifications.

This was SVN commit r4079.
2006-07-12 14:49:10 +00:00
e4ed1d52b9 # CSimulation cleanup and optimization (1)
moved some fields (e.g. size of health bar) out of CEntity and into
BaseEntity so they can be shared between entities (instead of duplicated
in each).

TODO: is it ok to remove AddProperty for those properties in CEntity?
(BaseEntity is still adding them)

This was SVN commit r4078.
2006-07-12 14:36:59 +00:00
1034a980fe Added code for placement of socketted buildings.
This was SVN commit r4073.
2006-07-09 23:12:37 +00:00
7926b3d93c # Some groundwork for territories.
Entities with traits.is_territory_centre == true will act as territory
centres, and territory areas are calculated and displayed on the
minimap. It remains to display these areas in the game view and to make
Civ Centres "socketable" so you can build them on Settlements to claim
them.

This was SVN commit r4070.
2006-07-08 22:40:01 +00:00
pyrolink
a95c72d0c1 Upgraded console (text wrap, help text), cinematic stuff
This was SVN commit r4065.
2006-07-06 03:17:44 +00:00
600adac871 # housekeeping and bugfix in Loader queue
remove old instrumentation, fix warnings, add measured timing results
Loader: bugfix: no more memory leak whenever callback returns a warning
code. this was a loophole in the callback return value docs.

This was SVN commit r4048.
2006-06-29 22:52:50 +00:00
5586f29c5f # housekeeping
remove no longer needed timers and debug_printfs.
delete JSInterface_*Entity.cpp files because they are empty and cause
linker warnings.

This was SVN commit r4043.
2006-06-26 12:47:23 +00:00
980689e054 Hopefully closes #126 again
This was SVN commit r4016.
2006-06-23 01:06:21 +00:00
04e36e4bef Hopefully closes #126
This was SVN commit r4015.
2006-06-23 01:00:20 +00:00
92b9c07f95 Restoring SVN repository:
Greek basket texture

# New Greek vases

# housekeeping
documentation fix: trailing / in directory names is mandatory

# Atlas: Sky texture selection; save with maps

Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works

Automated build.

This was SVN commit r4008.
2006-06-21 22:37:31 +00:00
039f26f0c3 Fixed editor brokenness.
# More useful environment (water, lighting) editing
(now saved into the map files).
Fixed no-PCH a bit.

This was SVN commit r4002.
2006-06-11 07:03:59 +00:00
77c59070c1 # Various gameplay updates.
- Added per-player resource pool and modified the GUI and entity scripts
to work with it.
- Modified unit creation functions so the unit is always assigned a
player before firing its initialize event, so that this event can deduct
population, etc from the right player.
- Fixed various small bugs, like a unit not cancelling all of its queued
items when it dies, or buildings not costing anything.

This was SVN commit r3998.
2006-06-10 03:05:16 +00:00
8d06d8601b A few organization changes:
- Removed "Base" from the Technology and Formation class names (it
doesn't make sense because these don't use inheritance).
- Modified the tech methods a little so a player ID is passed to
applyEffects, not getTechnology.

Also added a game startup script which will eventually set up player
resource pools and give them their civ techs.

This was SVN commit r3996.
2006-06-09 23:07:11 +00:00
a553182f6a More header-file rejigging.
This was SVN commit r3993.
2006-06-09 18:32:00 +00:00
d39a4fac21 Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
# Attempted to make compilation faster
by including as little as possible in some .h files, and moving it into
.cpp.
Fixed BaseTechCollection memory leak.

This was SVN commit r3992.
2006-06-09 16:44:16 +00:00
718f2fe8f1 More tech bug fixes.
This was SVN commit r3956.
2006-06-07 01:40:42 +00:00
40f29a8345 Some fixes for techs.
This was SVN commit r3954.
2006-06-07 01:04:41 +00:00
pyrolink
e4c40841b2 #Configurable game speed, techs, elevation attack bonus
-techs are not operational yet
-set the game speed with setSimRate() in the console or in the config
file under hotkey.speed.increase or hotkey.speed.decrease
-made a few other small fixes

This was SVN commit r3950.
2006-06-06 06:31:17 +00:00
5814e10126 # complete revamp of build system in preparation for automated self tests.
* now splits everything up into independent static libraries.
* fixed a great deal of incorrect #include statements. all headers must
now be specified with their full path relative to source. exception: if
file being included and including file are in the same directory, no
path needed.
use <> when relying on the build system's include path (e.g. for system
headers and external libraries, e.g. boost), otherwise "".

* temporarily renamed maths/Vector2D to Vector2D_Maths to avoid
conflict. these should be merged.
* hacked around VC linker stupidness when building static libs; texture
codecs must now be registered manually.

This was SVN commit r3931.
2006-06-02 03:56:24 +00:00
5f7855f7f0 Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
This was SVN commit r3930.
2006-06-02 02:10:27 +00:00
9124f7266c Tidied up some include paths
This was SVN commit r3929.
2006-06-02 01:01:39 +00:00
bde2a0b0c7 # Fixed a pathfinder bug.
The pathfinder was pushing locations with negative coordinates (or
coordinates larger than the map size) onto the queue, which led to
memory corruption in CAStarEngine's node array and later a crash in its
destructor.

This was SVN commit r3923.
2006-06-01 06:04:32 +00:00
bca1f982eb This was SVN commit r3921. 2006-06-01 03:26:51 +00:00
03a08e00a5 # Fixed infinite loop.
Also fixed sectorDivs so it's always initialised, since the complaints
were annoying.
Camera: Added a const.
Super cavalry: Added required(?) aura attributes.

This was SVN commit r3906.
2006-05-29 03:28:54 +00:00
67ede785d5 Updates to water and a fix for a rendering bug with bar textures
This was SVN commit r3902.
2006-05-28 21:58:56 +00:00
275a73851c # Added sky box as well as repair, heal and trample actions.
Closes #31, #32, #37. Refs  #46.

This was SVN commit r3865.
2006-05-16 04:41:37 +00:00
1e3f5f5d3e # Added some groundwork for technologies and fixed some small bugs.
- Entity templates are now per-player, along with an unowned
"unmodified" version of each template that should be used to find the
original values of the stats. This can be accessed in the scripts as
<template>.unmodified.

- Fixed a pathfinder crash when the last path from the engine had 0
elements (just ignoring this for now).

- Units should no longer become purple when they upgrade in rank.

Refs #3.

This was SVN commit r3863.
2006-05-13 22:11:46 +00:00
kevmo
68644fb42b # Updated pathfinding to improve speed and ignore allied unit collisions
- Pulled out the A* implementation to a separate class to support reuse
of code for the high level pathfinder
- Cached the the open/closed status of nodes to improve speed
- Added a maximum node limit before the search is cut off
(DEFAULT_SEARCH_LIMIT in AStarEngine.cpp for now)
- Allied unit collisions are now ignored

This was SVN commit r3861.
2006-05-13 18:50:58 +00:00
f40b90570c # Fixed a bug with the run action.
Also added a pass-through-allies attribute in CEntity as
m_passThroughAllies (actions.move.pass_through_allies).

This was SVN commit r3853.
2006-05-13 04:07:42 +00:00
2a2d115f4d # Updates to construction: Added a start construction net message and made the selected units start working on a newly placed building after you place it.
This was SVN commit r3845.
2006-05-04 07:40:31 +00:00
pyrolink
39e89c406e #Fixes to flank penalty, notifications, sectors, terrain conformance. Added speed bonus based on terrain slope.
-added NOTIFY_ORDER_CHANGE, which is used for flank penalty instead of
idle.
-entity speed is now actions.move.speed_curr for the current speed, but
the original speed is still actions.move.speed.  Changes take place in
entityEventMovemen.

This was SVN commit r3840.
2006-05-04 04:14:48 +00:00
a7594bb39c # GCC compatibility
This was SVN commit r3828.
2006-04-28 04:53:23 +00:00