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91d5d9da28
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Female updates
This was SVN commit r3285.
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2005-12-24 13:15:50 +00:00 |
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74b8c5b15f
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More Greek unit tweaks
This was SVN commit r3266.
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2005-12-17 20:45:27 +00:00 |
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299248ec46
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Entity fixes, new greek material
This was SVN commit r3259.
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2005-12-16 13:03:53 +00:00 |
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3dc4d7d184
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Removed the gaia_ designation from gaia entities, at Jason's request.
This was SVN commit r3254.
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2005-12-16 05:37:27 +00:00 |
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b14dc940ef
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New entities and associated changes to scripts.
This was SVN commit r3248.
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2005-12-15 21:55:18 +00:00 |
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00a15f0ccb
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Here are the celt ships!
This was SVN commit r3244.
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2005-12-14 09:23:15 +00:00 |
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15be1474bc
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Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
This was SVN commit r3243.
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2005-12-14 04:53:53 +00:00 |
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8d3df809bb
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fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
This was SVN commit r3234.
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2005-12-12 07:47:11 +00:00 |
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Aeros
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78cc73481c
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This was SVN commit r3228.
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2005-12-11 04:11:08 +00:00 |
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14ecaf2f08
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oops wrong material type - fixed
This was SVN commit r3224.
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2005-12-11 02:04:09 +00:00 |
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5e12267025
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Balrog for Philip (all in temporary/test folders to be removed prior to release)
This was SVN commit r3223.
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2005-12-11 00:08:30 +00:00 |
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Aeros
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ce3bd33d76
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grass clumps
This was SVN commit r3206.
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2005-12-07 07:51:19 +00:00 |
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Aeros
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15ce055695
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This was SVN commit r3191.
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2005-12-03 11:05:00 +00:00 |
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48ef5c0a32
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Greek Ships!
This was SVN commit r3189.
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2005-12-03 00:50:19 +00:00 |
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Aeros
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760b915d54
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bobby - added large oaks and tweaked scale on normal oaks
This was SVN commit r3169.
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2005-11-22 07:22:09 +00:00 |
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fd7af9481a
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Siege wagons for the packed versions of the siege weapons
This was SVN commit r3168.
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2005-11-21 10:40:26 +00:00 |
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560e4d5077
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Greek Siege Weapons
This was SVN commit r3153.
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2005-11-19 11:22:57 +00:00 |
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ae7303cce4
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removal of the last of the .png files (except what is left over in your local screenshot folders)
This was SVN commit r3150.
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2005-11-18 22:50:37 +00:00 |
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c2b3157b8d
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test objects for the renderer
This was SVN commit r3147.
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2005-11-18 12:57:31 +00:00 |
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78af045795
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Removing last remaining .png files
This was SVN commit r3140.
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2005-11-18 04:15:31 +00:00 |
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Aeros
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bd7078161c
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Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
This was SVN commit r3139.
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2005-11-16 09:05:29 +00:00 |
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Aeros
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96aea16461
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This was SVN commit r3137.
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2005-11-14 00:54:41 +00:00 |
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Aeros
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7e16caf791
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This was SVN commit r3136.
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2005-11-14 00:52:14 +00:00 |
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Aeros
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a198cba9b7
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This was SVN commit r3135.
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2005-11-14 00:50:59 +00:00 |
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c38352703e
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Greek horse cavalry stuff
This was SVN commit r3132.
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2005-11-13 11:38:29 +00:00 |
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f27cab84f8
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Finishing of the last of the greek buildings for Milestone VII
This was SVN commit r3126.
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2005-11-09 09:53:50 +00:00 |
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Aeros
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9305db42a2
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Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
This was SVN commit r3125.
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2005-11-09 09:18:05 +00:00 |
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d3441f3f48
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This was SVN commit r3082.
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2005-11-03 00:07:13 +00:00 |
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62c0dc6fc2
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Another grass texture. Should be one of my last for a while. I think e now have a good variety of grasses to fill out most biomes.
This was SVN commit r3081.
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2005-11-03 00:06:30 +00:00 |
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32ee913936
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Gallic Fortress
This was SVN commit r3077.
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2005-11-02 02:04:10 +00:00 |
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ab0afbb299
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Celt special building
This was SVN commit r3076.
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2005-11-01 10:33:09 +00:00 |
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d41283ab52
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This was SVN commit r3075.
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2005-11-01 06:26:14 +00:00 |
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f1877c0493
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First draft of the celt turf wall - deletion of some old unused celt meshes.
This was SVN commit r3074.
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2005-11-01 04:41:50 +00:00 |
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abee717a26
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Few more updates for the celt buildings
This was SVN commit r3045.
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2005-10-29 09:26:17 +00:00 |
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e8540b29bd
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Celt Structure updates
This was SVN commit r3042.
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2005-10-29 00:27:34 +00:00 |
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b5c489e1d5
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This was SVN commit r3040.
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2005-10-28 06:00:02 +00:00 |
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900cb559e1
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Trying out some different stone textures.
This was SVN commit r3039.
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2005-10-28 05:15:51 +00:00 |
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271b66965d
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This was SVN commit r3038.
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2005-10-28 05:14:44 +00:00 |
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e56f8341dc
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This was SVN commit r3034.
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2005-10-27 08:46:46 +00:00 |
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b155861284
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Made some new parched grass textures and actors
This was SVN commit r3033.
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2005-10-27 08:45:59 +00:00 |
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ae87ca51aa
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Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
This was SVN commit r3031.
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2005-10-26 09:55:49 +00:00 |
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582a8cceed
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This was SVN commit r3030.
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2005-10-26 07:15:06 +00:00 |
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95fb49053e
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This was SVN commit r3029.
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2005-10-26 07:14:32 +00:00 |
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65abf65da0
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Deletion of the UI backup art - it has been moved to the ~art/guibackup now if needed
(down with the .png files!)
This was SVN commit r3028.
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2005-10-26 02:32:11 +00:00 |
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3ad3d32a82
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Fortress fix for odd prop problem
This was SVN commit r3027.
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2005-10-26 02:25:42 +00:00 |
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2842098a49
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portrait updates for the Celts and Greeks
This was SVN commit r3024.
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2005-10-25 08:46:18 +00:00 |
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409443d678
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oops, wrong helmet
This was SVN commit r3023.
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2005-10-25 07:02:14 +00:00 |
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3548e09076
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Themistocles update from Michaels request
This was SVN commit r3022.
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2005-10-25 06:55:40 +00:00 |
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2f341f5210
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Sharpened up Themistocles' shield a bit.
This was SVN commit r3021.
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2005-10-25 06:37:23 +00:00 |
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4574c24a3a
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This was SVN commit r3019.
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2005-10-25 05:15:09 +00:00 |
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