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9bbfc3f808
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Spec map for Savanna metal mine.
Adjusted spec/ao/norm for Scandinavian rock.
This was SVN commit r12364.
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2012-08-11 16:35:46 +00:00 |
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abca51c1ae
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Fixed typo in config file
This was SVN commit r12363.
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2012-08-11 16:20:32 +00:00 |
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06d22af3dc
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Making all cliffs triplanar.
Adding spec maps to helmets.
Adjusted the rome_struct_2 spec map a little.
This was SVN commit r12362.
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2012-08-11 16:11:23 +00:00 |
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9c56092999
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Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
This was SVN commit r12361.
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2012-08-11 15:25:00 +00:00 |
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4890789d58
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Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583.
This was SVN commit r12360.
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2012-08-11 15:12:48 +00:00 |
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96534fc5ed
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Fix a problem with civilizations who didn't have advanced building defined.
This was SVN commit r12359.
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2012-08-11 12:41:29 +00:00 |
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226738d447
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Last batch of fix for qBot-xp for the day if all goes well.
This was SVN commit r12358.
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2012-08-11 10:36:39 +00:00 |
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508994e4c8
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Fix a typo.
This was SVN commit r12357.
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2012-08-11 07:59:05 +00:00 |
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dc916e7295
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Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.
This was SVN commit r12356.
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2012-08-11 07:41:23 +00:00 |
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gregory
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c5658edfca
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Improved AO on the Roman farmstead and fortress, and added it to the barracks.
This was SVN commit r12355.
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2012-08-11 07:20:36 +00:00 |
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gregory
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c573f4905c
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Fixed warning on farmstead model.
This was SVN commit r12354.
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2012-08-11 06:32:38 +00:00 |
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gregory
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9d54763401
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Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
Created folder for AO textures.
This was SVN commit r12353.
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2012-08-11 06:10:29 +00:00 |
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danschub
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b926a5ee54
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Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
This was SVN commit r12352.
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2012-08-11 02:21:04 +00:00 |
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8cb340ade0
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Make roof tile shadowing consistent by flipping UV's
This was SVN commit r12351.
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2012-08-10 23:58:59 +00:00 |
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eee04db56b
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Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
This was SVN commit r12350.
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2012-08-10 21:40:50 +00:00 |
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d45379cc62
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Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12349.
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2012-08-10 21:02:22 +00:00 |
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9dc838bed5
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Add support for cropped images in the GUI code and update game setup to use cropped map previews. Refs #1343.
This was SVN commit r12348.
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2012-08-10 19:59:20 +00:00 |
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5d2c0b466f
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Resize all map previews to be 512x512 by adding a black area of padding.
This was SVN commit r12347.
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2012-08-10 19:56:58 +00:00 |
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0f4acf7167
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Bigger foundation for Brit fortress.
This was SVN commit r12346.
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2012-08-10 18:18:14 +00:00 |
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d7140c4edf
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Helmet specular stuff.
This was SVN commit r12345.
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2012-08-10 18:18:04 +00:00 |
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eb422bc4b3
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Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12344.
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2012-08-10 18:14:42 +00:00 |
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07ea313ad6
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Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
This was SVN commit r12343.
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2012-08-10 16:33:58 +00:00 |
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2b503e68f7
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Fixed broken chat; improved cheat message handling.
This was SVN commit r12342.
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2012-08-10 03:35:20 +00:00 |
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OmriLahav
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8009c88a81
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This was SVN commit r12340.
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2012-08-09 21:42:32 +00:00 |
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8b365ca96d
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New Celtic Broch fortress
This was SVN commit r12339.
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2012-08-09 21:13:21 +00:00 |
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613f845095
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Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
This was SVN commit r12337.
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2012-08-09 19:06:01 +00:00 |
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a89d131f2d
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Added specular mapping for units
This was SVN commit r12336.
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2012-08-09 18:49:35 +00:00 |
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8d59192410
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A couple more materials.
Testing spec mapping with Iberian bull statue and Craterus unit.
This was SVN commit r12335.
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2012-08-09 18:30:05 +00:00 |
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ef55e60d9b
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Prevent chickens from spawning in the obstruction area of the civil centre.
This was SVN commit r12333.
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2012-08-09 15:24:11 +00:00 |
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3ef639c4bc
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Adds new texture names to actor editor choices
This was SVN commit r12332.
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2012-08-09 04:02:49 +00:00 |
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c5ce1b23ae
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Remove a bit of indirection in UnitAI.
This was SVN commit r12331.
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2012-08-09 02:32:56 +00:00 |
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danschub
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388544abdb
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Committed AO Scandiv_formation textures & material.
This was SVN commit r12330.
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2012-08-09 00:55:40 +00:00 |
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gregory
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66d026a498
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This was SVN commit r12329.
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2012-08-09 00:14:58 +00:00 |
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87b2346154
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Condensed the sanity checks for the Gaia range query, per leper's suggestion.
This was SVN commit r12328.
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2012-08-08 23:29:30 +00:00 |
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14df6cf1a2
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Removed triple and trailing newlines from random map descriptions.
This was SVN commit r12327.
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2012-08-08 23:11:09 +00:00 |
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f210008b07
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Put a warning about the AI into the description of naval maps.
This was SVN commit r12326.
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2012-08-08 23:10:21 +00:00 |
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e046fc0a01
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Bugfix- changed some decal materials and fixed decal blending mode
This was SVN commit r12325.
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2012-08-08 19:08:56 +00:00 |
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gregory
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6afe17dbf1
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This was SVN commit r12324.
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2012-08-08 18:50:20 +00:00 |
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dcbe7d2e96
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This was SVN commit r12323.
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2012-08-08 18:30:20 +00:00 |
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d5f93396b6
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Deccan Plateau map.
This was SVN commit r12322.
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2012-08-08 18:27:47 +00:00 |
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af9da8e01e
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Fixed decals on Celt Tavern and Mill.
This was SVN commit r12321.
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2012-08-08 18:16:50 +00:00 |
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fb012f14b9
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Fixed some corral decals.
This was SVN commit r12320.
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2012-08-08 17:40:25 +00:00 |
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eadd24b64b
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Added a 'Stop' button to the GUI for immediately halting units.
This was SVN commit r12318.
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2012-08-08 05:36:42 +00:00 |
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1120701351
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Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
This was SVN commit r12317.
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2012-08-08 05:32:53 +00:00 |
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84305155de
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Seamlessly change a player's entities to be Gaia-owned when resigning.
This was SVN commit r12316.
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2012-08-08 05:27:59 +00:00 |
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danschub
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28333ba92e
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Committed fixed Normal Maps and materials for the Rock ScandivFormation. Now the bump is much more noticeable, yet realistic.
This was SVN commit r12314.
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2012-08-08 00:26:08 +00:00 |
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OmriLahav
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7666bfcbda
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This was SVN commit r12312.
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2012-08-07 21:32:45 +00:00 |
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OmriLahav
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18930375e6
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This was SVN commit r12310.
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2012-08-07 21:16:25 +00:00 |
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88ab3f0f5b
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
This was SVN commit r12306.
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2012-08-07 18:21:16 +00:00 |
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780970d16a
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Avoid a rare error when a group has both renamed and deleted entities.
This was SVN commit r12305.
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2012-08-07 00:41:57 +00:00 |
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