c23497f326
Placing "g_GameEnded = true;" first. (Doesn't really matter, but is more clear.)
...
This was SVN commit r10149.
2011-08-31 03:13:33 +00:00
7d2411e6cb
Convert win / loss dialogs to new style.
...
This was SVN commit r10148.
2011-08-31 03:09:18 +00:00
2469fdf8c6
Convert delete dialog to new style. Fixes #937
...
This was SVN commit r10147.
2011-08-31 02:58:57 +00:00
9a00398e24
Converted menu hotkey and ai config to new style. Added basic sliding menus. (Need to evaluate potential performance issues here.)
...
This was SVN commit r10146.
2011-08-31 02:41:21 +00:00
1ff6d44f9e
Fixes promoted entities dropping from control groups, based on patch from gruby. Fixes #859 .
...
This was SVN commit r10140.
2011-08-30 22:29:03 +00:00
ded514644e
Commented out most of old styles.xml and changed references to new styles, outlined tabs in summary, fixed chat color in multiplayer setup
...
This was SVN commit r10130.
2011-08-28 21:32:35 +00:00
4185aa348a
change button height from 32 to 28
...
This was SVN commit r10122.
2011-08-28 03:04:32 +00:00
ad6c4b6abe
removed close button from ingame menu, updated button texture
...
This was SVN commit r10121.
2011-08-28 02:02:38 +00:00
52b73d4445
Make ingame exit button leave the current game rather than exit the entire program
...
This was SVN commit r10116.
2011-08-27 23:28:12 +00:00
0e81ee4f60
Made ingame resource counters use percent-based positioning. Lined up ingame bottom panel textures better. Remove old session dialog sprites.
...
This was SVN commit r10115.
2011-08-27 23:17:14 +00:00
e933986351
removed session dialog, updated ingame menu
...
This was SVN commit r10114.
2011-08-27 22:44:08 +00:00
e909567004
Convert most dialogs over to new style
...
This was SVN commit r10108.
2011-08-27 18:34:54 +00:00
fc958db168
moved some buttons to second tier, updated style of history section
...
This was SVN commit r10103.
2011-08-27 06:20:16 +00:00
8a4443e4c7
Update styles to match mockup better
...
This was SVN commit r10085.
2011-08-24 04:16:37 +00:00
762aad3be5
Clean up some styles
...
This was SVN commit r10075.
2011-08-23 03:51:04 +00:00
dc2b2aeff4
Converted some more screens over
...
This was SVN commit r10072.
2011-08-23 03:27:13 +00:00
1b8471da1f
Changes shore definition to distance on land (all water included) for better dock placement.
...
Updates build passability classes.
Fixes tile expansion in CheckBuildingPlacement (don't use FromFloat).
Changes dock rotation snapping to search outward.
This was SVN commit r10007.
2011-08-14 23:36:13 +00:00
e51849b29f
Fixes incorrect distance calculation.
...
Improves dock foundation snapping.
This was SVN commit r9991.
2011-08-10 23:57:54 +00:00
f378e2e651
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
...
Implements build limits. See #687 .
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893 .
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.
This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
b08e142193
Graphics optimisations and features from eihrul.
...
Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721 , based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434 ).
Reduce shadow swimming effects.
This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
bfef903c94
Adds hotkey for finding idle warriors (comma). See #792 .
...
Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.
This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
db9e05d83e
Bump version number
...
This was SVN commit r9780.
2011-07-07 22:21:34 +00:00
1bc2db56ea
Stops unit following when other object selected. Fixes #775
...
This was SVN commit r9764.
2011-07-05 21:29:11 +00:00
972ca3cd22
Increases unit selection limit to 200 (equal to max population). See #789
...
This was SVN commit r9745.
2011-07-02 23:04:59 +00:00
4d188452f8
Adds ownership checks to UI selections.
...
Adds ownership and diplomacy checks to Commands.js (fixes #880 ).
Adds control all units setting to Player component (network synced).
Adds helpers for diplomacy checks - use these instead of directly
accessing diplomacy array.
Fixes tests according to these changes.
This was SVN commit r9726.
2011-07-02 00:06:39 +00:00
7baab8e221
Moved stances and idle worker button to more appropriate locations
...
This was SVN commit r9700.
2011-06-28 01:09:55 +00:00
8bdc1b0882
Enforces max population limit, cleans up population variables in Player component. See #862
...
Max population defaults to 200
This was SVN commit r9659.
2011-06-25 00:47:46 +00:00
92fcb737cd
Attempt minor improvements to stances code (see #865 ).
...
Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595 ).
This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
889f4698f2
Moves population bonus to new line in construction tooltip (based on patch from pejuko). Fixes #873
...
This was SVN commit r9645.
2011-06-22 21:11:37 +00:00
71a6775b92
Stances draft, refs #865
...
This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
28d952404e
Improve selection details debug display.
...
This was SVN commit r9600.
2011-06-09 16:40:29 +00:00
9906a86a2e
Support double-click on unit group buttons. patch by Merolum. fixes #805 .
...
This was SVN commit r9592.
2011-06-06 19:31:34 +00:00
1bf2598429
Fixes square maps to behave like circular maps and fit within the circle. Fixes #822
...
This was SVN commit r9554.
2011-05-27 03:04:59 +00:00
fd65a492d9
Add button to promote selected units, for testing
...
This was SVN commit r9527.
2011-05-15 21:53:24 +00:00
9837e23808
Changed release name
...
This was SVN commit r9474.
2011-05-07 15:23:11 +00:00
1a17fde105
Change health bar tooltip from hitpoints to health
...
This was SVN commit r9473.
2011-05-07 02:57:23 +00:00
f6ffe7f121
Fix triple-click's accepted inter-click timing to match double-click's
...
This was SVN commit r9468.
2011-05-06 22:24:03 +00:00
e7e2e03bb9
Changed tooltip to read "Experience" instead of simply "XP." This is to help spell it out better for the players who may not be familiar with our internal nomenclature.
...
This was SVN commit r9461.
2011-05-06 18:29:01 +00:00
6f3761a73a
shrink displayed rank icons to actual resolution of 16x16
...
This was SVN commit r9457.
2011-05-06 02:19:36 +00:00
508f56d2dd
Fixes bug in triple-click unit selection for units without a SelectionGroupName defined. In this case, triple-click will behave the same as double-click.
...
This was SVN commit r9444.
2011-05-05 02:06:53 +00:00
26de01cdd1
Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
...
Adds modifier hotkey to select units offscreen.
Fixes #826 .
This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
f423e269e2
shrunk rank icons
...
This was SVN commit r9442.
2011-05-05 00:19:48 +00:00
141cc51573
reference new rank icons
...
This was SVN commit r9441.
2011-05-05 00:10:43 +00:00
3bffcff90d
update experience bar tooltip text and style
...
This was SVN commit r9438.
2011-05-04 22:20:49 +00:00
1ba34b973f
clean up
...
This was SVN commit r9430.
2011-05-04 19:36:29 +00:00
dd264f46cf
make music civ specific
...
This was SVN commit r9429.
2011-05-04 19:31:01 +00:00
1a6e75de4e
updated alpha version name - fixes #816
...
This was SVN commit r9415.
2011-05-03 20:22:42 +00:00
7499b23991
Units promotion. Closes #697 .
...
This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
bfd6614b55
# Add support for many formation shapes, based on patch from Badmadblacksad.
...
See #13 .
This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
7ed6a164ba
Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209 .
...
This was SVN commit r9349.
2011-04-29 18:09:07 +00:00