cb2956b485
tweaked Market footprint.
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This was SVN commit r11077.
2012-02-15 16:28:13 +00:00
ff7653d012
Update Premake for Android
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This was SVN commit r11076.
2012-02-15 15:53:17 +00:00
20d23eb340
Sysdep code for Android/ARM
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This was SVN commit r11075.
2012-02-15 15:40:31 +00:00
f4625e69af
Partial Android compatibility.
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Remove unnecessary VM allocation (which seemingly causes problems on
Android due to mmap during static initialization).
Allow building without NVTT.
This was SVN commit r11074.
2012-02-15 13:58:58 +00:00
c63d06d59f
#New Roman buildings from Enrique.
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This was SVN commit r11072.
2012-02-14 07:08:35 +00:00
d9531e59c7
Temporary Roman bireme and trireme. Updated dock template.
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This was SVN commit r11071.
2012-02-14 05:27:33 +00:00
d368f57a45
Enrique's new Roman dock.
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This was SVN commit r11070.
2012-02-14 03:09:50 +00:00
11c4f6909c
Added garrison flag and updated Roman barracks model
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This was SVN commit r11069.
2012-02-14 00:15:01 +00:00
d70a981377
Android fixes
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This was SVN commit r11068.
2012-02-13 23:53:09 +00:00
b9e623a6d5
Added some extra garrison related functions. Fixes #1164 .
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This was SVN commit r11067.
2012-02-13 22:41:15 +00:00
f3bde45c7b
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
18043d88a5
Fix solid shader for GLSL
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This was SVN commit r11065.
2012-02-13 21:00:41 +00:00
9972eb8cae
Enough GLES compatibility to reach the menu screen
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This was SVN commit r11064.
2012-02-13 20:53:24 +00:00
d89c82092a
Fix GLSL shaders on Mesa
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This was SVN commit r11063.
2012-02-13 20:47:14 +00:00
4f5a02acc4
Changes CCmpProjectileManager's culling to use recursive world bounds. Fixes instantly-disappearing smoke trails on projectiles going off-screen.
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This was SVN commit r11062.
2012-02-13 20:06:57 +00:00
677ccf53e6
Yet more GLES compatibility
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This was SVN commit r11061.
2012-02-13 16:41:17 +00:00
a9eca31bad
Even more GLES compatibility
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This was SVN commit r11060.
2012-02-13 15:06:25 +00:00
4bf59b9a7d
More GLES compatibility, mainly around terrain rendering.
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This was SVN commit r11059.
2012-02-13 14:02:14 +00:00
cba82eec2f
Tweaking Barracks actor.
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This was SVN commit r11058.
2012-02-13 02:02:46 +00:00
25cd83f2ed
This was SVN commit r11057.
2012-02-12 23:51:19 +00:00
c65395d155
Roman barracks model
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This was SVN commit r11056.
2012-02-12 23:35:57 +00:00
409f03652e
Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates).
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This was SVN commit r11055.
2012-02-12 21:18:50 +00:00
baff889321
Fix invalid varargs
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This was SVN commit r11054.
2012-02-12 21:05:13 +00:00
531b40578a
More GLES compatibility.
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Add config option to disable hardware cursors on Windows.
This was SVN commit r11053.
2012-02-12 20:45:31 +00:00
7e86d2fa98
This was SVN commit r11052.
2012-02-12 16:09:24 +00:00
1185ebdea5
Fix build
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This was SVN commit r11051.
2012-02-12 13:26:57 +00:00
db85833655
More GLES compatibility.
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Move more rendering code to shader API.
This was SVN commit r11050.
2012-02-12 13:20:49 +00:00
4029d409bb
Handle CBrush assertion failure less fatally
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This was SVN commit r11049.
2012-02-12 12:36:05 +00:00
1519704cd3
Player color for the Persian Bireme.
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This was SVN commit r11048.
2012-02-12 03:31:38 +00:00
75152fc16e
This was SVN commit r11047.
2012-02-11 23:29:06 +00:00
425348fa30
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
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This was SVN commit r11046.
2012-02-10 20:42:04 +00:00
202a8e17c4
Fixes camera constraints by clamping the camera focus point to within the map bounds instead of outside, since the constraints are partially based on terrain height. Should improve scrolling behavior on both circular and square maps. Refs #656 , #850
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This was SVN commit r11044.
2012-02-10 02:17:40 +00:00
b2fd7a54f0
Removes hard-coded choices from Identity.js to allow easy modification of civs, classes and formations. Note: incorrect/misspelled choices will no longer be rejected by the parser.
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This was SVN commit r11043.
2012-02-10 01:59:25 +00:00
33ca04a7a5
#Siege Ram balancing.
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This was SVN commit r11042.
2012-02-09 21:08:12 +00:00
2bf3383624
Attempt to fix minimap rendering issues
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This was SVN commit r11041.
2012-02-09 20:45:19 +00:00
a3f168b887
Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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Specify GLSL version in shader files, for better error detection.
This was SVN commit r11040.
2012-02-09 17:55:25 +00:00
1f5b8f1c9a
Move GUI renderer towards using shader infrastructure.
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Remove support for unused GUI sprite effects.
Use vertex arrays for bounding box rendering.
This was SVN commit r11039.
2012-02-08 20:43:38 +00:00
bbded2db91
Another leaf color variation for palm trees.
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This was SVN commit r11038.
2012-02-08 19:39:56 +00:00
659272a29c
Fixes Celt war dog's selection group name, and renames icon for consistency.
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This was SVN commit r11037.
2012-02-08 03:05:16 +00:00
08bd07ddd6
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
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Changes some CmpPtr variable names for consistency.
This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
046729dfa7
Fixes Atlas double-click behavior in simulation test, by handling the events in Canvas and recognizing wxWidgets' ButtonDown and ButtonDClick events are mutually exclusive.
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This was SVN commit r11035.
2012-02-07 00:40:55 +00:00
5c69809fe0
This was SVN commit r11034.
2012-02-07 00:01:38 +00:00
3fab2729b5
Partial SDL2 compatibility
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This was SVN commit r11033.
2012-02-06 22:47:35 +00:00
5ad1664ed6
This was SVN commit r11032.
2012-02-06 16:10:52 +00:00
fbf1f9cb26
Altered some default hotkeys.
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This was SVN commit r11031.
2012-02-06 05:56:31 +00:00
ba84c54535
Render GUI quads with consistent winding order, to stop them vanishing with negative sizes.
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This was SVN commit r11030.
2012-02-05 22:57:58 +00:00
57d16bb93d
Increased pop cost of Rams.
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This was SVN commit r11029.
2012-02-05 20:52:05 +00:00
190c6e80c6
Roman helm tweaks.
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This was SVN commit r11028.
2012-02-05 18:10:56 +00:00
80a2b65911
Roman hero helmet models and textures
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This was SVN commit r11027.
2012-02-05 13:19:05 +00:00
90fabfc215
Fixed war dog issue.
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This was SVN commit r11026.
2012-02-05 03:35:44 +00:00