ccb51cebb7
# Happy new year
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This was SVN commit r10841.
2012-01-01 00:00:03 +00:00
e1f7d7e599
Detect and fix characters missing from fonts
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This was SVN commit r10840.
2011-12-31 16:34:42 +00:00
4d41b064a8
This was SVN commit r10839.
2011-12-31 10:26:05 +00:00
f556df8e68
Updated Roman portraits.
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This was SVN commit r10838.
2011-12-31 07:00:37 +00:00
616ed1e366
A bunch of Roman template and actor stuff.
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Added siege weapons.
This was SVN commit r10837.
2011-12-31 05:15:57 +00:00
7cefd9a94c
Template work.
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Converted Ekdromos to swordsman.
This was SVN commit r10836.
2011-12-30 08:19:00 +00:00
dca6d41d45
Added civ support to the attack bonuses and removed unnecessary classes
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This was SVN commit r10835.
2011-12-29 22:08:59 +00:00
3e28d9124c
Fix filename cases
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This was SVN commit r10831.
2011-12-29 17:47:31 +00:00
081feaad34
Some name fixes and tweaking a map.
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This was SVN commit r10828.
2011-12-29 10:23:55 +00:00
4946b079f3
Fixed up the Celtic Homestead with proper prop points.
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Added some new smoke particles.
This was SVN commit r10817.
2011-12-28 05:02:39 +00:00
1bca9ce693
fixed by zaggy
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This was SVN commit r10813.
2011-12-25 01:15:05 +00:00
480bda4e99
This was SVN commit r10812.
2011-12-25 00:48:46 +00:00
02bbcd4c34
Fixed some spellings per Infy. Lion riggings needs fixed now though.
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This was SVN commit r10811.
2011-12-25 00:30:20 +00:00
b5e18a3ff6
#Updated chicken animations by Zaggy.
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This was SVN commit r10810.
2011-12-24 22:59:34 +00:00
dba2bd2da2
First Roman map.
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This was SVN commit r10809.
2011-12-24 08:32:06 +00:00
2ad69c8603
This was SVN commit r10808.
2011-12-24 04:37:52 +00:00
8535f33f26
Moving more stuff from Internal to Public.
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This was SVN commit r10807.
2011-12-24 04:25:02 +00:00
99e4fb4c0e
Moving all Roman materials from Internal to Public.
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This was SVN commit r10806.
2011-12-24 04:19:36 +00:00
4d2c87c5a0
This was SVN commit r10805.
2011-12-24 03:59:28 +00:00
8b511dd053
#New ATTACK BONUSES code.
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This was SVN commit r10804.
2011-12-24 03:49:30 +00:00
779278d376
Added check that a resource is not in enemy territory before trying to gather from it and increased field priority.
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This was SVN commit r10800.
2011-12-23 10:22:07 +00:00
d4fea62800
Regenerate font textures
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This was SVN commit r10797.
2011-12-22 22:47:47 +00:00
4e52b2cceb
Removed territory decay.
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This was SVN commit r10795.
2011-12-22 22:00:07 +00:00
9f9569cdec
Removed territory decay for these structures.
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This was SVN commit r10794.
2011-12-22 21:59:44 +00:00
8256d00c3c
This was SVN commit r10793.
2011-12-22 17:55:00 +00:00
3bd371ae64
Persian menu-background, updated structure for background functions.
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This was SVN commit r10792.
2011-12-22 17:54:33 +00:00
3c1dc9ec32
Tidy some whitespace
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This was SVN commit r10791.
2011-12-22 17:05:34 +00:00
c270f2a375
Made qBot call the deserialize function from BaseAi and then delete the metadata so any future chanegs won't be overidden
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This was SVN commit r10789.
2011-12-22 16:01:20 +00:00
c472c07e7a
Added override for Deserialize
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This was SVN commit r10788.
2011-12-22 15:49:23 +00:00
6399ec0cd2
# Partial support for saved games with AI.
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Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.
This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
5f0d5e4137
Tidy some whitespace
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This was SVN commit r10786.
2011-12-22 13:50:11 +00:00
708e192d20
This was SVN commit r10785.
2011-12-22 07:54:11 +00:00
9120046f8e
This was SVN commit r10784.
2011-12-22 07:53:28 +00:00
a8423ac8e8
Adding more checks that the path found is valid to follow, also redisabled the debug messages
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This was SVN commit r10783.
2011-12-21 15:39:18 +00:00
cb1e8c11a2
Fixed clearTimer() function, made coding style consistent with qBot and removed commented section of code since it would cause a bug if enabled.
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The commented code would have put a new timer into the id of a limited
repeat timer after it had finished. Then two pieces of code would have
the same id for a timer causing problems.
This was SVN commit r10782.
2011-12-21 12:26:09 +00:00
fe80045024
This was SVN commit r10780.
2011-12-21 05:40:30 +00:00
90acc38ffc
Build-in Timer. now working.
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This was SVN commit r10779.
2011-12-21 01:59:53 +00:00
12dc33ab5f
Build-in timer class. Not tested, might have bugs.
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This was SVN commit r10778.
2011-12-21 00:34:17 +00:00
6e974e3a78
Haxamanis
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This was SVN commit r10777.
2011-12-20 21:40:03 +00:00
2a61188356
Stopped qBot from trying to gather floating treasures
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This was SVN commit r10776.
2011-12-20 10:23:55 +00:00
eb5b3bba10
Fixes broken UnitAI test.
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This was SVN commit r10775.
2011-12-19 23:09:38 +00:00
1d8f136e80
whale animation updates
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This was SVN commit r10774.
2011-12-19 19:43:55 +00:00
436163a60f
Made terrain analysis pick better starting points and increased the distance check in economy to match the changed distance measure using distance to dropsite.
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Terrain analysis now only picks a start point if it is within a region
of size >10.
The economy code only does a distance check if there are >100 entities
of that resource on the map so rare resources are gathered.
Modified some debug output as well.
This was SVN commit r10773.
2011-12-19 19:41:36 +00:00
e56a0edc2c
This was SVN commit r10772.
2011-12-19 18:20:45 +00:00
51550814ce
new mediterranean fin whale model and animations
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This was SVN commit r10771.
2011-12-19 15:04:42 +00:00
36f3d2f0de
Disables rally point on corrals, since goats don't respond to orders. Fixes #1049 .
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This was SVN commit r10769.
2011-12-19 00:34:42 +00:00
4c76547187
This was SVN commit r10768.
2011-12-18 23:19:25 +00:00
79703558b8
This was SVN commit r10767.
2011-12-18 23:11:58 +00:00
500861d42f
Updated the formation buttons.
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Portrait for Persian fishing boat.
This was SVN commit r10766.
2011-12-18 22:11:52 +00:00
2079339a73
Added more checks in case pathfinding found no routes to a destination
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This was SVN commit r10765.
2011-12-18 22:05:11 +00:00