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Commit Graph

6 Commits

Author SHA1 Message Date
d3a24c26ba Do alpha-testing earlier in ARB shaders, for performance.
This was SVN commit r11477.
2012-04-10 21:08:54 +00:00
05008d190e Clean up terrain shader a bit
This was SVN commit r11473.
2012-04-10 20:55:01 +00:00
4b5bd36d9b Multiply specular lighting by sun color
This was SVN commit r11460.
2012-04-08 23:03:22 +00:00
f3617822e0 Make AlwaysVisible objects always visible in shader mode. Fixes #908.
This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
b7888aea52 Add support for specular materials.
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.

This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
59447bce2e Move shaders into appropriate subdirectories.
Delete some obsolete shader files.

This was SVN commit r11424.
2012-04-03 19:45:58 +00:00