The main problem was that GC was only called from the simulation before
this patch. This means when you were waiting in the multiplayer lobby or
just had the GUI open, it only called GC when getting close to the JS
runtime size limit (I assume). Another problem was the Net Server
runtime which didn't GC either. Here the runtime size limit is 16 MB
though, so it's not too terrible. These issues have both been addressed
and GC has been given a bit more time per incremental slice to make sure
it gets done in time. It's still far from perfect, but there are too
many changes in SpiderMonkey related to GC, so I don't want to spend too
much time on this yet.
Refs #2808
This was SVN commit r15787.
Implements SDL2 text editing handler for input fields, this is for IME
support, so users entering CJK text can see what they're composing
before committing it. Should have no effect on SDL1 or normal text
input.
This was SVN commit r15785.
* Adds SDL color cursor implementation
* Adds config option for choosing preferred display in multimonitor
setup
* Uses text input API to better handle CJK input
* Fixes various hotkey and input bugs
SDL 1.2 is still the default and recommended, to test experimental SDL2
support, pass the --sdl2 flag to update-workspaces
This was SVN commit r15767.
The ScriptInterface pointer can be NULL there, so using it without
checking is not safe.
This fixes the problem by continuing with the exact stack rooting
changes, which makes the temporary solution unnecessary.
Fixes#2707
Refs #2415
This was SVN commit r15611.
Changes CallFunction and CallFunctionVoid to use a HandleValue as object
parameter. Also changes some JS serialization/deserialization functions
to only support the JSAPI rooted types (drop support for CScriptVal and
CScriptValRooted there). Some other functions got changed too because
they were closely related.
Refs #2415
Refs #2462
This was SVN commit r15592.
* CGameLoader created a new JS::Value when assigning to m_Metadata.
This means it didn't actually update metadata in SavedGames::Load. The
new approach solves this problem and should work well if
CScriptValRooted gets replaced in the future.
* The cloning in ScriptFunctions.cpp was required. Removing it caused
compartment mismatches.
* Now CGameLoader loads the metadata unconditinally because we didn't
actually use the option to not load load it.
Ref #2415
This was SVN commit r15589.
Changes GetProperty, SetProperty and HasProperty and a few other
functions to take handles. The conversions to CScriptVal or
CScriptValRooted at some places should be removed in the future. I've
done that to avoid an even larger patch.
Refs #2415
Refs #2462
This was SVN commit r15568.
Changes the CallFunction implementation to use macros because otherwise
we'd have to write twice as many functions manually.
Adapts GetSavedGameData to use the new function template. Additional
callers will be changed in future commits.
Refs #2415
Refs #2462
This was SVN commit r15541.
JS::MutableHandleValue is similar to JS::HandleValue, but the whole
JS::Value it points to can be replaced.
This change is needed for support of exact stack rooting and moving GC.
Contains a few other trivial API adjustments and style improvements too.
Refs #2462
Refs #2415
This was SVN commit r15534.
In v24 you called JS_InitClass and passed in a definition of JSNative
functions. Later you could call JS_NewObject with this class and the
object would get a prototype with the specified JSNative functions.
In ESR31 you now have to explicitly store the prototype object returned
by JS_InitClass and pass it as prototype argument to JS_NewObject to
achieve the same.
This change modifies our existing ScriptInterface implementation for
custom object types a bit and uses it at places where the JSAPI was used
directly before.
Refs #2462
This was SVN commit r15524.
JS::HandleValue is basically a wrapper around a JS::Value that is safe
for exact stack rooting and moving GC.
I've tried to keep this changeset rather small and isolated and
therefore create additional JS::Rooted<T> values at some places where
the function should eventually directly take a JS::Handle<T>.
The functions "CallFunction" and "CallFunctionVoid" put their arguments
inside a JS::AutoValueVector because this will be passed directly to
"CallFunction_" with ESR31.
Refs #2462
Refs #2415
This was SVN commit r15517.
This is the new way for working with arguments in JSNative functions.
JS_THIS_VALUE, JS_ARGV, JS_SET_RVAL and direct access to vp or argc are
deprecated and will probably be removed in future versions of
SpiderMonkey.
CallArgs also takes care of proper rooting and you can get the values as
Handles or MutableHandles. The interface changes a little bit for ESR
31, but commiting this now still makes it easier and the changes shout
be straigtforward (search and replace more or less).
Refs #2462
Refs #2415
This was SVN commit r15516.
Reported by JoshuaJB at Github: https://github.com/leper/0ad/issues/27
Fix provided by l777 (who I believe to be leper but I don’t really know)
on IRC.
This was SVN commit r14985.
In 1b3261b8f4 empty text files were committed instead of the libs.
The text files had svn:eol-style properties set and the mime-type was
text.
This removes the eol-style properties, changes the mime type and addes
the content of the files.
This was SVN commit r14959.
It includes a marvelous language selection menu developed by Yves.
It also includes the introduction of a sprintf implementation for
JavaScript, as well as
translation helper functions that use JavaScript-side translation
caching.
This patch includes code by Yves, sanderd17, leper and Gallaecio.
Ref #67
This was SVN commit r14954.
Provides the logic to detect the system language, load translations, and
use
loaded translations both in the C++ and the JavaScript side.
This patch includes code by Yves, sanderd17, leper, historic_bruno and
Gallaecio. It’s worth noting that Yves and historic_bruno were also the
main
contributors behind the changes in 1b3261b8f4 as well.
This was SVN commit r14953.
This commit contains all the required changes to our source files and
build scripts (hopefully).
A next commit will remove the old stuff of SpiderMonkey 1.8.5.
Spcial thanks to:
- H4writer who helped a lot mainly with the performance issues we
had/have, but also with other problems or questions.
- Leper for the review.
- Historic_bruno for implementing the build scripts on Mac OS X and
testing on the Mac.
- The people from the #jsapi channel and from
mozilla.dev.tech.js-engine who answered a lot of questions and helped
solving problems.
- All the other people who helped
Refs #1886Fixes#2442Fixes#2416
This was SVN commit r14877.
* Replace DejaVu with Biolinium for the existign sans-styles.
* Add additional sans-styles using Biolinum.
* Update the GUI style definitions to use the sans-styles instead of
serif styles.
(Wait with updating custom defined fonts in strings, as it will cause a
mess with the internationalisation that's about to be included)
* Add fonts from the quite complete FreeFont family as fallback fonts.
* Render all glyphs supported by the different fonts to support as many
scripts as possible.
* Fixes#2457.
(Now hope I included all needed files)
This was SVN commit r14853.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.
Closes#2241
Refs #1886
Refs #1966
This was SVN commit r14496.
Replace CreateValue with SetValueString so we don't pass pointers to
internal
ConfigDB structures around. Refs #1810.
Remove some splash screen related functions since we can achieve the
same
with the ConfigDB functions exposed to scripts.
This was SVN commit r14437.
The Multiplayer lobby needs some changes to avoid compartment
mismatches. Instead of initializing it with a ScriptInterface and
storing script values at different locations, it takes a ScriptInterface
argument in the functions that really need to read or write some script
values and avoids storing values as script values with an associated
compartment where possible.
The scripting interface of the lobby is also adjusted to use
JSInterface_Lobby.h/cpp files as other components instead of adding all
functions to ScriptFunctions.cpp. This makes it a bit more clearly
arranged IMO.
Fixes#2267
Refs #2241
Refs #1886
This was SVN commit r14199.
Fix EncryptPassword being called with the wrong argument order, and
encrypting username instead of password. (This will break all existing
lobby accounts.)
Fix EncryptPassword not using all of salt_base.
This was SVN commit r14123.
Add optional clipping rectangle to CTextRenderer. Strings that are
printed
outside the vertical extent of the clipping rectangle will be
immediately
skipped. This greatly reduces the cost of large scrollable text boxes.
This was SVN commit r14019.
When CTextRenderer is given multiple strings with no differences other
than position, render them in a single glDrawElements call to reduce
driver overhead.
Also avoid some unnecessary copies of std::wstrings.
This helps performance a bit with large GUI text boxes.
This was SVN commit r14018.
Replace unifont with CFont and CFontManager, since the h_mgr interface
was
needlessly inconvenient.
Load the font textures through CTextureManager, to support dynamic
reloading (e.g. when resetting GL state - see #741).
Add CFontMetrics as a convenient wrapper for code that just wants to
measure text.
Fixes#1117.
This was SVN commit r14016.
Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes#631, #889.
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes#1872. Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745.
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.
This was SVN commit r13938.
Switch all the constant strings in graphics code to use the new
variables.
This avoids the cost of instantiating CStrInterns at runtime every
frame.
This was SVN commit r13906.