d6f8742f9b
Change hawk and boar skeletons so that the root identifiers are unique. Fixes #2332 .
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Also adjust the DAEs to fit the new identifiers.
This was SVN commit r14699.
2014-01-29 04:14:24 +00:00
f097078d46
Send the move command directly instead of going through the FSM. That way, the failure can be catched earlier on. Should fix #2410
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This was SVN commit r14698.
2014-01-28 20:40:38 +00:00
8953179e1a
allow the possibility to define route with waypoints when doing trade, fixes #1207 , #1821 and #1822
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This was SVN commit r14697.
2014-01-28 18:56:39 +00:00
23777ba736
fix cbc1c9f0ab
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This was SVN commit r14696.
2014-01-27 19:25:38 +00:00
325f9ca9a9
Sorry Brits. Changed "plough" (British spelling) to "plow" (American/Canadian spelling) after seeing more than one person on Youtube mispronounce the word.
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Can only build 1 Juggernaut.
All champion cavalry now cost Food and Metal.
This was SVN commit r14695.
2014-01-27 16:16:32 +00:00
c751500907
Refactor some formation code to let it make use of the prototypes
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This was SVN commit r14693.
2014-01-27 12:34:59 +00:00
cbc1c9f0ab
fixes remaining town bell defects, closes #2353 , patch by Itms
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This was SVN commit r14689.
2014-01-26 20:37:39 +00:00
5e70bd3628
Fix and cleanup my recent changes.
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This was SVN commit r14686.
2014-01-26 19:01:21 +00:00
cb3a8d868a
fix bug when garrisoning under alert and garrisonHolder is full, patch by Itms, see #2353
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This was SVN commit r14685.
2014-01-26 18:28:55 +00:00
3e1fc74add
improve alert tooltip, see #2353
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This was SVN commit r14684.
2014-01-26 18:17:13 +00:00
9ed11bc404
keep work orders when in alert, patch by Itms, addresses #2353
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This was SVN commit r14683.
2014-01-26 18:01:29 +00:00
09a2729503
fix a fix
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This was SVN commit r14682.
2014-01-26 09:40:54 +00:00
f1ab9b8e57
Check isInWorld before asking position
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This was SVN commit r14681.
2014-01-26 09:24:32 +00:00
5ec0dc8ae8
Fix a bug with one of the lobby settings I added to the options window.
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This was SVN commit r14680.
2014-01-26 05:51:48 +00:00
39fef5c299
Add the ability to display chat messages when joining the lobby and quickly mostly update the options window to the new UI style.
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This was SVN commit r14679.
2014-01-26 05:39:55 +00:00
a8fbe4eedc
Centralizes centering rating into one function.
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This was SVN commit r14678.
2014-01-26 05:27:00 +00:00
041c6ab1b3
More lobby cleanup.
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This was SVN commit r14677.
2014-01-26 04:25:35 +00:00
0db9a18d39
Fix issue where lobby spam was being sent to external clients.
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This was SVN commit r14672.
2014-01-25 21:58:22 +00:00
851c05a038
Cleanup and spam blocker redesign in lobby.js.
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This was SVN commit r14671.
2014-01-25 20:51:01 +00:00
28a707f98f
small cleaning
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This was SVN commit r14669.
2014-01-25 19:58:59 +00:00
2b407a03eb
Added Stanislas69 iberian corral with several fixes.
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Fixed iberian struct normal and specmap.
This was SVN commit r14666.
2014-01-25 16:50:21 +00:00
9eb26c2622
Fix infinite loop when attacking a formation without valid targets
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This was SVN commit r14665.
2014-01-25 16:27:55 +00:00
0f5e5fddd6
This was SVN commit r14664.
2014-01-25 14:45:58 +00:00
3f00d0cc9c
Fix some broken maps. Delete some others.
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This was SVN commit r14660.
2014-01-24 20:23:11 +00:00
ecaded076f
Improve the Vector prototype with static functions. Replace the usage of the Math vector functions with functions from the Vector class.
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This was SVN commit r14659.
2014-01-24 19:51:00 +00:00
5d4f509810
Update existing minimap idle button, add minimap idle button highlight and disabled, and some style fixes in session.xml. Refs #823 and refs #2357
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This was SVN commit r14658.
2014-01-24 18:40:01 +00:00
2f145b1578
Iron Spearheads tech now affects all spear units (not just infantry spearmen).
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Javelin Thong tech now affects all javelin units (not just infantry
javelinists).
Some shield tweaking.
Some more portraits.
This was SVN commit r14657.
2014-01-24 18:28:26 +00:00
b46a6de335
Allow using the XMPP room subject to display lobby information to user, make the lobby GUI code more readable, and cleanup the modern styles.
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This was SVN commit r14656.
2014-01-24 18:20:15 +00:00
d5609e33a6
Fixed elephant african bush actor and mesh
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This was SVN commit r14654.
2014-01-24 15:04:58 +00:00
609e789cea
Fixing the bug with the ramp in Cantabrian Highlands.
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Applying the new improvements: Archipelago, Atlas Mountains, Cantabrian
Highlands.
This was SVN commit r14653.
2014-01-24 12:28:30 +00:00
f94a1aeac0
Checks for game end after toggling diplomacy. Also adds a comment for clarification to the lobby bot. Refs #2402 .
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This was SVN commit r14652.
2014-01-24 00:38:08 +00:00
e5e634f768
Displays ratings in the userlist. Fixes #2371 .
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This was SVN commit r14650.
2014-01-23 23:13:13 +00:00
d82282e358
Added animations for african bush elephant.
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This was SVN commit r14649.
2014-01-23 21:41:58 +00:00
cf851a7789
A bunch of naming stuff.
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This was SVN commit r14648.
2014-01-23 18:32:21 +00:00
35517f2cd6
commited basic_glow.xml material for self-illumination objects.
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This was SVN commit r14647.
2014-01-23 17:50:00 +00:00
fd187f466f
Add vector prototype to vector-like return values from C++ to JS. Fixes #2394 .
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This was SVN commit r14645.
2014-01-23 11:32:08 +00:00
d677033c4c
Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399
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This was SVN commit r14644.
2014-01-23 08:56:22 +00:00
df0cdf8561
Fix typo in the Lake random map script.
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This was SVN commit r14643.
2014-01-23 04:48:52 +00:00
8d5c02091a
Added greek, arabic and big tents as eyecandy, they will be used in the ptolemaic mercenary camp.
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Added Stanislas69's new gaul farmstead with some fixes. (Thanks
Stanislas69!)
Added carpet texture fragments to the ptolemaic struct texture
This was SVN commit r14642.
2014-01-22 22:59:06 +00:00
ef79e8305b
An addition to bd3f5a8085
, also refs #1964
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This was SVN commit r14641.
2014-01-22 20:56:14 +00:00
bd3f5a8085
Removing the AI check for producing un-allowed units. Should be fixed in the AI side with ad8fa37f17
. Refs #1964 .
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This was SVN commit r14640.
2014-01-22 20:47:51 +00:00
ad8fa37f17
Improve some building placement. May improve dropsite usage slightly.
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Should fix #1964
This was SVN commit r14639.
2014-01-22 20:26:45 +00:00
1fedf11e9e
Use a filter to pick a new attack target in the same turn, while still avoiding an infinite loop
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This was SVN commit r14638.
2014-01-22 18:38:15 +00:00
a58acb28f0
Style improvements (thanks Leper).
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Fix AI building its buildings closer together by properly moving failed
foundations out of the world.
This was SVN commit r14637.
2014-01-22 17:54:20 +00:00
546a26467f
Cavalry Spearmen for Sparta. Gives them a melee cavalry for proper anti-siege.
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This was SVN commit r14636.
2014-01-22 16:34:00 +00:00
01ec56cc0c
A bunch of updated portraits. Thinking of going this color-coded route: Blue for citizen-soldiers. Red for champions and heroes. Maybe green for mercenary soldiers.
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Tweaked a couple footprints.
This was SVN commit r14635.
2014-01-22 15:42:28 +00:00
32844e9a16
Fix tests + improve behaviour of attacking when not in formation
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This was SVN commit r14634.
2014-01-22 15:13:07 +00:00
04aba0e41a
Let certain formations stay in formation while attacking
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This was SVN commit r14633.
2014-01-22 13:20:55 +00:00
de02ab2e53
Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
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This was SVN commit r14632.
2014-01-22 03:11:19 +00:00
df3bdcf8ca
add back some lines removed unintentionally by previous tag
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This was SVN commit r14631.
2014-01-21 22:59:21 +00:00