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Commit Graph

299 Commits

Author SHA1 Message Date
pyrolink
c6620bb358 Range and melee attack split up.
This was SVN commit r3396.
2006-01-22 08:53:35 +00:00
1290c3dcfd Fixed bug with pathfinding during a contact action on Linux.
This was SVN commit r3388.
2006-01-22 01:17:58 +00:00
5ac92a3302 Advance water in sync with simulation and unit animations (so it stops when the game is paused).
Other miscellaneous tidyings.

This was SVN commit r3386.
2006-01-21 23:27:42 +00:00
pyrolink
5d4ec7f4bb Health regen, run bugfix
This was SVN commit r3382.
2006-01-21 11:17:15 +00:00
c2c5e87c61 Removed references to the old attack, gather, heal and damage events (that were no longer used).
This was SVN commit r3375.
2006-01-20 21:38:58 +00:00
pyrolink
1175b5cdba Stamina bars, run order
This was SVN commit r3364.
2006-01-16 10:56:47 +00:00
pyrolink
b781c898df Fixed ugly run bug
This was SVN commit r3349.
2006-01-10 04:39:11 +00:00
pyrolink
19b33141c1 Fixed up running and notifications.
This was SVN commit r3341.
2006-01-08 08:25:11 +00:00
b889826a3d Some Linux compile fixes over the place.
Create TerrainRenderer, ShadowMap and WaterManager classes to divide
CRenderer's functions into more logical units.

This was SVN commit r3332.
2006-01-07 01:04:26 +00:00
pyrolink
2d8f45fd94 Added run order (if applicable, the unit will use the run animation and speed for movement, otherwise walk is used). If the unit's run speed is more than 0 and the target is within the run action's range, it will run instead of walk.
Notifications - called from javascript.  You request orders with a
target entity, order type, and whether the previous listeners you have
requested for this entity should be destroyed.  When the target entity
processes an order that was requested, that order is pushed onto the
queue of the requester.  This is useful for things such as follow that
require the actual order to perform the action.

This was SVN commit r3329.
2006-01-05 06:13:31 +00:00
0a3e9ec537 - Added pause game functionality.
- Removed CDamageType from the engine - damage is now handled only
within the entity script (easier to mod/modify).

This was SVN commit r3325.
2006-01-02 03:07:29 +00:00
fce3b183bb This was SVN commit r3311. 2005-12-29 09:12:54 +00:00
4a40baef33 Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
This was SVN commit r3309.
2005-12-29 08:42:44 +00:00
pyrolink
2d57e13eb5 (see EntityManger.cpp log)
This was SVN commit r3304.
2005-12-29 04:58:41 +00:00
pyrolink
e968bd91ed Actual death flag and CHandle entity handle retrieval.
This was SVN commit r3303.
2005-12-29 04:57:02 +00:00
pyrolink
79ecda1ecf Commented out notifications and death flag set during kill().
This was SVN commit r3302.
2005-12-29 04:56:15 +00:00
pyrolink
69acf1c68c Commented out notifications.
This was SVN commit r3301.
2005-12-29 04:55:16 +00:00
709d1389da Removed a compile warning and changed scheduler's "tasks to cancel" set to a hash set.
This was SVN commit r3273.
2005-12-18 07:41:02 +00:00
5e0e3c32f3 Added support for cancelling a timeout or interval set using setTimeout/setInterval, which is used by the infidelity aura.
This was SVN commit r3272.
2005-12-18 07:33:16 +00:00
3ea5fa5b46 Lots of fixes for the Linux build:
- renamed sysdep/unix/ functions where necessary
- more int -> LibError conversions in the sysdep/unix/ part
- added some explicit #include statements where necessary
- moved enum LibError/ErrorReaction declarations
  (gcc doesn't support forward enum declarations)

This was SVN commit r3267.
2005-12-17 22:00:54 +00:00
45255d3f37 Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
This was SVN commit r3253.
2005-12-16 05:35:26 +00:00
2300a81070 C++ code changes for new entities (mostly referring to the right new properties or XML attributes in CEntity.cpp and CBaseEntity.cpp).
This was SVN commit r3249.
2005-12-15 21:59:48 +00:00
d939a006ae Added C++ code for auras. Some things that still need to be implemented are:
- Times on auras (a unit must be in range for X seconds for the aura to
start affecting it)
- An efficient GetInRange implementation in CEntityManager using a
quadtree or something of the sort (current one is linear in the number
of entities).

This was SVN commit r3238.
2005-12-13 08:05:30 +00:00
8cbf23f123 Fixed a bug with projectiles trying to hit non-extant entities.
This was SVN commit r3232.
2005-12-11 23:28:50 +00:00
bc23379066 Fixes to entity death and event handling, plus some updates to RmGen.
This was SVN commit r3226.
2005-12-11 02:09:11 +00:00
pyrolink
4f6dafd82a Added heal
This was SVN commit r3221.
2005-12-10 19:39:17 +00:00
bd2c1d73a3 Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
MapReader: Tidied usage of Xeromyces.
Projectile: Avoided warnings.

This was SVN commit r3212.
2005-12-09 01:08:08 +00:00
5250814397 Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
This was SVN commit r3207.
2005-12-08 02:50:55 +00:00
a5d1968a8c ProfileViewer: Fixed char* vs wchar_t*.
Quaternion: Removed operator- since it doesn't seem geometrically
sensible for rotation-quaternions. Added ToAxisAngle but don't actually
use it anywhere.
GameView: Changed unit-view to look slightly more correct.

This was SVN commit r3201.
2005-12-06 20:16:50 +00:00
pyrolink
74f8d8c213 Bug correction for heal action.
This was SVN commit r3193.
2005-12-06 06:41:47 +00:00
547293ee49 Atlas: Vaguely usable object placement code. Bug fixes.
This was SVN commit r3186.
2005-12-02 21:08:10 +00:00
b417951ef8 (Oops, committed inconsistent code)
This was SVN commit r3164.
2005-11-20 00:52:41 +00:00
41ae0f9a44 Various hacks to make ScEd work. Should be removed once ScEd is no longer needed.
This was SVN commit r3162.
2005-11-20 00:41:45 +00:00
81eec3aa10 fix build breakage (baad!):
EventTypes.h: was missing comma. also insert onHeal string since that
array seems to depend on index values matching the enums (would be a
very insidious error!)
entity/entityorders: fix typo - ORDER_HEAL_NOTPATHING ->
ORDER_HEAL_NOPATHING
eventhandlers: was missing semicolon

This was SVN commit r3133.
2005-11-13 23:29:56 +00:00
pyrolink
9cf709ff5a Added entity heal capabilities/
This was SVN commit r3127.
2005-11-13 06:42:12 +00:00
d51f4900d8 Don't crash when units are hanging over the edge of the map
This was SVN commit r3119.
2005-11-08 22:52:55 +00:00
d64561d18d minimap: fix issue where changes to terrain might not be noticed
losmanager: only comment out timer_accrue

This was SVN commit r3105.
2005-11-06 04:22:47 +00:00
db67607f62 Patch vertex buffers are marked as dynamic now, since they're changed every
frame for LOD (in the long run, try splitting them into dynamic and
non-dynamic parts).
Also, using TIMER_ACCRUE in an inner loop isn't such a good idea ;)

This was SVN commit r3104.
2005-11-06 04:16:19 +00:00
6668ad6e1c CTerrain, Brushes: made CalcFromPosition static and added float x,y overload
minimap, PatchRData, renderer: fix ELOSState comparison vs & and use
SAFE_DELETE
ia32: add rounding control constants (for FISTP)
premake: set /QIfist compiler setting which causes float->int casts to
go through FISTP instruction instead of _ftol2() (much faster, but
requires CPU state to have been set)
LOSManager.cpp: cache m_TilesPerSize; use MIN/MAX; use
CTerrain::CalcFromPosition; clean up GetUnitState a bit. now runs at
203ns, down from 222

This was SVN commit r3099.
2005-11-06 01:33:16 +00:00
82bdda29ef GameView: revise usage of LOS_VISIBLE - must check bit, not equality
ia32: removing misleading and outdated comment
Player: add "LOS token" - speeds up LosManager by caching a temp result
LOSMAnager: speed up by about 9%, more to come. combined 2 DWORDs into
one u16; further optimization pending. old code remains (via #ifdef
frankenstein)

This was SVN commit r3097.
2005-11-06 00:07:01 +00:00
139c48e733 Removed TickAll of entities, for performance
This was SVN commit r3095.
2005-11-05 23:10:54 +00:00
a1cddc4ac3 gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
dyn_array.h -> allocators.h
ogl_tex: reenable performance warning
tex: comments
h_mgr: debug_printf if long filename is passed in (so we notice)
wsdl: squelch DestroyWindow warning. will look into the cause.
sysdep: slightly simplify "restrict" determination

This was SVN commit r2916.
2005-10-12 17:19:07 +00:00
3c2d38502c dyn_array: added matrix allocator for convenience. renamed to "allocators.cpp" (now contains several of them)
LOSMananager: uses matrix allocator; free them in dtor

This was SVN commit r2914.
2005-10-12 15:51:26 +00:00
1b59f4c56e Keep renderer in sync with simulation when running too slowly for the sim to keep up
This was SVN commit r2895.
2005-10-10 19:49:02 +00:00
faa6a78304 Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame).
This was SVN commit r2887.
2005-10-10 03:35:32 +00:00
c468eedbbb Sped up LOS rendering.
This was SVN commit r2880.
2005-10-09 08:14:42 +00:00
0ed2815c8b Added initial version of LOS, and updated minimap to show both LOS and water.
LOS issues still outstanding:
- LOS looks ugly because of quad tesselation into 2 triangles
- Quad tesselation is unspecified by OpenGL (in fact using GL_QUADS on
LOS quads seemed to give different tesselations than it did for the
underlying terrain quads, but terrain rendering also used GL_QUADS).
This should be fixed once we decide on the quad tesselation issue.
- Units with traits.vision.permanent set are visible through FOW even if
you havent seen them before; this should only be true when you have seen
them before. But it gets even more complicated - if a permanent unit
seen through FOW dies or gets upgraded or something, perhaps you should
remember the old version. I'm not completely sure how to do this
(probably involves cloning its actor somehow).

This was SVN commit r2876.
2005-10-09 03:43:03 +00:00
04650efe7a Lots of gcc -Wall fixes. The common ones:
- switch() statements don't handle all values in an enum
- missing \n at end of file
- non-virtual destructors in classes containing virtual functions
- order of initializers in constructor initializer lists
... some other stuff (signedness, nested comments, unused variables) as
well.

This was SVN commit r2864.
2005-10-07 15:24:29 +00:00
8529426fa8 Optimisation: Don't recalculate actor transform data for entities that haven't moved
This was SVN commit r2862.
2005-10-07 02:44:54 +00:00
2790981eae CVSROOT: doesn't seem particularly useful now
ObjectBase: removed support for old actor format
Various: reduced sometimes-unnecessary header inclusions
Atlas: slightly nicer tool and message systems

This was SVN commit r2816.
2005-09-30 00:59:42 +00:00
ee35659dc7 udbg fixes and a fix for the underscore problem in the assembler symbols
This was SVN commit r2765.
2005-09-26 05:38:40 +00:00
37e9fc0388 - update load times
- config: add proper HAVE_ macro for string_s functions rather than
checking MSC ver directly
- string_s: disable parts of the self-test that trigger errors if not
using the string_s.cpp implementation

This was SVN commit r2760.
2005-09-21 16:42:56 +00:00
603c475cf0 This was SVN commit r2749. 2005-09-18 06:28:23 +00:00
e5dea3e5a1 Water source code :|.
This was SVN commit r2746.
2005-09-18 03:47:15 +00:00
ff35050d37 This was SVN commit r2725. 2005-09-14 19:43:16 +00:00
9dc8a71b15 Added health properties to BaseEntity so they work properly for Entity as well (on units that don't directly specify them).
This was SVN commit r2677.
2005-09-06 19:30:41 +00:00
65e90614f2 Added hitpoint bars above selected and mouseovered units.
This was SVN commit r2669.
2005-09-05 21:45:26 +00:00
1af9aa074e Added initial version of building placement cursor, which can be shown with the startPlacing(templateName) JS function.
Also activated depth test for selection outlines so they don't overlap
units.

This was SVN commit r2667.
2005-09-05 19:48:28 +00:00
b4ad393ee4 moved ps/X* to ps/XML/
premake: reflect 2 added and 1 removed source dir
add ps/Util - some helpful functions that were previously in main.cpp

This was SVN commit r2624.
2005-08-14 23:50:37 +00:00
dc027002c0 host of changes to accommodate Atlas:
- input.cpp allows feeding in events from the outside (will be used by
main.cpp and Atlas msg loop)
- most of main.cpp split into ps/GameSetup.*
- main.cpp is now a "controller" that drives the game via SDL events
(Atlas is another such controller that can override main.cpp). it calls
GameSetup functions to set up and processes messages.
- add functions to import AtlasUI.dll automatically

also, the usual refactoring ;)

This was SVN commit r2622.
2005-08-14 23:34:37 +00:00
b63bc42245 TextureManager: stopped memory leaks
wsdl: create window at expected size, and retrieve correct mouse coords
CStr: not ISerializable (=> not virtual)
Game: less excessive complaining, since the original problem seems to be
fixed
Entity: fixed evaluation order
Others: minor comments/etc

This was SVN commit r2591.
2005-08-09 21:26:40 +00:00
a69ac0dee9 - fix w4 warnings
- add convenience macros for config_db(CFG_GET_SYS_VAL)
- VFSUtil::EnumDirEnts now uses flags instead of bool recursive
- UNUSED() for params, UNUSED2 (<- need better name) for variables
- config.h defines must be tested with #if (always defined) -> allows
detecting misspellings thanks to compiler warnings
- replace debug_assert(0) with debug_warn (its sole purpose)
- replace ScriptingHost::ValueToInt et al with ToPrimitive
- use nommgr.h to disable both mmgr and VC debug heap

This was SVN commit r2585.
2005-08-09 15:55:44 +00:00
b3a9ed2886 New terrain properties stuff, gcc compatability and updated unix debugging stuff
This was SVN commit r2581.
2005-08-07 21:58:36 +00:00
2ea40a23a3 VS2005 compatibility fixes and warning adjustments:
Updated DLLs.
Added DirectX headers/libraries, since they're not in the platform SDK.
Fixed invalid STL iterator usage.
Disabled STL in stack trace, since it breaks.
Added comments for some reported warnings.
Corrected some apparent off-by-one errors.
Defined strlen_s to strnlen.
Probably broke pre-beta2 versions of VC2005.

This was SVN commit r2454.
2005-07-02 21:42:55 +00:00
ec6b78b252 rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
This was SVN commit r2447.
2005-06-28 04:06:25 +00:00
7577d224a6 Terrain XML loading, plus mouse/JS portability and some misc stuff to mix it up
This was SVN commit r2412.
2005-06-20 15:14:36 +00:00
471fd5d6f3 Unbroke more; plus some minor changes.
This was SVN commit r2398.
2005-06-17 01:28:35 +00:00
b657a1cbca Added CStr and some other things to precompiled.h, to reduce build times.
Altered CStr/UniDoubler's macros, to avoid polluting/conflicting/etc.
Fixed headers in non-PCH builds.
Used the _d version of vorbisfile*.lib in Debug builds.

This was SVN commit r2366.
2005-06-01 20:12:45 +00:00
MarkT
d6c4bf3302 Changes to actor speed specifications.
This was SVN commit r2350.
2005-05-27 00:38:30 +00:00
26b1cf5556 Random animations.
This was SVN commit r2330.
2005-05-21 01:40:32 +00:00
f61a5d1c25 Off-by-one bug in the CEntityList Serialize method; was storing the last entity twice
This was SVN commit r2320.
2005-05-18 22:03:02 +00:00
f1e9bf6227 Fixed warnings
This was SVN commit r2319.
2005-05-18 21:19:56 +00:00
d0f7cb015c - Linux/GCC (as usual :P)
- Ported lockless code to gcc inline assembly
- A few new net messages (gather, attack, add waypoint)
- Support for new messages in network->entity order converter
- Implemented rudimentary JS interface for Interaction
- issueCommand JS API, connected to the network
- Removed Interaction stuff now replaced by JS
- And something in there should probably break VS builds :P

This was SVN commit r2316.
2005-05-18 05:32:09 +00:00
fd4eb91e93 debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h
This was SVN commit r2285.
2005-05-11 18:56:30 +00:00
MarkT
da8d343cb4 Increased projectile gravity.
This was SVN commit r2270.
2005-05-10 12:32:16 +00:00
MarkT
86dc351205 Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
34352b77af EntityManager.cpp: safety improvements
mmgr: consistent prefix naming
lockfree: split out lock free allocator

This was SVN commit r2260.
2005-05-09 04:41:35 +00:00
229a6b7a16 Loader: reword comment
EntityHandles.cpp: 4096 -> MAX_HANDLES

This was SVN commit r2259.
2005-05-09 04:37:36 +00:00
bcc4aea8dc Maybe fixed nasty memory corruption bug.
This was SVN commit r2254.
2005-05-09 02:29:33 +00:00
f0e311440e all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
This was SVN commit r2231.
2005-05-03 21:36:57 +00:00
MarkT
db168702df Jason's animation events. Also reworked entity-types system.
This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
MarkT
bcabe3aa53 Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
This was SVN commit r2157.
2005-04-22 07:12:55 +00:00
4c08a07052 Fixed warnings and bug. Updated binaries.
This was SVN commit r2136.
2005-04-15 22:40:15 +00:00
MarkT
2120576bc7 Gathering and unit training (engine-side); also other minor improvements
This was SVN commit r2132.
2005-04-15 04:23:33 +00:00
0eb78450c0 Maybe fixed GUI event-handler function things. Other minor changes and fixes.
This was SVN commit r2096.
2005-03-30 22:33:10 +00:00
MarkT
414960a654 Forcing update of EntityPredicate.h
This was SVN commit r2092.
2005-03-30 18:25:07 +00:00
MarkT
bb7a22f32a First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
This was SVN commit r2090.
2005-03-30 16:14:19 +00:00
827e06b8e4 Updated ScEd.
This was SVN commit r2083.
2005-03-30 02:06:00 +00:00
a1fe270ff4 Fixed bug that caused entities to have no bounding boxes. (Oops.)
This was SVN commit r2080.
2005-03-29 22:26:48 +00:00
249aaf436f Allowed JS access to GUI object event handlers, via object.onPress etc.
Stopped crashes when ordering entities without bounding boxes.

This was SVN commit r2079.
2005-03-29 22:04:38 +00:00
22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
a1981970e5 new EnumDirEnts call; replaces previous implementation in BaseEntityCollection.cpp that didn't handle subdirectories
This was SVN commit r2057.
2005-03-27 01:44:41 +00:00
020645d583 Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
This was SVN commit r2039.
2005-03-22 23:31:30 +00:00
f19d8dafee improved update frequency and accuracy of progress bar (by splitting up more init functions).
also add thunk mechanism to ease binding to member functions;
finally, added instrumentation to measure how long functions really take

This was SVN commit r2038.
2005-03-22 21:00:56 +00:00
6d792365aa rough but functional loading progress bar support.
numerous TODOs remaining - initial update instead of only after
completing first job; fix GUI overdraw issue; decrease granularity
(currently only 3 updates)

This was SVN commit r2033.
2005-03-22 02:17:55 +00:00
79da4bf050 On-demand loading of actors (sort of)
This was SVN commit r2017.
2005-03-19 11:55:27 +00:00
475dfb2c78 Partial support for new actor format. Partialer support for missing actors without crashing.
This was SVN commit r2014.
2005-03-18 22:30:23 +00:00
e6c8cef293 types.h => lib/types.h (avoid name collision)
This was SVN commit r1935.
2005-02-26 15:13:15 +00:00
7bcc12373b - Created JSMap
- Changed player colour JS interface: setColour(...) instead of a colour
property
- Introduced a network log and replaced most network LOG() calls with
NET_LOG()
- Moved to a slot-based system for Pre-Game and extended a lot of the JS
APIs to networking stuff
- A bit of cleanup in the low-level network code (Unix parts)
- Clients now keep track of all other connected clients on the server
(And exposes this info to JS)
- Split out GameAttributes to its own file
- Removed unused class AttributeMap
- Changed CJSObject to use T* pointers in JS_SetPrivate (needed to make
ToScript work with multiple inheritance)

This was SVN commit r1929.
2005-02-21 17:13:31 +00:00
3b1395d80b Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
880634b598 Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
This was SVN commit r1899.
2005-02-04 23:16:42 +00:00
NoMonkey
761dfde0c5 This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
NoMonkey
85ed304a25 This was SVN commit r1798. 2005-01-23 23:04:00 +00:00
NoMonkey
ce63d90bd7 This was SVN commit r1796. 2005-01-23 22:40:30 +00:00
NoMonkey
3851e7b9d9 This was SVN commit r1795. 2005-01-23 22:38:13 +00:00
41a924665b Added CEntity::SetPlayer (from John)
This was SVN commit r1794.
2005-01-23 22:32:10 +00:00
NoMonkey
6fa79e0247 This was SVN commit r1791. 2005-01-23 21:58:06 +00:00
ae38aee3d2 Revamped CNetClient/CNetServer JS Interface and new CGameAttributes
implementation (moving towards a merger of CGameAttribs into CGame).

This was SVN commit r1746.
2005-01-19 22:32:25 +00:00
a410c2852c Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
This was SVN commit r1740.
2005-01-18 12:45:56 +00:00
MarkT
60afb0ee2d This was SVN commit r1736. 2005-01-18 10:49:32 +00:00
MarkT
25fdbfd931 Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
This was SVN commit r1733.
2005-01-18 00:46:18 +00:00
2077698156 New JavaScript interface for the network client, plus some linux/gcc/misc fixes
This was SVN commit r1730.
2005-01-17 04:52:02 +00:00
1c044ac229 Primitive entity player-selection in ScEd
This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
4720a00f98 Made ScEd output entities into an XML file.
Added CStrW::utf8() (used by XMLWriter).

This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
f7e82dbc16 add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
also prepended ps/ to make location clear.

This was SVN commit r1652.
2005-01-07 00:47:44 +00:00
c9d89e964b Moved g_Gui.TickObjects to the main render loop and update the scheduler when no game is running
This was SVN commit r1531.
2004-12-18 23:25:58 +00:00
6d7d049d89 Attempted to minimise dependencies between header files (to make compilation minorly faster)
This was SVN commit r1490.
2004-12-12 19:43:55 +00:00
77196dbe06 less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
This was SVN commit r1467.
2004-12-07 02:04:38 +00:00
a2a6f29ab3 s/Prometheus/Pyrogenesis/
This was SVN commit r1459.
2004-12-05 21:56:09 +00:00
445915942a Fix to restore setInterval() to its former functioning glory.
This was SVN commit r1447.
2004-12-02 23:36:47 +00:00
4d83cba7e6 add required precompiled header include
This was SVN commit r1431.
2004-12-01 06:52:39 +00:00
MarkT
f930bf1df4 Added semi-intelligent text parser for XMLs - so that numeric properties on entities are no longer stored as strings instead.
This was SVN commit r1409.
2004-11-27 20:02:51 +00:00
30ad195c0b Linux/GCC Compat
This was SVN commit r1393.
2004-11-23 23:56:10 +00:00
5a09dcd81b "*.xml" filter as per new vfs_next_dirent
This was SVN commit r1390.
2004-11-23 23:52:13 +00:00
MarkT
d30e10042f Minor changes to sound-script interface.
This was SVN commit r1332.
2004-11-15 22:30:01 +00:00
MarkT
793794649f Combat code, some scripting, broken network, and fixed some bugs.
This was SVN commit r1301.
2004-11-11 07:09:32 +00:00
3136791492 Linux/GCC Compat(tm)
This was SVN commit r1284.
2004-11-07 21:30:47 +00:00
MarkT
d33d2e4450 Added some support for user profiles
This was SVN commit r1270.
2004-10-23 14:39:28 +00:00
442c6f315f Added 'const' to appropriate bits of Xeromyces
This was SVN commit r1226.
2004-10-07 20:49:35 +00:00
53719430d1 Minor bug fixes
This was SVN commit r1223.
2004-10-07 20:02:58 +00:00
MarkT
3469e90636 Couple of files missing from previous commit.
This was SVN commit r1222.
2004-10-07 19:35:08 +00:00
MarkT
2ab625720b Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
This was SVN commit r1220.
2004-10-07 19:23:35 +00:00
011666f393 Minor fixes for Linux/GCC
This was SVN commit r1201.
2004-09-26 21:21:34 +00:00
777f06143d - A lot of small network fixes
- Connecting client(s) to a server and giving orders to a shared set of
entities now works - Yeah!
- Removed thread sync from CNetServer

This was SVN commit r1180.
2004-09-21 14:40:43 +00:00
03ae01c44a Replaced all CStr16 with CStrW, because its name was too confusing
This was SVN commit r1109.
2004-09-03 14:08:12 +00:00
6e9c7dd532 Fixed minor type-conversion warnings
This was SVN commit r1026.
2004-08-20 14:03:49 +00:00
4d9c7684df w00t! first batch of actual network support!
This was SVN commit r1006.
2004-08-16 15:19:17 +00:00
9cd4cab693 A few log categories
This was SVN commit r994.
2004-08-15 20:57:31 +00:00
972596878e remove mods/official from pathname
This was SVN commit r968.
2004-08-11 20:17:13 +00:00
5f25030964 previous fix was incorrect; utf16 was new and not yet committed
This was SVN commit r917.
2004-08-05 15:07:05 +00:00
875ceeb9cf fix breakage: utf16 -> utf16string and include header
or was something else intended? no other occurence of "utf16"

This was SVN commit r903.
2004-08-05 12:15:19 +00:00
b986ff832b Some Linux wchar_t/jschar stuff.. JS uses UTF-16/UCS-2, so convert wchar strings before handing to JS unicode interfaces.
This was SVN commit r902.
2004-08-05 12:04:20 +00:00
MarkT
2b396ccb57 Minor improvements to some simulation code.
This was SVN commit r887.
2004-08-02 23:14:54 +00:00
09f47d6820 Core Classes Reorganization:
- g_Terrain and g_Camera totally eradicated as globals, is now m_Terrain
of CWorld and m_Camera of CGameView
- terrainMain.cpp is almost completely empty with functionality moved
into the relevant core classes
- Miscellaneous global functions moved into Core Classes (mostly
GameView)

This was SVN commit r865.
2004-07-31 15:57:18 +00:00
5f810002c7 Changed error handling in Xeromyces
This was SVN commit r845.
2004-07-29 16:17:21 +00:00
00420a8815 fix some minor warnings
This was SVN commit r834.
2004-07-28 15:07:54 +00:00
415662c4cd First set of Core Classes changes! w00t :P
This was SVN commit r823.
2004-07-27 21:00:53 +00:00
fe1bee706b Fixed loads of /W4 warnings, because it's easier than doing anything useful. Added some asserts to check potentially dangerous assumptions, implemented a few missing bits of code, adjusted some comments, etc.
This was SVN commit r814.
2004-07-24 14:04:40 +00:00
MarkT
befae8627d Changed hotkey handling for groups and bookmarks; small pathfinding fixes.
This was SVN commit r809.
2004-07-23 10:56:52 +00:00
MarkT
6d8b9e33ef Minor additions: Added hotkeys to GUI buttons, camera bookmarking (not sure if this system will stay), shoring up some JS error checking, moved a bunch of constants into the config file and added a new rotation mode.
This was SVN commit r804.
2004-07-22 16:18:12 +00:00