d9cb518904
Updated maps.
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This was SVN commit r11563.
2012-04-19 07:19:23 +00:00
3d0d59b4c0
Fixed this horseman. Attempting to make a Theban fireraiser.
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This was SVN commit r11562.
2012-04-19 06:26:19 +00:00
7653043759
Changed some old class filters from Super to Champion
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This was SVN commit r11559.
2012-04-18 21:05:36 +00:00
a9475c3854
Stops qBot training heroes and makes it build a market after abuot 10 minutes.
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This was SVN commit r11557.
2012-04-18 20:54:14 +00:00
9572a4314a
Iberian wall.
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This was SVN commit r11555.
2012-04-18 19:59:53 +00:00
2e65416489
Healer range tweaks.
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This was SVN commit r11554.
2012-04-18 19:57:49 +00:00
454af1928d
Selection groups for healers.
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This was SVN commit r11553.
2012-04-18 19:53:10 +00:00
131d5eb88f
Tweak default healer behaviour, fix a small bug.
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This was SVN commit r11552.
2012-04-18 18:26:49 +00:00
egbert
f5344d37e1
The new Iberian fortress model
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This was SVN commit r11551.
2012-04-18 17:55:39 +00:00
egbert
159453f13d
adjusted prop positions for the new Iberian fortress
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This was SVN commit r11550.
2012-04-18 17:54:03 +00:00
egbert
032a6b1557
adjusted prop positions for the new Iberian fortress
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This was SVN commit r11549.
2012-04-18 17:53:38 +00:00
egbert
3ffeb1eee5
adjusted dirt decal reference from size 4x4 to 6x6.
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This was SVN commit r11548.
2012-04-18 17:52:32 +00:00
13281e230d
Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327
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This was SVN commit r11547.
2012-04-18 11:30:28 +00:00
4b4411116f
Actually committed the Filters.byOwners fix mentioned in 167cd7151e
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This was SVN commit r11546.
2012-04-18 10:49:45 +00:00
167cd7151e
Bug fixes and dead code removal
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Fixed Filters.byOwners, before it was using indexOf() which caused
problems with number/string inequality.
Fixed the countUnassignedUnits and getAvailablenits functions to work
with the new filters.
Removed old updating entity collection code since it has been replaced
by the common-api-v2
This was SVN commit r11545.
2012-04-18 10:46:24 +00:00
41f50e6b4c
specular added for more objects.
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Boosted healing stats for healer ranks.
This was SVN commit r11542.
2012-04-17 21:57:55 +00:00
4926dc53ee
Celt wall segments
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This was SVN commit r11541.
2012-04-17 21:51:43 +00:00
46bf2cac22
Fix remaining issue
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This was SVN commit r11539.
2012-04-17 21:05:01 +00:00
c56f96040e
Implement healing. Fixes #999 .
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This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
OmriLahav
9a719c32be
This was SVN commit r11533.
2012-04-17 12:01:34 +00:00
3edb8248e5
This was SVN commit r11532.
2012-04-17 06:39:54 +00:00
bee7ecc90c
Iberian Walls for these maps.
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This was SVN commit r11531.
2012-04-17 05:39:12 +00:00
af207e1c0a
Fixed the gameState.GetEntityById() function
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This was SVN commit r11526.
2012-04-16 16:54:11 +00:00
d7b31da2dc
Loot stuffs. :)
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This was SVN commit r11524.
2012-04-16 00:17:41 +00:00
52efb54673
Added serialize and deserialize functions to common-api-v2
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This was SVN commit r11522.
2012-04-15 22:31:17 +00:00
c6f9df4020
Map name tweaks. Use Arabic numerals instead of Roman.
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This was SVN commit r11521.
2012-04-15 20:55:27 +00:00
cb45fd2800
Tweaked Iberian civ file.
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This was SVN commit r11520.
2012-04-15 20:44:01 +00:00
46c23d1c3c
Template tweaks, namely attack bonuses.
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This was SVN commit r11519.
2012-04-15 20:35:38 +00:00
4a795dd631
Wall costs and health.
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This was SVN commit r11518.
2012-04-15 19:08:29 +00:00
f004b0cd94
Roman wall segments - long, medium, and short. Gate needs work
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This was SVN commit r11517.
2012-04-15 18:28:09 +00:00
c942d3e8c6
Fixed these maps.
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This was SVN commit r11516.
2012-04-15 18:23:45 +00:00
1ee8bfe231
Update wall_builder and add wall_demo map. Patch by FeXoR. Closes #1311 .
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This was SVN commit r11515.
2012-04-15 17:23:05 +00:00
9c4a7b8086
Clean up gui code.
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This was SVN commit r11514.
2012-04-15 16:27:44 +00:00
544f5ff048
Fixing errors in a number of demo maps
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This was SVN commit r11513.
2012-04-15 11:25:07 +00:00
27906080e2
Wall bonus for Iberians on these maps.
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This was SVN commit r11512.
2012-04-15 06:50:21 +00:00
7cc39dc461
Wall bonus for Iberians on Acropolis II.
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This was SVN commit r11511.
2012-04-15 06:34:11 +00:00
72056a32e7
Removed shadow casting from grass.
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This was SVN commit r11510.
2012-04-15 05:31:20 +00:00
20a1a2855e
This was SVN commit r11509.
2012-04-15 05:02:12 +00:00
2c3801743a
Hide the barter buy button when it is the same as selected sell button
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This was SVN commit r11505.
2012-04-15 03:44:57 +00:00
8848099dc3
Pericles and Craterus are in.
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This was SVN commit r11504.
2012-04-15 03:09:12 +00:00
a07dd82a70
Allow materials to disable receiving shadows
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This was SVN commit r11500.
2012-04-14 17:32:22 +00:00
8a5539f349
Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
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This was SVN commit r11498.
2012-04-14 17:21:43 +00:00
43a30fcddd
Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
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This was SVN commit r11497.
2012-04-14 17:21:20 +00:00
78105070a9
Convert actor line endings from CRLF to LF for consistency
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This was SVN commit r11496.
2012-04-14 16:43:00 +00:00
97a67662c5
Some Internal stuff.
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Gave trees uniform portraits.
Fixed costs for ranged heroes.
This was SVN commit r11495.
2012-04-14 06:02:45 +00:00
2312d1379a
Be more robust to invalid positions
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This was SVN commit r11492.
2012-04-12 22:32:58 +00:00
227f9e403f
Experimental GPU skinning.
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Share inverse bind pose matrices between models.
This was SVN commit r11490.
2012-04-12 15:43:59 +00:00
ce215cace3
Add support for custom vertex attributes and array-of-matrix uniforms in GLSL.
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This was SVN commit r11489.
2012-04-12 14:10:02 +00:00
5e38f4b49d
Themistocles now has shiny helmet!
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This was SVN commit r11488.
2012-04-12 07:40:31 +00:00
5184edde14
New patch for JuBot
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- Speeds up a lot of functionality by using persistent entity
collections, speed boost should be significant and noticeable.
- Adds defence towers covering all dropsites, with garrisons
This was SVN commit r11487.
2012-04-12 07:08:12 +00:00