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e09403c792
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This was SVN commit r11086.
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2012-02-17 00:37:35 +00:00 |
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gregory
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57e656cf23
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Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation
This was SVN commit r11085.
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2012-02-16 23:55:46 +00:00 |
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a5c90de5cd
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Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood.
This was SVN commit r11084.
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2012-02-16 18:30:33 +00:00 |
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832a51da80
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GLSL text support
This was SVN commit r11080.
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2012-02-15 21:53:13 +00:00 |
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cb2956b485
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tweaked Market footprint.
This was SVN commit r11077.
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2012-02-15 16:28:13 +00:00 |
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c63d06d59f
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#New Roman buildings from Enrique.
This was SVN commit r11072.
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2012-02-14 07:08:35 +00:00 |
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d9531e59c7
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Temporary Roman bireme and trireme. Updated dock template.
This was SVN commit r11071.
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2012-02-14 05:27:33 +00:00 |
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d368f57a45
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Enrique's new Roman dock.
This was SVN commit r11070.
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2012-02-14 03:09:50 +00:00 |
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11c4f6909c
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Added garrison flag and updated Roman barracks model
This was SVN commit r11069.
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2012-02-14 00:15:01 +00:00 |
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b9e623a6d5
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Added some extra garrison related functions. Fixes #1164.
This was SVN commit r11067.
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2012-02-13 22:41:15 +00:00 |
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f3bde45c7b
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This was SVN commit r11066.
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2012-02-13 22:35:21 +00:00 |
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18043d88a5
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Fix solid shader for GLSL
This was SVN commit r11065.
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2012-02-13 21:00:41 +00:00 |
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9972eb8cae
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Enough GLES compatibility to reach the menu screen
This was SVN commit r11064.
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2012-02-13 20:53:24 +00:00 |
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677ccf53e6
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Yet more GLES compatibility
This was SVN commit r11061.
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2012-02-13 16:41:17 +00:00 |
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4bf59b9a7d
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More GLES compatibility, mainly around terrain rendering.
This was SVN commit r11059.
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2012-02-13 14:02:14 +00:00 |
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cba82eec2f
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Tweaking Barracks actor.
This was SVN commit r11058.
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2012-02-13 02:02:46 +00:00 |
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25cd83f2ed
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This was SVN commit r11057.
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2012-02-12 23:51:19 +00:00 |
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c65395d155
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Roman barracks model
This was SVN commit r11056.
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2012-02-12 23:35:57 +00:00 |
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409f03652e
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Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates).
This was SVN commit r11055.
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2012-02-12 21:18:50 +00:00 |
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531b40578a
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More GLES compatibility.
Add config option to disable hardware cursors on Windows.
This was SVN commit r11053.
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2012-02-12 20:45:31 +00:00 |
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7e86d2fa98
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This was SVN commit r11052.
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2012-02-12 16:09:24 +00:00 |
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db85833655
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More GLES compatibility.
Move more rendering code to shader API.
This was SVN commit r11050.
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2012-02-12 13:20:49 +00:00 |
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1519704cd3
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Player color for the Persian Bireme.
This was SVN commit r11048.
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2012-02-12 03:31:38 +00:00 |
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75152fc16e
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This was SVN commit r11047.
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2012-02-11 23:29:06 +00:00 |
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425348fa30
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Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
This was SVN commit r11046.
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2012-02-10 20:42:04 +00:00 |
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b2fd7a54f0
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Removes hard-coded choices from Identity.js to allow easy modification of civs, classes and formations. Note: incorrect/misspelled choices will no longer be rejected by the parser.
This was SVN commit r11043.
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2012-02-10 01:59:25 +00:00 |
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33ca04a7a5
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#Siege Ram balancing.
This was SVN commit r11042.
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2012-02-09 21:08:12 +00:00 |
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a3f168b887
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
Specify GLSL version in shader files, for better error detection.
This was SVN commit r11040.
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2012-02-09 17:55:25 +00:00 |
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bbded2db91
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Another leaf color variation for palm trees.
This was SVN commit r11038.
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2012-02-08 19:39:56 +00:00 |
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659272a29c
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Fixes Celt war dog's selection group name, and renames icon for consistency.
This was SVN commit r11037.
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2012-02-08 03:05:16 +00:00 |
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5c69809fe0
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This was SVN commit r11034.
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2012-02-07 00:01:38 +00:00 |
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5ad1664ed6
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This was SVN commit r11032.
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2012-02-06 16:10:52 +00:00 |
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fbf1f9cb26
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Altered some default hotkeys.
This was SVN commit r11031.
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2012-02-06 05:56:31 +00:00 |
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57d16bb93d
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Increased pop cost of Rams.
This was SVN commit r11029.
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2012-02-05 20:52:05 +00:00 |
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190c6e80c6
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Roman helm tweaks.
This was SVN commit r11028.
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2012-02-05 18:10:56 +00:00 |
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80a2b65911
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Roman hero helmet models and textures
This was SVN commit r11027.
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2012-02-05 13:19:05 +00:00 |
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90fabfc215
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Fixed war dog issue.
This was SVN commit r11026.
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2012-02-05 03:35:44 +00:00 |
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4530c3f31e
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Some footprint changes.
Female heads stuff.
This was SVN commit r11025.
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2012-02-05 03:01:03 +00:00 |
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867df2e6c1
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Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
This was SVN commit r11024.
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2012-02-04 23:42:55 +00:00 |
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a61a682e2a
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This was SVN commit r11023.
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2012-02-04 23:25:09 +00:00 |
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6a0cb66af0
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Tweaked Market.
This was SVN commit r11022.
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2012-02-04 23:01:42 +00:00 |
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d739995d78
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#New Roman Market
This was SVN commit r11021.
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2012-02-04 22:42:47 +00:00 |
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ffe6d0c6a7
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Remapped Roman temple.
This was SVN commit r11020.
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2012-02-04 22:12:59 +00:00 |
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1a016a4727
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Scout tower -> Defense tower.
This was SVN commit r11019.
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2012-02-04 21:51:06 +00:00 |
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fa0891901b
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Renaming "Scout" Tower to "Defense" Tower (to help differentiate from the Outpost).
This was SVN commit r11018.
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2012-02-04 20:43:22 +00:00 |
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ec98b68b58
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This was SVN commit r11017.
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2012-02-04 20:16:01 +00:00 |
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fa5f7e3e1d
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Made these elephants defensive instead of aggressive. Helps out the AI a bit.
This was SVN commit r11016.
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2012-02-04 17:49:58 +00:00 |
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5ff1427eb9
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Persian trireme movement animations
This was SVN commit r11015.
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2012-02-04 13:23:29 +00:00 |
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4ee994d1db
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Fixes typo in theatron construction sound.
This was SVN commit r11011.
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2012-02-03 05:00:21 +00:00 |
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0f697afbe3
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Persian bireme animations
This was SVN commit r11008.
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2012-02-03 01:00:51 +00:00 |
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