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0d81325cc7
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Fixed Attack and Armour bug by removing Armour/All and Attack/.../All technology modifications.
This was SVN commit r11625.
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2012-04-22 10:53:38 +00:00 |
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34fc883317
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Pretty unit selection overlay rings. Fixes #824.
This was SVN commit r11623.
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2012-04-22 04:04:02 +00:00 |
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60944a1439
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Updated phase icons.
This was SVN commit r11622.
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2012-04-22 01:47:30 +00:00 |
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8cf72a5ab9
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Fixed syntax error
This was SVN commit r11621.
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2012-04-22 01:35:08 +00:00 |
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c52d1293d7
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Added "Citizen" class to these templates. I feel like "CitizenSoldier" class should be split into Citizen and Soldier, but I was told that this might break some stuff.
This was SVN commit r11620.
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2012-04-22 01:26:50 +00:00 |
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0befd88deb
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Plough tweak.
This was SVN commit r11619.
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2012-04-22 01:04:06 +00:00 |
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ddafad84f6
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Moved 'plough' tech from Civ Centre to Farmstead.
This was SVN commit r11618.
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2012-04-22 00:32:10 +00:00 |
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1bbd226ff4
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Renamed these techs more generically.
This was SVN commit r11617.
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2012-04-22 00:26:44 +00:00 |
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041da02ff9
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This was SVN commit r11616.
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2012-04-22 00:23:26 +00:00 |
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db2c7929fd
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First tech pair.
This was SVN commit r11615.
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2012-04-22 00:16:59 +00:00 |
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4881e638e5
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Arrow and sword icons for techs
This was SVN commit r11614.
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2012-04-22 00:12:00 +00:00 |
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93c35964da
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New higher quality icons. Fixes #954. Refs #492.
This was SVN commit r11613.
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2012-04-21 23:31:31 +00:00 |
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12e46a35fd
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128x128 version of the plough icon
This was SVN commit r11612.
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2012-04-21 22:54:12 +00:00 |
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60088384a6
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Plough tech graphic
This was SVN commit r11611.
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2012-04-21 22:42:17 +00:00 |
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99c60789da
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Tech tweaks.
This was SVN commit r11610.
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2012-04-21 22:24:55 +00:00 |
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5ceea39a59
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Added technology pairs.
This was SVN commit r11609.
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2012-04-21 21:40:07 +00:00 |
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b9695db52c
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Don't add units to selection if the selected unit isn't owned by the player. Fixes #1256, based on patch by mk12.
Update AI API to Health changes.
This was SVN commit r11608.
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2012-04-21 20:50:07 +00:00 |
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03f04e54fc
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Fix garrisoning issue.
This was SVN commit r11607.
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2012-04-21 20:12:52 +00:00 |
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b25d7a4bab
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Display all trainable/builable (by selected entities) entities.
This was SVN commit r11606.
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2012-04-21 20:10:11 +00:00 |
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6938ecf431
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Allow switching to not yet buildable entities, if they are in the current selection. Use consts if we already define them.
This was SVN commit r11605.
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2012-04-21 17:26:06 +00:00 |
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96549e0418
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Modified caching behavior to work similarly to how k776 suggested. Also added modification level affects as also suggested by k776.
This was SVN commit r11604.
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2012-04-21 16:37:35 +00:00 |
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9488ca42f6
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Disable deadlocking fatal exception handler in Atlas
This was SVN commit r11603.
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2012-04-21 14:12:37 +00:00 |
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4c372aa6d8
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Remove some unused component setters
This was SVN commit r11602.
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2012-04-21 13:12:36 +00:00 |
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58eb0c97bb
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Reuse terrain texture name formatting function
This was SVN commit r11601.
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2012-04-21 13:09:01 +00:00 |
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177d7856a6
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Avoid assertion failure when editing terrain off the edge of the map
This was SVN commit r11600.
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2012-04-21 13:07:47 +00:00 |
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dfc86d8ab2
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This was SVN commit r11599.
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2012-04-21 11:32:52 +00:00 |
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3e3a8d5414
|
Fix error when no items of a class exist and that class is used for techology requirements.
This was SVN commit r11598.
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2012-04-21 10:55:02 +00:00 |
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1b49c53f4c
|
Buildings now unlock per phase. :)
This was SVN commit r11597.
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2012-04-21 10:51:32 +00:00 |
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b101f5ad01
|
Adds hardware cursors for Linux and OS X. Requires libxcursor on Linux. Fixes #748.
Adds explicit links to frameworks we need on OS X.
This was SVN commit r11596.
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2012-04-21 07:53:53 +00:00 |
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d3d95c6b66
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
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6f18a42269
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Fixes bug detecting mouse focus change. Refs #748.
This was SVN commit r11594.
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2012-04-21 07:14:39 +00:00 |
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497c1ff948
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A few portrait tweaks.
This was SVN commit r11593.
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2012-04-21 04:48:13 +00:00 |
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774809b0a9
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Allow training in all selected buildings. Fixes #1210.
This was SVN commit r11592.
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2012-04-21 00:21:01 +00:00 |
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a6ceceb79c
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Renaming the old celt wall files and new templates for them
This was SVN commit r11591.
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2012-04-20 22:27:17 +00:00 |
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06b342db46
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Fix save/load with common-api-v2
This was SVN commit r11590.
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2012-04-20 21:31:43 +00:00 |
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85d5962328
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Roman wall gate model updated
This was SVN commit r11589.
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2012-04-20 21:25:34 +00:00 |
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03d625dd2e
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Added tech modification for carrying capacity and fixed warning for min range
This was SVN commit r11588.
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2012-04-20 20:37:12 +00:00 |
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b7cf51be34
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Check properties exist in resourceSupplyAmount and resourceCarrying to avoid warnings. Code from wraitii
This was SVN commit r11587.
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2012-04-20 19:48:25 +00:00 |
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ed6e5bdaf0
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Fixed phase detection in GUIInterface and added Armour and Attack tech modification.
This was SVN commit r11586.
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2012-04-20 19:47:01 +00:00 |
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755e407aeb
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
This was SVN commit r11584.
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2012-04-20 17:21:04 +00:00 |
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be0109331c
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New update. Tightens up some of the military side of things.
This was SVN commit r11583.
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2012-04-20 16:53:31 +00:00 |
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2037c1fc6e
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Spartan Helot Skirmishers less reliable. Spartan female citizen stronger.
This was SVN commit r11582.
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2012-04-20 04:02:03 +00:00 |
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c93621d2ad
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Moved these to Public.
This was SVN commit r11580.
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2012-04-20 03:12:09 +00:00 |
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813f7e9102
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Updated Prytaneion template.
This was SVN commit r11579.
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2012-04-20 03:09:25 +00:00 |
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4d8ba45375
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Removes unnecessary change from [11575]
This was SVN commit r11578.
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2012-04-20 03:01:09 +00:00 |
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a99e1236be
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New Prytaneion by Enrique.
This was SVN commit r11577.
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2012-04-20 02:48:27 +00:00 |
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c8745ee41f
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Handle game ending in Atlas a bit more gracefully, it now continues until the user stops the simulation test. Fixes #641.
This was SVN commit r11575.
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2012-04-20 01:41:54 +00:00 |
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7d47407c70
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Carthaginian wall segments
This was SVN commit r11574.
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2012-04-20 00:08:31 +00:00 |
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9a58afcb62
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Internal to Public.
This was SVN commit r11573.
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2012-04-19 22:38:00 +00:00 |
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b535c76ca1
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This was SVN commit r11572.
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2012-04-19 21:40:31 +00:00 |
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