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0ad/build/jenkins/pipelines/bundles.Jenkinsfile

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/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
pipeline {
agent { label 'MacSlave' }
// Archive the installer for public download; keep only the latest one.
options {
buildDiscarder(logRotator(artifactNumToKeepStr: '1'))
}
parameters {
string(name: 'BUNDLE_VERSION', defaultValue: '0.0.27dev', description: 'Bundle Version')
string(name: 'ENGINE_VERSION', defaultValue: '0.0.27', description: 'Engine Version')
string(name: 'SVN_REV', defaultValue: 'HEAD', description: 'For instance 21000')
booleanParam(name: 'ONLY_MOD', defaultValue: true, description: 'Only archive the mod mod.')
booleanParam(name: 'DO_GZIP', defaultValue: true, description: 'Create .gz unix tarballs as well as .xz')
booleanParam(name: 'FULL_REBUILD', defaultValue: true, description: 'Do a full rebuild (safer for release, slower).')
booleanParam(name: 'WINDOWS_UNIX', defaultValue: true, description: 'Build windows and unix bundles.')
booleanParam(name: 'BUILD_SHADERS', defaultValue: true, description: 'Build the spir-v shaders (very slow).')
}
stages {
stage ("Checkout") {
options {
retry(3)
}
steps {
script {
try {
sh "svn co https://svn.wildfiregames.com/public/ps/trunk@${params.SVN_REV} ."
} catch(e) {
sh "svn cleanup"
sleep 300
throw e
}
sh "svn cleanup"
// Delete unknown files everywhere except libraries/
sh "svn st --no-ignore . --depth immediates | cut -c 9- | xargs rm -rfv"
sh "svn st --no-ignore {binaries/,build/,source/} | cut -c 9- | xargs rm -rfv"
if (params.FULL_REBUILD) {
// Also delete libraries/
sh "svn st --no-ignore | cut -c 9- | xargs rm -rfv"
}
sh "svn revert . -R"
}
}
}
stage("Compile Mac Executable") {
steps {
sh "JOBS=\"-j\$(sysctl -n hw.ncpu)\" FULL_REBUILD=${params.FULL_REBUILD} source/tools/dist/build-osx-executable.sh"
}
}
stage("Create archive data") {
steps {
sh "JOBS=\"-j\$(sysctl -n hw.ncpu)\" ONLY_MOD=${params.ONLY_MOD} BUILD_SHADERS=${params.BUILD_SHADERS} ENGINE_VERSION=${params.ENGINE_VERSION} source/tools/dist/build-archives.sh"
}
}
stage("Create Mac Bundle") {
steps {
sh "python3 source/tools/dist/build-osx-bundle.py ${params.BUNDLE_VERSION}"
}
}
stage("Create Windows installer & *nix files") {
steps {
script {
if(params.WINDOWS_UNIX)
{
// The files created by the mac compilation need to be deleted
sh "svn st {binaries/,build/} --no-ignore | cut -c 9- | xargs rm -rfv"
// Hide the libraries folder.
sh "mv libraries/ temp_libraries/"
sh "svn revert libraries/ -R"
// The generated tests use hardcoded paths so they must be deleted as well.
sh 'python3 -c \"import glob; print(\\\" \\\".join(glob.glob(\\\"source/**/tests/**.cpp\\\", recursive=True)));\" | xargs rm -v'
sh "svn revert build/ -R"
try {
// Then run the core object.
sh "JOBS=\"-j\$(sysctl -n hw.ncpu)\" BUNDLE_VERSION=${params.BUNDLE_VERSION} DO_GZIP=${params.DO_GZIP} source/tools/dist/build-unix-win32.sh"
} finally {
// Un-hide the libraries.
sh "rm -rfv libraries/"
sh "mv temp_libraries/ libraries/"
}
}
}
}
}
}
post {
success {
archiveArtifacts '*.dmg,*.exe,*.tar.gz,*.tar.xz'
}
}
}