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0ad/source/ps/ThreadUtil.h

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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_THREADUTIL
#define INCLUDED_THREADUTIL
/**
* Light-weight threading utilities.
* Implemented in Threading.cpp.
* Split from Threading because this is included (via profilers) in most files.
*/
namespace Threading
{
/**
* Returns whether the current thread is the 'main' thread
* (i.e. matches an earlier call to SetMainThread).
*/
bool IsMainThread();
/**
* Set the current thread as the 'main' thread.
* (This is called during engine initialisation.)
*/
void SetMainThread();
}
#endif // INCLUDED_THREADUTIL