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forked from 0ad/0ad
0ad/binaries/data/mods/public
2010-12-06 02:20:57 +00:00
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art Too much stuff to itemize. I'm lazy. 2010-12-06 02:20:57 +00:00
audio Add victory/defeat music files 2010-10-17 18:28:23 +00:00
civs Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab 2010-11-20 21:42:54 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Fixes bug in last change to input.js. Use target HP to determine attack possibility. Thus gaia buildings and animals are attackable, but not trees/mines/etc. 2010-12-05 22:00:07 +00:00
hwdetect Automatically disable audio on OS X since it's stupid and broken. 2010-12-04 19:42:50 +00:00
maps Too much stuff to itemize. I'm lazy. 2010-12-06 02:20:57 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders Splitting Internal with Public 2008-09-18 04:38:42 +00:00
simulation Too much stuff to itemize. I'm lazy. 2010-12-06 02:20:57 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00